Kirk Scheibelhut
0efd71dfef
Move Data.ActiveMove methods to Pokemon ( #5416 )
...
See #5415 for context - having these methods is unsafe and leads
to crashes because not all ActiveMoves are created through the
Data.ActiveMove constructor. Instead of Pokemon, these could
alternatively be static methods on ActiveMove (or the ActiveMove
class could be completely abolished and reverted back to an
interface), but #5415 will deal with ActiveMove long term, this just
fixes the crashes.
2019-04-06 13:14:50 +08:00
MacChaeger
d3f1161b62
Fix Weakness Policy and Clangorous Soulblaze in doubles ( #5389 )
2019-04-04 18:51:27 +08:00
Kirk Scheibelhut
ece322801d
Introduce dev-tools/harness.js for testing/benchmarking ( #5370 )
2019-04-04 00:47:47 +08:00
Slayer95
628f32e8fb
Stricter type definitions for dex data ( #5375 )
...
BattleStatuses switched to PureEffectData
2019-03-30 22:31:04 +08:00
Alexander B
57701a5f04
Refactor OMs to use "m" property of Pokemon ( #4957 )
2019-03-28 22:28:35 +08:00
MacChaeger
9a7ce3dedf
Put side conditions on p1 and p2 in multi battles ( #5341 )
2019-03-27 11:00:36 +08:00
MacChaeger
860900ac57
Fix AfterDamage event running on secondary effects ( #5350 )
2019-03-26 15:29:46 +09:00
Kirk Scheibelhut
9f5a727ad1
Pull Field out of Battle ( #5333 )
2019-03-23 02:52:12 +09:00
Kirk Scheibelhut
03b2c92cb1
Make isNonstandard specify reason for non-standardness ( #5330 )
2019-03-22 01:49:22 +09:00
Kirk Scheibelhut
4be90a0a28
Cleanup sim/battle.ts ( #5325 )
2019-03-22 01:25:12 +09:00
MacChaeger
6ac8266696
Support 4 player battles ( #5266 )
2019-03-18 13:37:27 +09:00
MacChaeger
6c486409f4
Fix spread move effect order ( #5216 )
2019-03-17 23:30:08 +09:00
Marty-D
9315b8d4d8
Gen II: Cap stat boosting properly
2019-03-16 17:49:25 -04:00
Slayer95
7a7ad8453d
Fix regressions in team generators ( #5302 )
2019-03-12 18:44:38 -07:00
Kirk Scheibelhut
e9ccc7ecd6
Fix Stadium mod's stat modification logic ( #5301 )
2019-03-12 13:52:32 -07:00
Kirk Scheibelhut
a8903d2563
Cleanup stat naming and types (storedStats, StatNameExceptHP) ( #5274 )
2019-03-09 09:53:11 -06:00
JetOU
85533ee3a0
Change forEach to for...of ( #5269 )
2019-03-08 11:24:58 -06:00
Kirk Scheibelhut
247bb559d6
Fix minor Typescript bugs in dex-data.ts ( #5255 )
2019-03-06 07:12:26 -06:00
Kirk Scheibelhut
5410514b3c
Refactor sim/dex-data.ts to minimize @ts-ignore ( #5214 )
2019-03-02 15:03:43 -06:00
Kirk Scheibelhut
6e122d5d74
Refactor lib/ to be native Typescript ( #5217 )
2019-03-02 11:12:24 -06:00
MacChaeger
16d078265b
Run onModifyTemplate on rulesets ( #5207 )
2019-02-26 19:23:27 -06:00
Kirk Scheibelhut
b09fd63377
Refactor sim/ to be native Typescript ( #5210 )
2019-02-26 11:03:30 -06:00
MacChaeger
d764c52887
Don't add inactive rules as pseudoweathers ( #5206 )
2019-02-25 01:11:46 -06:00
Guangcong Luo
46134ce5f6
Improve data representation of evo method
2019-02-19 23:42:06 -06:00
Jacob McLemore
bad622e1cd
Add evolution method information ( #5179 )
2019-02-19 23:04:20 -06:00
HoeenHero
9c9004cacf
Fix "Fix terrain seed activation timing ( #5163 )"
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Shouldn't of reverted this so quickly. Credit to the code goes to @MacChaeger
2019-02-16 20:31:07 -05:00
HoeenHero
f8a1612906
Revert "Fix terrain seed activation timing ( #5163 )" ( #5173 )
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This reverts commit 250955ee68 .
