The main difference here is that the evolution family restriction
has been replaced with a 'limit one of each type combo' restriction.
Every other change is just refactoring.
There are two cases where a pokemon might attempt to execute a move
with zero PP:
- a move which had PP when selected, but whose PP was subsequently
reduced to 0 by Spite; and
- a case where a pokemon has multiple copies of the same move, in
which case it will always be possible to select the move, but it
will not be executed if it has 0 PP.
Attempting to use a move with zero PP should not succeed.
June has a new Seasonal, June Jubilee, which features the coming of summer with all fire type Pokémon, its swarms of bugs, and a little Delibird story.
Move results are now passed all the way up to the useMove script.
It's now possible to tell from within useMove whether or not the move
succeeded.
This fixes a bug where successful Memento and Healing Wish were
considered to have failed and so didn't cause the user to faint.
Currently, if a burned Pokemon explodes in doubles, all targets except
the first will take full damage, because it's fainted (and no longer
burned) by the time those damage calculations are done.
The correct solution is to do all damage calculations before dealing
any damage, which I will do someday. Today is not that day.
Today, we move fainting the Explosion user to after damage is dealt.
Which, aside from making the faint order wrong, doesn't really have
any other consequences, and is better than the current buggy
damage calculation.
Specifically, the TryFieldHit event no longer exists.
Instead, Magic Bounce has separate event handlers for TryHit and
TryHitSide.
This also fixes it so Magic Coat/Bounce happen before ability
absoption (like Water Absorb).
Gems now boost all hits of a spread move.
This introduces a new event BasePowerMultiplier, so that gems actually
activate at the right time now.
The name is similar to basePowerModifier but they do the same thing
anyway. We should probably figure something out for their naming,
though.
- Add Hustle counter
- Prevent a few move combinations
- Prevent Simple without a boosting move
- Prevent Swift Swim/Chlorophyll without Rain Dance/Sunny Day
- Set Combee's ability to always be Honey Gather
- Set Deoxys-D and Deoxys-S to level 74