Commit Graph

131 Commits

Author SHA1 Message Date
urkerab
17e4cb49a4
Adjust fractional priority for latest research (#6928) 2020-06-29 12:09:10 -07:00
Mia
6839a1f4db
Add a library for utility functions (#6817) 2020-06-09 22:06:43 -07:00
Kris Johnson
73a84a43ec
Fix remaining learnsets inconsistencies (#6795) 2020-06-02 21:31:48 -07:00
Leonard Craft III
3496491d4f
Fix Farfetch'd / Sirfetch'd with new apostrophe (#6721)
Also fixes Stick's behavior
2020-05-19 21:56:35 -07:00
Marty-D
339f516a2b Gen II: Fix residual damage when opponent is KOed 2020-05-06 15:41:18 -04:00
Guangcong Luo
6c1992b067 Fix Metronome blacklists 2020-05-02 00:16:55 -07:00
Guangcong Luo
e0f6453b60 Refactor data definitions
- `Modded[Effect]Data` are now correctly defined: they must either have
  `inherit: true` and be partial, or not have `inherit: true` and be a
	complete `[Effect]Data` entry

- `id` is no longer allowed; instead, it's calculated directly from
  `toID(name)`. The one exception, Hidden Power, gets a `realMove`
	property to track this (it's still used to set `.id`, though;
	TODO: really fix it properly).

- `num` is still required in `data/pokedex.ts` (dex number),
  `data/moves.ts` (move index number, for Metronome), and
	`data/items.ts` (minisprite sprite-sheet location). It's still not
	required for mod-only items and moves.

- `num` is no longer allowed for PureEffects (in `statuses.ts`) where
  it's always been meaningless.

- `color` and `heightm`, being completely flavor, are still not
  required for `pokedex.ts` in mods. They're still required in the base
	pokedex.
2020-04-30 21:39:29 -07:00
Marty-D
294a44b943 Gen II: Don't check for secondary effects if the target fainted
This includes self-boost secondaries like Metal Claw.

Thanks again, UPC!
2020-04-30 13:33:21 -04:00
Kirk Scheibelhut
edddcb5c38
Correct Self-Destruct and Explosion base power (#6630)
As confirmed by SadisticMystic, base power cannot be above 255, so
this move data is clearly incorrect and results in downstream users
of the data files such as the Smogon or PS dex or the tooltips
displaying misleading information.
2020-04-29 14:59:59 -07:00
Guangcong Luo
800d8bd8f3 Remove Dex.getForme etc
The server now uses the same approach as the client of treating
cosmetic formes as real formes, as documented in `FORMES.md`.

This eliminates the need for the `.forme` and `.speciesid` properties
of `Pokemon`.

`pokemon.id` has also been removed: useful, since it turns out half
of its uses were bugs that should have used `pokemon.species.id`.
2020-04-28 17:38:54 -07:00
Guangcong Luo
549ef7edb1 Fix MoveData interface definition
For historical reasons, move property definitions have been very blurry
across `EffectData`. Fortunately, recent refactors have made it
possible to put them all where they're supposed to be.
2020-04-25 12:57:46 -07:00
Kris Johnson
28bf388b98
Typescript data (#6553) 2020-04-23 09:16:09 -07:00
Guangcong Luo
6884c7ee81 Remove unnecessarily quoted keys in data/
(By pulling this out from the rest of the TypeScript refactor, this
should make the diffs for the TypeScript refactor more readable.)
2020-04-16 01:32:18 -07:00
urkerab
d32aa6f8d6
Properly override onFractionalPriority in past gens (#6542) 2020-04-08 15:31:39 -07:00
The Immortal
387dd7ce2d Refactor unavailable items
Items that are not available in-game are now consolidated into `isNonstandard`. 'Past' indicates that the item no longer works in the current generation. 'Unobtainable' indicates that the item works but can only be obtained through hacking.

