Commit Graph

160 Commits

Author SHA1 Message Date
Taylor Everding
1a1f64fe95 Remove .js extension from requires (#2725) 2016-08-30 00:04:40 -05:00
The Immortal
76b6030043 Fix Relic Song 2016-08-04 03:41:15 +04:00
Marty-D
41e6945417 Add Electric/Misty Terrain messages 2016-07-20 14:05:25 -04:00
The Immortal
a61e19b46a Tests: Remove unused const 2016-06-26 05:37:17 +04:00
Kevin Lau
5e3f1dcabc Tests: Update Weather tests for clarity and readability (#2596)
Updated remaining Primal Weathers to the new APIs.

Updated misleading test cases relating to base power of moves in
Desolate Land / Primordial Sea.

Increased coverage on weather tests.
2016-06-24 20:11:03 -07:00
Ivo Julca
f095ac4fea Implement Curse targetting glitch 2016-06-20 11:57:23 -05:00
Ivo Julca
ec572891a5 Fix typing information leak 2016-06-20 11:38:06 -05:00
Ivo Julca
59c667337b Refactor Team Preview to support per-Pokémon decisions 2016-06-20 10:49:21 -05:00
Ivo Julca
543bbf5ccc Refactor switching to support per-Pokémon decisions
- Implements `skip` choice, which acts as a placeholder in the player
choices. This is relevant to double-KOs, since in-game you are allowed
to specify switch-ins in any order.
2016-06-19 23:45:57 -05:00
panpawn
a331b5d41c Test: fix iteration index (#2594) 2016-06-20 05:25:52 +02:00
Ivo Julca
50fcd02b6d Tighten move validation
The target location is checked on chooseMove(), rather than
after the decision has entered the queue.
2016-06-19 07:53:58 -05:00
Ivo Julca
2861463b48 Test: Increase coverage of /undo
Among the added tests, are included:
- A skipped test for an edge case in which usage of Reflect Type
causes a typing information leak via the presence/absence of the
"maybe-trapped" warning and cancel prevention.
- Two skipped tests related to partial decisions functionality.
2016-06-19 05:49:23 -05:00
Ivo Julca
3b1749eccf Add basic support for per-Pokémon decisions
- Basically, support is added only for `move` requests here, and
behind a flag (`battle.supportsPartialDecision`).
- Switching is mostly supported, except for the multiple-KOs case.
- Team Preview needs a rework in order to enable this feature.
2016-06-17 12:26:56 -05:00
Ivo Julca
76604daf58 Test: Cover /team and /shift decisions 2016-06-17 11:48:07 -05:00
Ivo Julca
be8ba884c8 Test: Increase coverage of decisions 2016-06-17 08:48:22 -05:00
Ivo Julca
99f43ca2ef Test: Fix misc issues
Introduced in commits 69d9dc803 and 22c55e656
2016-06-17 08:41:58 -05:00
Ivo Julca
67da1a1221 Test: Use the new common#createBattle method
- This cuts down tons of code that define player names, avatars,
and deal with Team Preview.
2016-06-17 05:45:22 -05:00
Ivo Julca
e69d9dc803 Test: Dramatically increase coverage of choice parser 2016-06-16 08:25:37 -05:00
Ivo Julca
b242e86c04 Test: rearrange tests for decisions 2016-06-16 08:22:07 -05:00
Ivo Julca
6ca2233657 Fix logging of passes 2016-06-15 10:02:52 -05:00
Ivo Julca
f2aff1b6ae Refactor tests to use the new assert/battle APIs 2016-06-15 08:56:29 -05:00
Ivo Julca
0be37dd2ce Split apart Battle#parseChoice into several BattleSide methods 2016-06-15 08:56:11 -05:00
Ivo Julca
2ab2937b3c Implement assert extensions to enhance the test suite 2016-06-15 08:54:18 -05:00
Ivo Julca
e5971f4f13 Test: Increase choice parser coverage 2016-06-15 01:28:06 -05:00
Ivo Julca
22779102cc Lint: Add miscellaneous extra rules
Among the newly added rules, there are quite a few intended to enforce
compliance of CONTRIBUTING.md-blessed idioms, as well as ensure
safe usage of classes and constant bindings.

We are also now enforcing usage of early return in commands.js,
which has 100% compliance as of fd2c45c.
2016-04-25 21:52:21 -05:00
Kevin Lau
1c574c6c55 Critical Hit Ratio refactor: Use an event to modify crit ratios (#2501)
This allows for proper crit ratios when a Pokemon loses/gains an ability,
item, or other effect in the middle of a multi-hit attack.
2016-04-11 21:35:36 -04:00
Kevin Lau
715de49408 Refactor Anger Point to the Hit event handler
This fixes its interaction with Clear Smog because Hit handlers for
moves always activate before all other global event handlers.

Removed the Hit event from the list of events stopped by Mold Breaker
variants as there are no abilities that would be negated by it that
use that handler.
2016-03-23 20:23:42 -07:00
Kevin Lau
bfac338ddb Normalize doesn't affect moves that change type
The ModifyMove singleEvent for moves always runs before the
larger event that triggers an ability's event handler and
take precedence over Normalize, so we code exceptions in
Normalize to not change the type in those situations.

