The REPL feature has been responsible for tons of crashes, so I'm
disabling it until these crashes can be fixed.
I'm also disabling it until it actually gets documented in
`logs/repl/README.md`, because what's there right now is not
enough documentation to actually figure out how to use it.
Modlog now uses synchronous fs directory reading to check all existing
modlogs.
Additionally, A new folder has been created to save all modlogs, since
battle modlogs are saved as well.
- Refer to the project as 'Pokemon Showdown' rather than 'Showdown'
- Up to date information about the logging features of Pokemon Showdown
- Use UNIX line endings (like the rest of the project does)