Guangcong Luo
e6d84336b1
Improvements to /data searching
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The Levenshtein distance threshold for fuzzy matching is now
dynamic.
This prevents things such as any 3-or-fewer-letter search matching
'Muk'.
2013-09-13 10:01:44 -07:00
Quinella
3248e479f4
Changed searchByLevenshtein function name to dataSearch and made it more 'all-round'. Also added contributor to readme.md.
2013-09-09 02:35:44 +02:00
Quinella
bc0ac14486
Added an optional searchIn parameter to Tools.searchByLevenshtein
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If you want to search through 'everything', omit it.
If you want to search through moves alone for example, provide ['Movedex'] as second parameter.
2013-09-08 21:02:33 +02:00
Quinella
6d8b566d44
Moved the levenshtein search to tools.js
2013-09-08 20:55:09 +02:00
Quinella
01091859cb
Fixed style issues; removed whitespace on empty lines and moved levenshtein function to tools.js
2013-09-08 19:54:31 +02:00
Joimer
1b0895f231
Tools: Add Gen 6 automatic categorisation
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In order to allow current Gen 6 OMs and ease the process, add the
numbering for gen 6.
2013-08-19 11:46:50 +02:00
Guangcong Luo
708cc3ae0b
Formats overhaul
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Formats are now stored by default in config/formats.js
2013-08-18 14:55:14 -07:00
Guangcong Luo
3e15406a39
canUseRandomTeam is now implied for randbat formats
2013-08-18 14:27:36 -07:00
小太
f2f973fe29
Obliterate trailing whitespace
2013-08-18 21:33:15 +10:00
Guangcong Luo
2e1ab04eb6
Workaround for Smeargle learnset checker
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To do: Properly fix Sketch checking
2013-08-16 22:37:29 -07:00
Joimer
3f686d7d51
Implement STABmons using a Tools hack
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Due to how validateSet and scopes work, STABmons needs either this 2 line hack or to copy basically all moveset check to formats, duplicating code, for it to work.
2013-08-01 13:56:35 +02:00
Guangcong Luo
c9a6d5d809
Crashes written to the console now specify crash type
2013-07-26 13:45:50 -07:00
Guangcong Luo
562d1edbba
Refactor: Data is no longer a global
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It can still be accessed with Tools.data or Tools.mod(mod).data
2013-07-14 11:37:01 -07:00
Marty-D
e870e6e3f6
Clarify the event restriction messages.
2013-06-13 15:45:53 -04:00
Cathy J. Fitzpatrick
a67f412729
Fix accidental global clause
2013-06-11 15:49:27 -06:00
Guangcong Luo
27be062395
Tons of documentation
2013-05-24 14:59:29 -07:00
Guangcong Luo
8c8cb9e58a
Better error messages for invalid team data
2013-05-20 17:04:35 -07:00
Guangcong Luo
d4079844d1
Ability checking fixes
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- Gen 1-2 work with no ability set.
- Not having a listed ability gives a readable error message now.
2013-05-14 15:31:59 -07:00
Guangcong Luo
82312d55f4
Make sure custom games don't accidentally set level 1000
2013-05-11 20:46:15 -07:00
Guangcong Luo
9ee457cad9
Fix toName sanitization
2013-05-04 17:58:17 -07:00
Cathy J. Fitzpatrick
d69bde3fa0
Fix bug in EV validation
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Using a specially crafted `evs` array of the form
set.evs = [255, 255, ..., "a"]
a user could have used a pokemon with 255 EVs in every stat, because the
expression '...a' > 510 evaluates to false.
2013-05-04 03:57:46 -06:00
Guangcong Luo
7ec8044b9c
Fix crash when using Gen 1 Amnesia Psyduck/Golduck
2013-05-01 16:37:13 -07:00
Guangcong Luo
01fd92c404
Fix crash when starting a battle
2013-04-27 20:58:23 -07:00
Guangcong Luo
b263daeea0
Lazily copy data for mods, rather than eagerly
2013-04-27 11:21:25 -07:00
Guangcong Luo
68fd57131c
Memory optimisation in Tools data
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During initialisation of Tools, each new mod no longer makes a copy
of every data object from the parent mod. Instead, a new object is
created when and only when the mod actually makes changes to a
particular object. In other words, this is a "copy-on-write" system.
2013-04-27 04:50:37 -07:00
Joim
61590b201e
Add item generation
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Add an automatic way to decide the generation an item comes from.
