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Battle.active now defaults to false.
This fixes the issue of players being unable to join any battles they start.
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@ -95,7 +95,7 @@ var Battle = (function (){
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Battle.prototype.started = false;
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Battle.prototype.ended = false;
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Battle.prototype.active = true;
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Battle.prototype.active = false;
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Battle.prototype.players = null;
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Battle.prototype.playerids = null;
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Battle.prototype.playerTable = null;
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