Credit to @lusamine for testing many of these items in Sw/Sh.
2020-04-05 23:54:57 +04:00
The Immortal
a5e15818fa Fix MissingNo.'s learnset 2020-03-26 22:12:35 +04:00
Kris Johnson
ea1b028950
Rename cosmeticFormeName to forme (#6492) 2020-03-26 18:13:31 +04:00
Kris Johnson
994fc60aed
Rename Template to Species (#6478) 2020-03-25 23:29:27 -07:00
Kris Johnson
3e26318758
Refactor learnsets.js (#6466) 2020-03-18 00:59:29 -07:00
Kris Johnson
b077646808
Random Battles chat plugin: Fix various issues (#6448) 2020-03-12 12:37:10 +04:00
Kris Johnson
82a3fc7b94
Refactor [Gen 2] Random Battle (#6435) 2020-03-09 11:56:15 +04:00
Guangcong Luo
652c7163cf
Refactor queue to new BattleQueue class (#6358)
Previously, battle queue stuff was just strewn around `battle.ts`.
This gives it a new home: `battle-queue.ts`.

This was intended to make `battle.ts` slightly more tractable, although
the difference is so small that maybe I shouldn't bother. Oh, well,
every little bit helps.
2020-02-12 16:20:17 -08:00
Guangcong Luo
55cbc52bba Fix bugs with secondary/ability order
Fixes #6346

The `AfterDamage` event has been replaced with `DamagingHit`, which
which happens for damaging moves after secondaries.

The `AfterHit` event has also been moved after `DamagingHit`, to make
sure Knock Off still procs after Rocky Helmet.

`AfterHit` is no longer a valid event on `secondary` and `self` blocks,
because it's meaningless in those blocks, anyway. All `self.onAfterHit`
and `secondary.onAfterHit` handlers have been moved to `onHit`, which
should have the same timing in practice.
2020-02-08 08:07:39 -08:00
The Immortal
45b5a22985 Gen 2 randoms: Delete invalid set 2020-02-05 23:58:30 +04:00
Kirk Scheibelhut
e44a5683c3 Add EBC to Gens 1 and 2 (#6298)
Also add test for 1000 turn termination behavior.
2020-01-22 14:13:36 -08:00
urkerab
d1a66cbe07 Simplify handling of Encore volatile (#6292) 2020-01-20 17:00:37 +04:00
Guangcong Luo
b48733cb7a Rename resolveTarget -> getRandomTarget
Should be much clearer in terms of what it's actually doing.
2020-01-18 15:43:34 -07:00
Guangcong Luo
138fccbaa8 Consolidate more rules into Standard
- `Obtainable` and `Team Preview` are now part of `Standard`

- `minSourceGen: 8` is now a part of `-Unreleased` (which is part of
  `Obtainable`) in Gen 8. Instead, it's NatDex that overrides it with
	`minSourceGen: 1`. This allows `!Standard, Standard NatDex` and
	`!Standard NatDex, Standard` to work as intended.

- Duplicate rules are now checked for (does not apply to subrules, so
  multiple inheritance is still possible)

- It is now possible to inherit `minSourceGen` from rules.
2020-01-03 23:42:48 -05:00
urkerab
5067f1fefa Fix displayed target of move-specific immunity in Gen 1 and 2 (#6244) 2020-01-01 01:44:33 +04:00
Kris Johnson
59154fadad Rename Vice Grip to Vise Grip (#6240) 2019-12-31 13:56:41 +09:00
Marty-D
fb430a1552 Revert "Fix Sunflora Gen 2 move legality (#6223)"
This reverts commit eb6d7d831e.
2019-12-26 10:22:36 -05:00
Samantha
eb6d7d831e Fix Sunflora Gen 2 move legality (#6223)
Adding 'Sunflora + Razor Leaf + Synthesis'

Sunflora can only learn Razor Leaf at Level 10, after it evolves. It can only learn Synthesis at Level 31, before it evolves. So it can't have both.
2019-12-26 11:46:40 +09:00
asgdf
97d76831ea Fix Forretress not showing up in gen 2 randbats (#6164) 2019-12-09 16:29:17 +04:00
Guangcong Luo
9b943fb62f Fix Dynamax stat handling
We now track `baseMaxhp`, the pre-Dynamax max HP. We also have a new
function `getUndynamaxedHP` for use by moves that use it (famously,
Endeavor).

