Battle.active now defaults to false.

This fixes the issue of players being unable to join any battles they start.
This commit is contained in:
Ivo Julca 2014-08-25 00:01:00 -05:00
parent 99af7138d7
commit b3b435c1fd

View File

@ -95,7 +95,7 @@ var Battle = (function (){
Battle.prototype.started = false;
Battle.prototype.ended = false;
Battle.prototype.active = true;
Battle.prototype.active = false;
Battle.prototype.players = null;
Battle.prototype.playerids = null;
Battle.prototype.playerTable = null;