diff --git a/data/abilities.js b/data/abilities.js index 6cc9e1e848..0a0fb677a1 100644 --- a/data/abilities.js +++ b/data/abilities.js @@ -991,7 +991,7 @@ exports.BattleAbilities = { }, "keeneye": { desc: "This Pokemon's Accuracy cannot be lowered.", - shortDesc: "Prevents other Pokemon from lowering this Pokemon's Accuracy.", + shortDesc: "Prevents other Pokemon from lowering this Pokemon's accuracy.", onBoost: function(boost, target, source) { if (source && target === source) return; if (boost['accuracy'] && boost['accuracy'] < 0) { @@ -1741,7 +1741,7 @@ exports.BattleAbilities = { }, "sandveil": { desc: "If active while Sandstorm is in effect, this Pokemon's Evasion receives a 20% boost; if this Pokemon has a typing that would normally take damage from Sandstorm, this Pokemon is also immune to Sandstorm's damage.", - shortDesc: "If Sandstorm is active, this Pokemon's Evasion is 1.25x; immunity to Sandstorm.", + shortDesc: "If Sandstorm is active, this Pokemon's evasion is 1.25x; immunity to Sandstorm.", onImmunity: function(type, pokemon) { if (type === 'sandstorm') return false; }, @@ -1931,7 +1931,7 @@ exports.BattleAbilities = { }, "snowcloak": { desc: "If active while Hail is in effect, this Pokemon's Evasion receives a 20% boost; if this Pokemon has a typing that would normally take damage from Hail, this Pokemon is also immune to Hail's damage.", - shortDesc: "If Hail is active, this Pokemon's Evasion is 1.25x; immunity to Hail.", + shortDesc: "If Hail is active, this Pokemon's evasion is 1.25x; immunity to Hail.", onImmunity: function(type, pokemon) { if (type === 'hail') return false; }, @@ -2184,7 +2184,7 @@ exports.BattleAbilities = { }, "tangledfeet": { desc: "When this Pokemon is confused, its opponent's attacks have a 50% chance of missing.", - shortDesc: "This Pokemon's Evasion is doubled as long as it is confused.", + shortDesc: "This Pokemon's evasion is doubled as long as it is confused.", onSourceModifyMove: function(move, source, target) { if (target && target.volatiles['confusion'] && move.accuracy !== true) { move.accuracy /= 2;