- `baseStoredStats` is unused outside of the mouseover stats display.
  I updated its implementation to reflect this.

- Power Construct doesn't have a defined behavior during Dynamax. I
  ended up implementing an approximation of what it should probably do.

- Endeavor, Pain Split, Super Fang, and Nature's Madness now work on
  undynamaxed HP.

- Moves that deal or heal percentage damage now do it based on
  undynamaxed max HP, other than G-Max Finale.

Fixes #6131

Fixes #6087
2019-12-04 09:25:46 +09:00
The Immortal
1053e80dac GSC: Move Feraligatr to NUBL 2019-11-30 05:37:24 +04:00
The Immortal
50b7974f28 GSC: Move Pokemon to NUBL 2019-11-25 06:59:58 +04:00
Guangcong Luo
4fc49bc7f9 Fix Body Press
Fixes #5975

Fixes #5979
2019-11-17 18:47:16 +13:00
The Immortal
a0e94eb2ca RandomTeams mods: Shorten path 2019-11-15 19:50:17 +04:00
urkerab
bae434e606 Add a single event for a move's own immunity to a specific target (#5904) 2019-10-24 11:00:28 +10:30
urkerab
5b9d0c8db6 Centralise invulnerability checks for No Guard and Lock-On (#5894) 2019-10-17 22:32:44 -04:00
urkerab
3bfec7bf2f Rename TryImmunity to Invulnerability (#5877)
It's a check for semi-invulnerability rather than any sort of immunity.
2019-10-16 20:12:12 -04:00
Guangcong Luo
2adc80efe4
Improve egg validator (#5854)
Previously, we split gen 2-5 egg move validation into two phases,
`checkLearnset` where we searched for a valid father, and
`reconcileLearnset` where we made sure the father could learn the move
combination.

Egg move validation has now been completely moved out of these
functions and into `validateSource`, which calls `findEggMoveFathers`.

The new algorithm no longer requires `C` moves to be hardcoded into
`learnsets.js`, now doing a more thorough check validation for the
father's move combination. This should be slower than before, but
net performance should be massively improved due to two other
optimizations in this refactor:

- We no longer do any father-searching if the moveset can be obtained
  any other way - in particular, this means no more father validation
  in gen 6+ where all egg move combinations are legal anyway.

- We only check fully-evolved pokemon as fathers (because anything a
  prevo can learn, its evos can learn, too - yes, we remember to make
  exceptions for Salazzle, Combee, and future-gen evos)

In addition, `/learn` should now provide significantly better
information for egg move breeding, since it uses a more thorough check
instead of the validator's short-circuiting the moment it finds a valid
father.

This also improves some baby-only move validation, specifically fixing
the issue with Seismic Toss Charm Chansey.
2019-10-09 00:59:24 +11:00
Guangcong Luo
7a023746ba
Refactor battle.dex out of battle (#5851)
In most other similar systems, like TeamValidator, we use `thing.dex` instead of having it extend `ModdedDex`. Battle has always extended `ModdedDex`, though. This changes Battle to match the others.

This should fix an issue with `Battle.data` not being cached.

This also frees up Battle to extend ObjectReadWriteStream<string> in a future update.
2019-10-06 07:38:08 +11:00
Guangcong Luo
3cd04c349e Fix missed conversions of validate -> obtainable 2019-10-06 04:32:23 +11:00
Guangcong Luo
71498d451d
New validator (#5840)
* Refactor validator

This is a major refactor intended to make the default rules easier to
understand, and also easier for OMs to bypass.

Removed rules:
- `Pokemon`: This is now `-Nonexistent`. Its previous name was intended
  to be interpreted as "simulate the Pokémon games exactly, and only
  allow what they allow". The new name should make it clearer that it
  mainly bans CAPs and other nonexistent Pokémon and functionality.
- `-Illegal`: This is now `Obtainable` (see below).
- `Allow CAP`: This is now `+CAP`. Instead of having a hardcoded rule,
  OMs can now be manually whitelist any pokemon/item/etc or group of
  them, overriding `-Nonexistent`.
- `Ignore Illegal Abilities`: This is now `!Obtainable Abilities` (see
  below).

