Commit Graph

219 Commits

Author SHA1 Message Date
Ivo Julca
ce9cdecafd Drop commands sent to rooms from outside 2016-09-17 19:42:15 -05:00
Ben Davies
d9c6fe54b2 ProcessManager: subclass to extend ProcessManager, unit tests setup (#2739)
Before, an options object containing properties and values to be used
was how decorated instances of the class would be created. This meant
the constructor could assign anything you feel like to `this`. Rather
than that, the constructor now assigns a strict set of values, and
methods are redefined in subclasses.

Basic unit tests were added to test if they could be written for after
the final refactor to fix the other memory leak here.
2016-09-09 15:51:49 -05:00
Ben Davies
4e9577a7e5 Trivia: modlog kicks and wins, clean up unit tests (#2740)
Unit tests were still not destroying a few users.
2016-09-08 02:37:21 -05:00
Taylor Everding
1a1f64fe95 Remove .js extension from requires (#2725) 2016-08-30 00:04:40 -05:00
Ben Davies
ecb00710a7 Trivia: dispose of extra users in unit tests (#2719) 2016-08-27 14:47:08 -05:00
Ben Davies
d88561b42e Trivia: properly dispose of trivia games in mode unit tests (#2718) 2016-08-27 02:39:22 -05:00
Guangcong Luo
4523078519 Refactor User#games from Map to Set
User#games no longer retains games; it instead gets them from
Rooms(roomid).game.

The Trivia tests needed to be fixed for fidelity to continue passing.
2016-08-27 02:16:58 -05:00
Guangcong Luo
1a1530f4ff Refactor Connection#rooms to Set
Connection#rooms, previously a null-prototype roomid:room Object,
is now Connection#inRooms, a roomid Set.

This, incidentally, makes it stop retaining rooms, which may make the
GC's job easier and may also lead to unexpected bugs if we get
inconsistent state (we often do get inconsistent state, so look
forward to that!)

The rename is mostly to put it in line with the new User#inRooms,
and for ease of greppability without running into Rooms.rooms.
2016-08-22 03:57:52 -05:00
Bär Halberkamp
55429ed884 Move modlog writing to Room.prototype (#2700)
* Move modlog-related functions to Room.prototype, instead of CommandParser

* Wifi: modnote the winner of a giveaway
2016-08-18 16:45:53 -05:00
Ben Davies
5c4834f3fd Tests: tweak user mocks, add Connection tests, fix Trivia tests (#2682)
Worker mocks now have proper ids. Trivia tests now dispose of user objects
rather than letting them stay in memory for the rest of the tests.
2016-08-09 04:02:27 -05:00
Guangcong Luo
34650dd455 Refactor Rooms.rooms and Rooms.aliases to Map 2016-08-08 16:46:11 -05:00
Ben Davies
343c67b15f Trivia: lazy loading for modules in unit tests (#2677)
This makes it possible to refer to globals normally defined in production in the
outermost scope of the trivia module without making unit tests throw.
2016-08-08 14:43:01 -05:00
Ben Davies
febba6b362 Trivia: add /trivia leave, lower answering period to 10 seconds (#2674) 2016-08-06 14:20:58 -05:00
Taylor Everding
f6a7c4bd30 Move IPC from battle-engine.js to simulator.js (#2666) 2016-08-04 00:35:59 -05:00
The Immortal
76b6030043 Fix Relic Song 2016-08-04 03:41:15 +04:00
Ben Davies
0d2d73540d Trivia: add unit tests confirming if points given aren't NaN (#2661) 2016-08-01 15:03:04 -05:00
Ben Davies
d00ba49b1c Trivia: game management code rewrite (#2626)
Part 1 of the rewrite for the entire plugin
This is the rewrite of the classes and commands that handle running
trivia games. Several bugs that happened when running trivia games were
fixed, and unit tests were added to help keep them gone.
2016-07-31 18:29:51 -05:00
Marty-D
41e6945417 Add Electric/Misty Terrain messages 2016-07-20 14:05:25 -04:00
Konrad Borowski
bb3acda351 Copy auth from tournament room to tournament battle (#2608)
This allows room staff to perform moderation in tournament battles.
2016-07-06 07:28:47 -05:00
Ivo Julca
9d5e0e78a7 Resolve tournament matches on battle room expiry 2016-07-01 10:07:03 -05:00
The Immortal
a61e19b46a Tests: Remove unused const 2016-06-26 05:37:17 +04:00
Kevin Lau
5e3f1dcabc Tests: Update Weather tests for clarity and readability (#2596)
Updated remaining Primal Weathers to the new APIs.

Updated misleading test cases relating to base power of moves in
Desolate Land / Primordial Sea.