2019-02-16 19:46:53 -05:00
MacChaeger
250955ee68
Fix terrain seed activation timing ( #5163 )
2019-02-16 19:30:00 -05:00
Russell Jones
fdcfcb02db
Revamp evolution tables ( #4997 )
2019-02-14 23:51:17 -06:00
Bär Halberkamp
5fb8b5e954
Add a PageContext for HTML pages and expand html page functionality ( #5160 )
2019-02-12 19:00:14 +01:00
Guangcong Luo
0349fd2ed0
Use declare let instead of let in globals.ts
2019-02-06 10:49:12 -06:00
Guangcong Luo
70b3e9a525
Rename channel -> room, subchannel -> channel
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"channel" is just a fancy way of saying "room, but in sockets".
Renaming them like this should make it clearer exactly what's going
on in sockets.
2019-02-05 16:55:37 -06:00
Guangcong Luo
ffdcff3abc
TypeScript globals
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A few globals: Monitor, LoginServer, etc weren't being correctly
TypeScripted. This should change that.
2019-02-04 18:04:13 -06:00
Guangcong Luo
f3e45fbb72
Move server code to server/
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Also move mods/ to data/mods/
This makes PS more monorepo-like. The intent is to further separate
the sim and the server code, but without fully committing to splitting
the repository itself.
We now support `./pokemon-showdown start` in addition to
`./pokemon-showdown`. I'm not clear which I want to be the default
yet.
2019-02-03 16:07:06 -06:00
Guangcong Luo
bfc3c9bb6c
Make it harder to timerstall
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This commit is aimed at a particular kind of timerstalling: starting a
new game while letting the timer run out on your current game, instead
of just forfeiting.
Now you can't search for more battles if it's your turn to move, or if
your opponent takes less than 10 seconds to move (including animation).
1v1 and Metronome Battles asked for exemptions, and they've received
them.
2019-02-02 20:21:35 -06:00
urkerab
5863284eaa
Fix some OMotM crashes ( #5132 )
2019-02-01 19:48:13 -06:00
Guangcong Luo
8d57bd1b8c
Remove useless param from pokemon.transformInto
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Introduced in 743c85127c
2019-02-01 15:10:46 -06:00
MacChaeger
cf7670f0b2
Gen 1: Paralysis should not reapply stat drop because of a failed move ( #5123 )
2019-01-26 01:30:58 -06:00
Guangcong Luo
8e33fd4315
Battle timer: Changes to timerstalling
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- Total time is now capped at starting total time.
- We now support a grace period between timer activation and when total
time starts ticking down. This is used to implement VGC's Team Preview
timer, as well as the 60 second grace period in normal games.
- We no longer clamp down on games over 400 turns.
- Starting time in the ladder is decreased to 150 seconds.
VGC's timer has also been tweaked in other ways.
These are the changes documented in Policy Review:
https://www.smogon.com/forums/threads/ps-timer-updates.3646406/
2019-01-26 00:33:32 -06:00
MacChaeger
2a60ad7589
Fix stomping tantrum vs. only Protect ( #5081 )
2019-01-15 22:03:54 -06:00
Guangcong Luo
877c9feeeb
Fix onEffectiveness event signature
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I fixed `onAfterSubDamage` in the previous commit, but this one I left
for later.
2018-12-08 22:52:59 -06:00
Guangcong Luo
13614b9890
Update for TypeScript 3.2
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TypeScript 3.2 unearthed a metric fuckton of bugs, making this change
take effectively forever.
2018-12-08 21:39:38 -06:00
Kris Johnson
5b2d76d75d
Add Pokemon Let's Go! ( #4967 )
2018-11-19 16:19:19 -06:00
Alexander B
5fe80694a7
Fortemons: Fix several moves ( #4952 )
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* Fortemons: Various fixes
* Fortemons: Fix crit ratio
* Fortemons: Implement Knock Off forte
2018-11-05 15:55:33 +04:00
Guangcong Luo
1de5e74a9a
Move zBrokeProtect to ActiveMove
2018-10-28 05:27:22 -05:00
Guangcong Luo
68e81c8c72
Rename hasSTAB to forceSTAB
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This better describes what it actually means.
2018-10-28 05:27:22 -05:00
bgsamm
b5022361fb
Add King's Rock flags for Gens 2-4 ( #4916 )
2018-10-22 21:28:32 -05:00
HoeenHero
0a7ebcd076
Super Staff Bros Brawl ( #4915 )
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Was a major project, credit also goes to @CheeseMuffin @KrisXV @ImLycan @MacChaeger @TheTiksiBranch and @Volco for helping to code this format!
2018-10-20 13:53:30 -04:00
Guangcong Luo
f008188b9f
UnknownEffect Moves are always ActiveMoves
2018-10-10 18:52:21 -05:00
Guangcong Luo
affcad7873
Improve documentation of isZ vs isZPowered
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move.zPowered is renamed move.isZPowered. It's now documented in JSDoc
exactly how it differs from move.isZ.
This commit includes several minor refactors to Z-move mechanics,
including a bug fix: Z-boosted called Weather Ball is now correctly
typed.
2018-10-10 18:44:05 -05:00