The items have been numbered the same way in the generations 3, 4, and 5. Generation 2 items need to specify its gen in its item.js specifically.
2013-04-25 20:14:10 +03:00
Cathy J. Fitzpatrick
5854da2c62
Move crash logging to new file: crashlogger.js
2013-04-25 00:14:36 -06:00
Cathy J. Fitzpatrick
387b7974f3
Revisions to crash logging
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- crash logging is now handled by `Tools.logCrash`
- simulator processes now send crash emails as well
- emails are now rate limited to 1 email per 5 minutes per process
2013-04-24 23:53:47 -06:00
Guangcong Luo
34b2b937c9
Learnset checker support breeding DW with past gens
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The learnset checker now allows DW mons to be bred with a mon of the
same species moved from a past generation.
Specifically, this supports DW Sableye with Sucker Punch and Recover
is now supported.
2013-04-07 14:46:19 -07:00
Marty-D
f016041a73
Give 'moves' with no priority a default of 0.
2013-03-16 23:07:53 -04:00
Guangcong Luo
738804c1f9
Refactor gen 1
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This is simple stuff to bring it in line with PS's coding style.
Mod-specific rules are getting moved to mods/gen1/formats.js and
formats are condensed into one Custom Game format.
2013-03-08 08:59:17 -08:00
Joimer
0441a929c8
Allow an Illegal check without abilities.
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Add callback for getStat.
2013-03-06 12:53:27 +01:00
Guangcong Luo
3bf7e226d7
Make sure custom games default to level 100
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this way, even if it allows higher levels, the default won't be
higher than 100
2013-03-04 18:08:30 -08:00
Cathy J. Fitzpatrick
5bee686bb2
Refactor Battle to use prototypes
2013-02-26 22:49:10 -07:00
Bill Meltsner
dc355cd734
Prevent Smeargle from having Chatter or Struggle in its moveset, as neither can be Sketched.
2013-02-20 22:45:34 -08:00
Guangcong Luo
37b0cc44e3
Fix Tools-modifying Scripts
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Specifically, this fixes init scripts as well as command-line random team
generation
2013-02-20 12:54:53 -08:00
Guangcong Luo
d5c8ac1d88
Fix more chainbreeding learnset check bugs
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- Level-up moves can always be chainbred
2013-02-19 20:12:29 -08:00
Guangcong Luo
c77afcbe85
Scripts can now override the Battle prototype
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(well, pseudo-prototype, I've yet to refactor Battle to actually use
prototypes)
2013-02-18 23:44:39 -08:00
Cathy J. Fitzpatrick
5f78f746c9
Better error messages in tools.js
2013-02-18 17:26:55 -07:00
Guangcong Luo
b39ff77883
Support for config/formats.js
2013-02-18 11:33:05 -08:00
Guangcong Luo
618868b50c
Better error messages for the learnset checker
2013-02-17 13:22:32 -08:00
Guangcong Luo
72ffbc0359
Really fix level forcing
2013-02-17 01:08:38 -08:00
Guangcong Luo
abde83ddae
Fix validation bug with maxLevel
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(affects LC)
2013-02-17 00:15:58 -08:00
Guangcong Luo
2ef0a42b9d
Learnset checker is more forgiving for VGC
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- if you bring a level 50 pokemon to VGC, it'll be treated as level 100
for the purposes of checking level-up moves
- we introduce a new flag 'maxForcedLevel' for this
2013-02-16 21:34:30 -08:00
Guangcong Luo
2e6926f22f
Genderless pokemon can't pass egg moves
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(Fix learnset checker suggesting otherwise
2013-02-15 19:31:20 -08:00
Cathy J. Fitzpatrick
2518f779f3
Remove buggy debug string
2013-02-14 23:58:12 -07:00
Cathy J. Fitzpatrick
a51b66b5e7
Fix debug message for overriding Battle properties
2013-02-14 13:34:43 -07:00
Cathy J. Fitzpatrick
0fdb3fdec9
Allow BattleScripts to override properties of Battle
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This allows functions defined as properties of `BattleScripts`
(i.e. in scripts.js) to override properties of a `Battle` object.
2013-02-14 13:26:52 -07:00
Cathy J. Fitzpatrick
6506f492f9
Add better error message when mod file fails to load
2013-02-14 12:30:20 -07:00
Guangcong Luo
0dfc2c9b23
More learnset checking for egg moves
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- instead of a free pass, level-up moves from a level higher than the
current level is checked as an egg move
(other ways of learning a level-up move are still available)
2013-02-12 20:30:28 -08:00