Increased coverage on weather tests.
2016-06-24 20:11:03 -07:00
Ivo Julca
f095ac4fea Implement Curse targetting glitch 2016-06-20 11:57:23 -05:00
Ivo Julca
ec572891a5 Fix typing information leak 2016-06-20 11:38:06 -05:00
Ivo Julca
59c667337b Refactor Team Preview to support per-Pokémon decisions 2016-06-20 10:49:21 -05:00
Ivo Julca
543bbf5ccc Refactor switching to support per-Pokémon decisions
- Implements `skip` choice, which acts as a placeholder in the player
choices. This is relevant to double-KOs, since in-game you are allowed
to specify switch-ins in any order.
2016-06-19 23:45:57 -05:00
panpawn
a331b5d41c Test: fix iteration index (#2594) 2016-06-20 05:25:52 +02:00
Ivo Julca
50fcd02b6d Tighten move validation
The target location is checked on chooseMove(), rather than
after the decision has entered the queue.
2016-06-19 07:53:58 -05:00
Ivo Julca
2861463b48 Test: Increase coverage of /undo
Among the added tests, are included:
- A skipped test for an edge case in which usage of Reflect Type
causes a typing information leak via the presence/absence of the
"maybe-trapped" warning and cancel prevention.
- Two skipped tests related to partial decisions functionality.
2016-06-19 05:49:23 -05:00
Ivo Julca
3b1749eccf Add basic support for per-Pokémon decisions
- Basically, support is added only for `move` requests here, and
behind a flag (`battle.supportsPartialDecision`).
- Switching is mostly supported, except for the multiple-KOs case.
- Team Preview needs a rework in order to enable this feature.
2016-06-17 12:26:56 -05:00
Ivo Julca
76604daf58 Test: Cover /team and /shift decisions 2016-06-17 11:48:07 -05:00
Ivo Julca
be8ba884c8 Test: Increase coverage of decisions 2016-06-17 08:48:22 -05:00
Ivo Julca
99f43ca2ef Test: Fix misc issues
Introduced in commits 69d9dc803 and 22c55e656
2016-06-17 08:41:58 -05:00
Ivo Julca
67da1a1221 Test: Use the new common#createBattle method
- This cuts down tons of code that define player names, avatars,
and deal with Team Preview.
2016-06-17 05:45:22 -05:00
Ivo Julca
22c55e6560 Test: simplify battle initialization with a common module 2016-06-17 05:44:33 -05:00
Ivo Julca
e69d9dc803 Test: Dramatically increase coverage of choice parser 2016-06-16 08:25:37 -05:00
Ivo Julca
b242e86c04 Test: rearrange tests for decisions 2016-06-16 08:22:07 -05:00
Ivo Julca
6ca2233657 Fix logging of passes 2016-06-15 10:02:52 -05:00
Ivo Julca
f2aff1b6ae Refactor tests to use the new assert/battle APIs 2016-06-15 08:56:29 -05:00
Ivo Julca
0be37dd2ce Split apart Battle#parseChoice into several BattleSide methods 2016-06-15 08:56:11 -05:00
Ivo Julca
2ab2937b3c Implement assert extensions to enhance the test suite 2016-06-15 08:54:18 -05:00
Ivo Julca
e5971f4f13 Test: Increase choice parser coverage 2016-06-15 01:28:06 -05:00
Quinton Lee
e08f7ef4c0 Test: add TeamValidator tests (#2546) 2016-05-04 16:33:16 -07:00
Bär Halberkamp
b450b0617f Move things relating to punishments to punishments.js (#2540) 2016-05-02 12:16:25 -07:00
Ivo Julca
22779102cc Lint: Add miscellaneous extra rules
Among the newly added rules, there are quite a few intended to enforce
compliance of CONTRIBUTING.md-blessed idioms, as well as ensure
safe usage of classes and constant bindings.

We are also now enforcing usage of early return in commands.js,
which has 100% compliance as of fd2c45c.
2016-04-25 21:52:21 -05:00
kotarou3
952cefbad4 Minor crash guard changes (#2470)
- Remove unused crash guard comment
- Update Config.crashguard comment a bit
- Use Config.crashguard to disable it in tests
2016-04-17 02:15:17 -07:00
Kevin Lau
1c574c6c55 Critical Hit Ratio refactor: Use an event to modify crit ratios (#2501)
This allows for proper crit ratios when a Pokemon loses/gains an ability,
item, or other effect in the middle of a multi-hit attack.
2016-04-11 21:35:36 -04:00
Ivo Julca
bbb58d5a29 Add a test for old-gen /learn 2016-03-31 14:01:11 -05:00
Kevin Lau
715de49408 Refactor Anger Point to the Hit event handler
This fixes its interaction with Clear Smog because Hit handlers for
moves always activate before all other global event handlers.

Removed the Hit event from the list of events stopped by Mold Breaker
variants as there are no abilities that would be negated by it that
use that handler.
2016-03-23 20:23:42 -07:00
Kevin Lau
bfac338ddb Normalize doesn't affect moves that change type
The ModifyMove singleEvent for moves always runs before the
larger event that triggers an ability's event handler and
take precedence over Normalize, so we code exceptions in
Normalize to not change the type in those situations.

Conveniently, all the moves that change type right now are
defaulted to Normal-type, and since Normalize technically
won't change the type of any Normal-type move, we're using
that as the guideline for our exception.
2016-03-16 10:54:47 -07:00