HoeenHero
bcbc941907
Smeargle cannot sketch Z-moves ( #3545 )
2017-05-23 20:24:17 +04:00
The Immortal
c2214c1fce
Remove 1v1 suspect test
2017-05-23 18:31:14 +04:00
Marty-D
32fc3711ad
Fix Pursuit's interaction with Pressure
2017-05-22 12:42:31 -04:00
asgdf
000bc41514
Gen 2: Use more specific pokemon ids in para/sleep messages ( #3535 )
2017-05-22 23:36:48 +09:00
panpawn
ba3c2de526
Punishments: Specify "global punishments" in doc ( #3537 )
2017-05-22 23:35:44 +09:00
asgdf
68665c3656
Use correct message for timer cooldown notices ( #3541 )
...
Using 'inactive' made the client think the timer was on when it wasn't.
2017-05-22 23:35:22 +09:00
The Immortal
6c675706fc
Add NU (alpha)
2017-05-21 15:23:05 +04:00
Quinton Lee
b54dfaa80a
Tournaments: support base formes in /tour banlist
2017-05-19 11:04:01 -05:00
The Immortal
e80b76da07
Add Battle Spot Special 4
2017-05-18 15:57:19 +04:00
Guangcong Luo
cd3ac06987
Fix Hail/Sandstorm damage regression
...
(Also add a test for it since this isn't even the first time this
exact regression has happened.)
2017-05-18 06:29:25 -05:00
Guangcong Luo
fbcc368441
Make Travis CI test on latest LTS
2017-05-18 05:38:14 -05:00
Guangcong Luo
9bd53ab3d7
Update optionalDependencies
...
Closes #3396
I don't see a need to add another david-dm icon for keeping it
up-to-date, though.
2017-05-18 05:38:14 -05:00
Guangcong Luo
109b2cfe1d
Slightly refactor teamsize
2017-05-18 05:38:14 -05:00
Guangcong Luo
044366f770
Suppress blankvote error
...
Closes #3218
2017-05-18 05:38:14 -05:00
Quinton Lee
5c702838dc
Tournaments: add /tour setname ( #3437 )
2017-05-18 05:35:57 -05:00
QuiteQuiet
1be924f6e8
Send team size at the start of battles ( #3512 )
2017-05-18 05:09:38 -05:00
Ben Davies
609bbcdb16
App: do not spawn double the workers when using the launch script ( #3534 )
...
app.js already is the main module when using the launch script due to
the way the module's required.
2017-05-18 05:07:13 -05:00
Charlie Kobayashi
49b1f5bd7f
Scavengers: autolink links in scavenger hunts. ( #3527 )
2017-05-17 23:09:30 -05:00
Guangcong Luo
149ca3759c
Add classes for data
...
Having classes for data will make it better for documenting and make
for overall nicer code that's easier to statically analyze.
2017-05-17 04:10:01 -05:00
Guangcong Luo
fe5fa7889e
Fix various TypeScript-related errors
...
Now that typescript@next fixes the major issue plaguing us, we can
start working on the other issues!
2017-05-17 04:10:01 -05:00
Marty-D
ce404af158
Update Cap Pikachu Natures
2017-05-16 19:12:54 -04:00
The Immortal
ea8390db91
Release Sinnoh Cap Pikachu
2017-05-16 20:37:55 +04:00
Quinton Lee
3dc679e889
Tournaments: fix /tour banlist
2017-05-15 17:56:32 -05:00
The Immortal
1b7656c201
Release Heracronite and Houndoominite
2017-05-15 17:31:12 +04:00
The Immortal
ff7a7b0067
Add BH Resources link
2017-05-14 19:28:32 +04:00
Marty-D
77e9053dfe
Add new event Pokemon
2017-05-14 10:28:16 -04:00
urkerab
b12d9cbf04
Give Natures a Generation ( #3528 )
2017-05-14 07:22:42 -05:00
urkerab
8ca39d65fc
Properly report a near miss for an alias ( #3532 )
2017-05-14 07:22:20 -05:00
The Immortal
74096adda8
Mega Metagross is Uber
2017-05-14 15:24:15 +04:00
Ben Davies
92c6c3e3ac
Trivia: fix crash in Trivia#destroy, pause when too many players absent ( #3531 )
2017-05-13 19:35:57 -05:00
The Immortal
d1cd8cc1e9
Remove OU suspect
2017-05-13 19:00:00 +04:00
Charlie Kobayashi
78ed58d0c4
Dex: fix dataSearch ( #3525 )
...
Use the result's name first instead of inexact search term if search is found.
2017-05-12 17:12:07 -05:00
HoeenHero
36b56f5c44
Finish renaming tools to dex ( #3526 )
2017-05-12 17:11:30 -05:00
Charlie Kobayashi
196364adca
Effect: don't override inherited properties from moreData ( #3524 )
...
- caused weather effects passed in through ``moreData`` to be marked as simply ``"Effect"``
- as a result, sandstorm and hail will damage Rock/Ground/Steel and Ice types respectively
- this fix makes ``Effect`` inherit the ``effectType`` from ``moreData`` if it doesn't exist in the primary ``data`` variable passed into the constructor
2017-05-12 14:23:05 -05:00
GraillLord
fe9bf3c42f
Fix two-turn moves behaviour with no target ( #3523 )
2017-05-12 14:56:26 -04:00
The Immortal
343c014358
Random Battle: Prevent recovery moves with Leech Seed
2017-05-12 14:55:49 +04:00
Spandan Punwatkar
c7b67158c4
Fix Last Will Crash(es) ( #3522 )
2017-05-12 13:11:52 +04:00
MacChaeger
bc8054167d
Update Random Doubles ( #3520 )
2017-05-12 00:10:53 +04:00
Guangcong Luo
77e9ec2251
Fix Jeopardy: Part B
2017-05-10 22:25:52 -04:00
Charlie Kobayashi
eec8d69920
Update scavengers.js ( #3519 )
2017-05-10 20:23:03 -05:00
Jacob McLemore
925b40361d
Add /damagecalc as alias of /calc ( #3517 )
2017-05-10 13:54:37 -05:00
Quinton Lee
53bd0c210e
Tournaments: force-end when rooms are destroyed
2017-05-10 00:41:11 -05:00
Quinton Lee
2f272f6323
Jeopardy: fix ending games
2017-05-10 00:11:30 -05:00
urkerab
59583ee113
Include aliases when searching the dex ( #3475 )
2017-05-09 23:58:32 -05:00
Guangcong Luo
e34c77930a
Start creating classes for getEffect data
...
Currently, getEffect/getTemplate/getMove/etc return bare objects.
Refactoring their returns into classes will allow TypeScript to type
check them.
2017-05-09 16:00:11 -05:00
Kevin Lau
f63e410d17
Random Battle: Alolan Golem cannot learn Sucker Punch ( #3516 )
2017-05-09 23:30:33 +04:00
panpawn
9738bfbdf1
Roomsettings: Use Chat.html for a template string ( #3515 )
2017-05-09 14:08:07 -05:00
Charlie Kobayashi
b90703623d
Update uno.js ( #3513 )
...
- announces the presence of a game when a user joins the room. Players will immediately see their hand instead.
- wild cards will cause the top card display to inherit the changed colour
2017-05-08 23:05:39 -05:00
Guangcong Luo
5266c7c90f
Fix tsconfig lib
...
It's now more precise about what modern ES features we want in PS.
2017-05-08 21:09:57 -05:00
Charlie Kobayashi
d1e9a5cdcd
Modjoin: escape HTML for banner display ( #3510 )
2017-05-08 19:34:32 -05:00