diff --git a/server/chat-plugins/scavenger-games.ts b/server/chat-plugins/scavenger-games.ts index 111c772ded..91793a7073 100644 --- a/server/chat-plugins/scavenger-games.ts +++ b/server/chat-plugins/scavenger-games.ts @@ -221,7 +221,7 @@ const MODES: {[k: string]: GameMode | string} = { onJoin(user: User) { const game = this.room.scavgame!; - if (game.playerlist && game.playerlist.includes(user.id)) { + if (game.playerlist && !game.playerlist.includes(user.id)) { user.sendTo(this.room, 'You are not allowed to join this scavenger hunt.'); return true; } @@ -230,7 +230,7 @@ const MODES: {[k: string]: GameMode | string} = { onAfterEnd() { const game = this.room.scavgame!; if (!this.completed.length) { - this.announce('No one has completd the hunt - the round has been void.'); + this.announce('No one has completed the hunt - the round has been void.'); return; } @@ -239,7 +239,7 @@ const MODES: {[k: string]: GameMode | string} = { // elimination if (!game.playerlist) { game.playerlist = this.completed.map(entry => toID(entry.name)); - this.announce(`Round ${game.round} - ${Chat.toListString(this.players.map(p => `${p.name}`))} have successfully completed the last hunt and have moved on to the next round!`); + this.announce(`Round ${game.round} - ${Chat.toListString(this.completed.map(p => `${p.name}`))} have successfully completed the last hunt and have moved on to the next round!`); } else { let eliminated = []; const completed = this.completed.map(entry => toID(entry.name)) as string[];