Commit Graph

8 Commits

Author SHA1 Message Date
Ivo Julca
67da1a1221 Test: Use the new common#createBattle method
- This cuts down tons of code that define player names, avatars,
and deal with Team Preview.
2016-06-17 05:45:22 -05:00
Ivo Julca
f2aff1b6ae Refactor tests to use the new assert/battle APIs 2016-06-15 08:56:29 -05:00
Ivo Julca
2ab2937b3c Implement assert extensions to enhance the test suite 2016-06-15 08:54:18 -05:00
Konrad Borowski
81f602b8d8 Always use trailing comma for multiline objects 2016-01-01 00:20:07 +01:00
Juanma Serrano
c4ac8d6e2f Use strict mode and let and const instead of var
This commit also fixes some duplicated variable declarations.
2015-11-06 21:56:52 -05:00
Konrad Borowski
d9abb0eeb7 Poison/burn/leech seed don't increment residualdmg on start in Gen1
Previously moves like Leech Seed incremented residualdmg when used by 1,
but this doesn't actually happen in the game. Instead, an actual game
uses a flag to store toxic poisoning flag, and when it's not specified,
these statuses always dealt 1/16 of full HP.

This fixes the issue where the sequence of moves (Toxic followed by Leech
Seed) was dealing 1/16, 3/16, and 4/16 of full HP in residual damage,
instead of 1/16, 2/16, and 3/16.
2015-10-04 13:26:23 +02:00
Ivo Julca
fc89d5f372 Test suite is now deterministic 2015-06-26 21:55:43 -05:00
Kevin Lau
5976efea2b Add Mocha tests for status effects 2015-04-16 15:50:11 -07:00