Conveniently, all the moves that change type right now are
defaulted to Normal-type, and since Normalize technically
won't change the type of any Normal-type move, we're using
that as the guideline for our exception.
2016-03-16 10:54:47 -07:00
Guangcong Luo
82ed5e0d22 Fix Levitate Flying Ring Target interaction 2016-02-19 17:23:21 -06:00
Guangcong Luo
8446e5fbc3 Fix Thousand Arrows Wonder Guard interaction
Thousand Arrows shouldn't add Smack Down if Wonder Guard avoids it.
2016-02-19 17:23:21 -06:00
Guangcong Luo
794d160eec Refactor runImmunity
BattlePokemon#runImmunity is now two functions, runImmunity and
runStatusImmunity.

The split is helpful because: 1. NegateImmunity only applies to type
immunities, and 2. Immunity only applies to status immunities and
Ground immunities.

Ground immunities are now entirely handled hardcoded in isGrounded.

This overall doesn't have a noticeable impact on performance, but
it makes certain things behave more predictably, and correctly
shows the ability activation for Levitate, so I assume that means it's
a net positive. I hope I at least improved readability...
2016-02-19 05:18:40 -06:00
Guangcong Luo
a8e8272bac Refactor types and remove ModifyPokemon
The unwieldy system that is typesData is now removed, and is replaced by
the array `types` and the string `addedType`, which track the same amount
of information in a much more efficient way. (Roost is now hardcoded, but
let's not talk about that.)

Incidentally, this now roughly matches client, which tracks typechange
and typeadd as volatiles.

This allows us to remove ModifyPokemon, which overall provides a 10%
performance increase. I was hoping it'd be more substantial, but oh well.
2016-02-16 23:42:37 -06:00
Guangcong Luo
b665660608 Refactor for more ES6 features
Now that nodejs/node#3072 is mostly fixed, we can finally start using
Node 4+ features.

This refactor:

- uses arrow functions where appropriate

  Note that arrow functions still aren't used in Mocha, where `this`
  is sometimes meaningful.

  This also removes the need for .bind() nearly everywhere, as well
  as the `self = this` trick.

- refactors Validator and Connection into ES6 classes

- no longer uses Array#forEach for iterating arrays

  We strongly prefer for (let i = 0; i < arr.length; i++) because of
  performance reasons. Most forEaches have been replaced with for..of,
  though, which is 5x slower than the long-form loop but 2x faster
  than forEach, which is good enough outside of most inner loops.

  The only exception is tournaments, which is due for a more invasive
  refactor soon anyway.
2016-02-10 17:40:21 -06:00
Kevin Lau
ab64569717 Fix Focus Punch bugs
By setting a handler to listen for the Hit event, Pokemon will now lose
focus properly when attacked by multiple Pokemon or by Nature Power.
2016-01-27 16:15:50 -08:00
Guangcong Luo
f094e4cf01 Fix Lightning Rod redirection priority
In speed ties, the pokemon that's had the ability the longest is
redirected to.

Fixes #2083

Closes #2154
2016-01-13 00:13:55 -08:00
Guangcong Luo
99a6e73df0 Mostly fix Curse targeting
Curse now correctly updates what target it asks for when the user
changes type.

The only remaining targeting issue is when the user changes to
Ghost-type mid-turn in Doubles.
2016-01-12 15:16:23 -08:00
Guangcong Luo
331608da49 Fix Natural Cure message
In-game, you can see your opponent's pokemon represented as balls, with
statused pokemon being dark balls. Because of this, light balls are
clearly not statused, which allows you to know when a pokemon has
Natural Cure.

The only exception is in Doubles/Triples, where multiple pokemon that
are statused but could have Natural Cure switch out at the same time,
but not all of them have Natural Cure: it's not possible to know which
pokemon had Natural Cure.

This exception is now handled correctly.

Fixes #1452
2016-01-12 02:28:43 -08:00
Guangcong Luo
4898190cb6 Fix old pullreq for modern code style 2016-01-04 23:13:43 -06:00
Guangcong Luo
69934732ef Merge pull request #2130 from ascriptmaster/move-fixes
Refactor move redirection
2016-01-05 04:06:58 +00:00
Konrad Borowski
81f602b8d8 Always use trailing comma for multiline objects 2016-01-01 00:20:07 +01:00
Konrad Borowski
79a5b23f25 Modify data and mods files to follow style rules 2016-01-01 00:18:00 +01:00
urkerab
ba6dc7c5c0 Prevent IV values that represent half of a DV 2015-12-30 15:32:40 +00:00
Marty-D
bb7bfada94 Fix lingering issues from #2339 2015-12-28 15:09:32 -05:00
Marty-D
235e470553 Merge pull request #2339 from ascriptmaster/trapping
Trapping refactor
2015-12-28 12:10:52 -05:00
Kevin Lau
7c491ad06b Add test suites for trapping moves and abilities 2015-12-21 14:56:21 -08:00
The Immortal
d47c968ee6 Fix Magic Room interaction with Primals 2015-12-21 21:22:23 +04:00
Ivo Julca
c8df8c4e27 Test: increase timeout for Lightningrod Triples test 2015-12-21 05:41:56 -05:00
Ivo Julca
344e021700 Increase timeout for Pressure tests in Triples 2015-12-14 17:53:03 -05:00
Kevin Lau
64c8650713 Add tests for Trick Room and the TR Glitch 2015-12-09 15:52:21 -08:00
Ivo Julca
33386f79aa Test: increase time limit for redirection tests 2015-11-09 00:15:48 -05:00