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https://github.com/smogon/pokemon-showdown.git
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Implement Bulletproof
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@ -245,6 +245,21 @@ exports.BattleAbilities = {
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rating: 2,
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num: 66
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},
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"bulletproof": {
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desc: "This Pokemon is protected from some Ball and Bomb moves.",
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shortDesc: "This Pokemon is protected from ball and bomb moves.",
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onTryHit: function(pokemon, target, move) {
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if (move.isBallMove || move.isBombMove) {
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this.add('-immune', pokemon, '[msg]', '[from] Bulletproof');
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return null;
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}
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},
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id: "bulletproof",
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name: "Bulletproof",
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rating: 3,
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num: -6,
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gen: 6
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},
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"cheekpouch": {
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desc: "Increases HP when this Pokemon consumes a berry.",
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shortDesc: "Increases HP when this Pokemon consumes a berry.",
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@ -255,7 +270,7 @@ exports.BattleAbilities = {
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},
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id: "cheekpouch",
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name: "Cheek Pouch",
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rating: 3,
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rating: 2.5,
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num: -6,
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gen: 6
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},
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@ -1729,7 +1744,7 @@ exports.BattleAbilities = {
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num: 12
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},
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"overcoat": {
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desc: "In battle, the Pokemon does not take damage from weather conditions like Sandstorm or Hail. It is also immune to powder moves.",
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desc: "In battle, the Pokemon does not take damage from weather conditions like Sandstorm or Hail. It is also immune to Powder moves.",
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shortDesc: "This Pokemon is immune to residual weather damage, and powder moves.",
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onImmunity: function(type, pokemon) {
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if (type === 'sandstorm' || type === 'hail') return false;
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@ -3170,6 +3170,7 @@ exports.BattleMovedex = {
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name: "Egg Bomb",
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pp: 10,
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priority: 0,
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isBombMove: true,
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secondary: false,
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target: "normal",
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type: "Normal"
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@ -3284,6 +3285,7 @@ exports.BattleMovedex = {
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name: "Electro Ball",
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pp: 10,
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priority: 0,
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isBallMove: true,
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secondary: false,
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target: "normal",
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type: "Electric"
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@ -3486,6 +3488,7 @@ exports.BattleMovedex = {
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name: "Energy Ball",
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pp: 10,
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priority: 0,
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isBallMove: true,
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secondary: {
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chance: 10,
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boosts: {
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@ -5433,6 +5436,7 @@ exports.BattleMovedex = {
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pp: 5,
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priority: 0,
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isContact: true,
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isBallMove: true,
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secondary: false,
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target: "normal",
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type: "Steel"
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@ -6431,6 +6435,7 @@ exports.BattleMovedex = {
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pp: 20,
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priority: 0,
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isContact: true,
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isBallMove: true,
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effect: {
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duration: 2,
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onLockMove: 'iceball',
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@ -7607,6 +7612,7 @@ exports.BattleMovedex = {
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name: "Magnet Bomb",
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pp: 20,
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priority: 0,
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isBombMove: true,
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secondary: false,
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target: "normal",
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type: "Steel"
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@ -8314,6 +8320,7 @@ exports.BattleMovedex = {
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name: "Mist Ball",
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pp: 5,
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priority: 0,
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isBallMove: true,
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secondary: {
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chance: 50,
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boosts: {
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@ -8475,6 +8482,7 @@ exports.BattleMovedex = {
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name: "Mud Bomb",
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pp: 10,
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priority: 0,
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isBombMove: true,
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secondary: {
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chance: 30,
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boosts: {
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@ -11175,6 +11183,7 @@ exports.BattleMovedex = {
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name: "Seed Bomb",
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pp: 15,
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priority: 0,
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isBombMove: true,
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secondary: false,
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target: "normal",
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type: "Grass"
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@ -11246,6 +11255,7 @@ exports.BattleMovedex = {
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name: "Shadow Ball",
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pp: 15,
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priority: 0,
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isBallMove: true,
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secondary: {
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chance: 20,
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boosts: {
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@ -11920,6 +11930,7 @@ exports.BattleMovedex = {
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name: "Sludge Bomb",
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pp: 10,
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priority: 0,
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isBombMove: true,
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secondary: {
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chance: 30,
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status: 'psn'
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@ -14460,6 +14471,7 @@ exports.BattleMovedex = {
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name: "Weather Ball",
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pp: 10,
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priority: 0,
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isBallMove: true,
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onModifyMove: function(move) {
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switch (this.effectiveWeather()) {
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case 'sunnyday':
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