`Obtainable` was previously `-Illegal`, and does the same thing: Makes
sure you have a regular Pokémon game with only Pokémon that can be
obtained without hacking.

But instead of being a ban, it's now a rule that does nothing by
itself, except contain more rules:
- `Obtainable Moves`
- `Obtainable Abilities`
- `Obtainable Formes`
- `Obtainable Misc`
- `-Nonexistent`
- `-Unreleased`

This allows OMs to piecemeal repeal and unban any of these individual
rules, instead of the previous approach of unbanning them all and
manually reimplementing every single validation you wanted to keep.

* Refactor PokemonSources into a class

This mostly just makes a lot of the weirder checks in the validator
substantially more readable.

This also renames `lsetData` to `setSources`, which should also help
readability.

* Validate Bottle Cap HP types

Fixes an issue reported here:

https://github.com/Zarel/Pokemon-Showdown/issues/5742#issuecomment-533850288

* Fix several move validation issues

Fixes #5742

We have a new MoveSource type: R for Restricted. R moves work like
level-up/tutor/TM moves, except you're limited to one R move.

- Shedinja move stolen from Ninjask in Gen 3-4 are now R moves instead
  of event moves. This allows them to coexist with Nincada egg moves.

- Necrozma-DW/DM now inherit moves/events from Necrozma (like Rotom,
  but with event validation). This allows them to be shiny.

- Pokemon can now get egg moves from their own evolutions. This fixes
  some Tyrogue, Charmander, and Treecko sets mentioned in #5742

- Some more C moves were added, fixing some Hitmontop and Chatot sets
  mentioned in #5742

* Improve ability/move compatibility validator
2019-10-06 04:21:30 +11:00
The Immortal
f005a5bfcf Random Battle updates 2019-09-25 17:14:39 +04:00
Kris Johnson
a1ccc6fe77 Gen 2 OU: Move Jynx/Golem to OU, Porygon2/Jolteon to UUBL (#5633)
https://www.smogon.com/forums/threads/3652655/
2019-07-19 22:20:10 -04:00
Marty-D
21a0d80d6a Gen I-II: Actually fix TOX -> PSN display 2019-07-09 21:25:16 -04:00
Guangcong Luo
413bf26d0d Correct .tier/.isNonstandard for future gens
Fixes #5243
2019-07-09 06:31:42 -05:00
Guangcong Luo
b1891ab6d4 Gen 1-2: Fix TOX -> PSN display
Because the TOX -> PSN change happened onSwitchIn, it wouldn't display
correctly on the first switch after TOX, requiring two switches to
display correctly.

This corrects the change to onBeforeSwitchIn, where it will display
correctly for the first switch.
2019-07-07 03:08:07 -05:00
HoeenHero
a029157138 Gen II: Send Rest message while asleep for tracking sleep turns (#5537) 2019-06-14 09:04:11 -04:00
Kirk Scheibelhut
db66195c26 Remove additional toID calls (#5503) 2019-05-23 18:11:26 +01:00
Kirk Scheibelhut
3d24166cdf toId -> toID
Closes #5479
2019-05-12 17:53:01 -07:00
Kirk Scheibelhut
29430984f6 Only add the '-status slp' message in statuses (#5486) 2019-05-08 11:52:44 -04:00
Martin Chukwu
5fd1a5844a Gen 2 Random Battles: Removed illegal moves (#5473) 2019-05-05 01:33:09 +04:00
Kirk Scheibelhut
10c744f733 Introduce an ID type to sim (#5468) 2019-05-04 13:13:12 +12:00
Kirk Scheibelhut
3a366d0499 Fix Gen 2 TOX -> PSN crash (#5463) 2019-04-26 09:21:11 -07:00
Jacob McLemore
5fffde1495 Gen II: Fix confusion interaction with self-destructing moves (#5460) 2019-04-21 19:20:30 -04:00
Guangcong Luo
a33fc11d26 Refactor Actions, RandomTeamsTypes to namespace
They were previously some weird interface where their actual types
were properties. I guess whoever wrote this was unaware that TypeScript
namespaces were designed for this exact use-case.
2019-04-10 19:58:56 +09:30
Guangcong Luo
4c47af28aa Refactor moveHitData
This is actually three refactors:

- swap around thing:slot for slot:thing in MoveHitData
- add Pokemon#getSlot
- remove the ActiveMove class; it's back to being an interface
2019-04-06 19:10:45 +08:00
Kirk Scheibelhut
0efd71dfef Move Data.ActiveMove methods to Pokemon (#5416)
See #5415 for context - having these methods is unsafe and leads
to crashes because not all ActiveMoves are created through the
Data.ActiveMove constructor. Instead of Pokemon, these could
alternatively be static methods on ActiveMove (or the ActiveMove
class could be completely abolished and reverted back to an
interface), but #5415 will deal with ActiveMove long term, this just
fixes the crashes.
2019-04-06 13:14:50 +08:00
MacChaeger
d3f1161b62 Fix Weakness Policy and Clangorous Soulblaze in doubles (#5389) 2019-04-04 18:51:27 +08:00
Slayer95
628f32e8fb Stricter type definitions for dex data (#5375)
BattleStatuses switched to PureEffectData
2019-03-30 22:31:04 +08:00
Kirk Scheibelhut
9f5a727ad1 Pull Field out of Battle (#5333) 2019-03-23 02:52:12 +09:00
Kirk Scheibelhut
03b2c92cb1 Make isNonstandard specify reason for non-standardness (#5330) 2019-03-22 01:49:22 +09:00
Kirk Scheibelhut
4be90a0a28 Cleanup sim/battle.ts (#5325) 2019-03-22 01:25:12 +09:00
Marty-D
2d08a1ec61
Gen II: Improve boostBy 2019-03-17 10:03:01 -04:00
Marty-D
9315b8d4d8 Gen II: Cap stat boosting properly 2019-03-16 17:49:25 -04:00
Kirk Scheibelhut
a8903d2563 Cleanup stat naming and types (storedStats, StatNameExceptHP) (#5274) 2019-03-09 09:53:11 -06:00
JetOU
85533ee3a0 Change forEach to for...of (#5269) 2019-03-08 11:24:58 -06:00
Kirk Scheibelhut
4e74f766b8 Fix Gen 2 stat rollover hint (#5271) 2019-03-07 15:00:14 -06:00
Kirk Scheibelhut
295f7c6c9f Switch hints to use double quotes everywhere (#5261)
Also, have `Battle#hint` take Side per @urkerab's suggestion.

Followup to #5258, no functionality changes.
2019-03-07 09:34:14 -06:00
Kirk Scheibelhut
a04d4da992 Add more hints to Gen 1 & 4, migrate others to Battle#hint (#5258) 2019-03-06 11:24:47 -06:00
Kirk Scheibelhut
f1f903ceae Add hints for odd Gen 2 behavior (#5254) 2019-03-05 16:36:42 -06:00
Kirk Scheibelhut
6f82443101 Fix GSC Toxic interaction with Baton Pass/Heal Bell (#5226) 2019-03-05 13:28:01 -05:00
Konrad Borowski
8289374460 Disallow non-standard Pokemon in Gen1/2 randbats (#5235) 2019-03-03 21:47:37 +04:00
Kirk Scheibelhut
2fde28d0ee Remove FIXME's in gen1/gen2 random-teams.js (#5227) 2019-03-02 06:21:49 -06:00
Kirk Scheibelhut
b09fd63377 Refactor sim/ to be native Typescript (#5210) 2019-02-26 11:03:30 -06:00
Kirk Scheibelhut
623b349fc1 Fix Gen 1 bug involving last damage and Substitute (#2598) (#5211) 2019-02-25 21:24:14 -06:00
Guangcong Luo
b498bb222c Require object literal method shorthand 2019-02-11 18:14:09 -06:00
Guangcong Luo
f3e45fbb72 Move server code to server/
Also move mods/ to data/mods/

This makes PS more monorepo-like. The intent is to further separate
the sim and the server code, but without fully committing to splitting
the repository itself.

We now support `./pokemon-showdown start` in addition to
`./pokemon-showdown`. I'm not clear which I want to be the default
yet.
2019-02-03 16:07:06 -06:00