diff --git a/config/formats.ts b/config/formats.ts
index d7a1671c93..89a8384568 100644
--- a/config/formats.ts
+++ b/config/formats.ts
@@ -488,11 +488,13 @@ export const Formats: import('../sim/dex-formats').FormatList = [
column: 2,
},
{
- name: "[Gen 9] BSS Factory (Bo3)",
- desc: `Randomized 3v3 Singles featuring Pokémon and movesets popular in Battle Stadium Singles.`,
- mod: 'gen9',
- team: 'randomBSSFactory',
- ruleset: ['Flat Rules', 'VGC Timer', 'Best of = 3'],
+ name: "[Gen 9] Godly Gift Random Battle",
+ desc: `Each Pokémon receives one base stat from the God in the first slot depending on its position in the team.`,
+ team: 'randomGodlyGift',
+ ruleset: ['[Gen 9] Random Battle', 'Godly Gift Mod', 'Team Preview'],
+ onBegin() {
+ this.add(`raw|
In this format, the "God" in the first slot has "gifted" (shared) its base attack to the Pokémon in the second slot, defense to the one in the third slot, etc."`);
+ },
},
{
name: "[Gen 9] Linked",
diff --git a/data/random-battles/gen9/teams.ts b/data/random-battles/gen9/teams.ts
index 4569c1dabc..266f9b65ec 100644
--- a/data/random-battles/gen9/teams.ts
+++ b/data/random-battles/gen9/teams.ts
@@ -1920,6 +1920,216 @@ export class RandomTeams {
return pokemon;
}
+ randomGodlyGiftTeam() {
+ this.enforceNoDirectCustomBanlistChanges();
+
+ const seed = this.prng.getSeed();
+ const ruleTable = this.dex.formats.getRuleTable(this.format);
+ const pokemon: RandomTeamsTypes.RandomSet[] = [];
+
+ // For Monotype
+ const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause');
+ const isDoubles = this.format.gameType !== 'singles';
+ const typePool = this.dex.types.names().filter(name => name !== "Stellar");
+ const type = this.forceMonotype || this.sample(typePool);
+
+ // PotD stuff
+ const usePotD = global.Config && Config.potd && ruleTable.has('potd');
+ const potd = usePotD ? this.dex.species.get(Config.potd) : null;
+
+ const baseFormes: { [k: string]: number } = {};
+
+ const typeCount: { [k: string]: number } = {};
+ const typeComboCount: { [k: string]: number } = {};
+ const typeWeaknesses: { [k: string]: number } = {};
+ const typeDoubleWeaknesses: { [k: string]: number } = {};
+ const teamDetails: RandomTeamsTypes.TeamDetails = {};
+ let numMaxLevelPokemon = 0;
+
+ const pokemonList = isDoubles ? Object.keys(this.randomDoublesSets) : Object.keys(this.randomSets);
+ // God Pokemon are those with at least 510 BST, not including HP
+ const godPokemonList = pokemonList.filter(poke => {
+ const baseStats = this.dex.species.get(poke).baseStats;
+ return baseStats.atk + baseStats.def + baseStats.spa + baseStats.spd + baseStats.spe >= 510;
+ });
+ const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList);
+ const [godPokemonPool, godBaseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, godPokemonList);
+
+ while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) {
+ let baseSpecies, species;
+ // Generate a God Pokemon in the lead slot
+ if (pokemon.length === 0) {
+ baseSpecies = this.sampleNoReplace(godBaseSpeciesPool);
+ species = this.dex.species.get(this.sample(godPokemonPool[baseSpecies]));
+ } else {
+ baseSpecies = this.sampleNoReplace(baseSpeciesPool);
+ species = this.dex.species.get(this.sample(pokemonPool[baseSpecies]));
+
+ // Ensure that the species isn't harmed by Godly Gift stat passing
+ if (pokemon.length < 6) {
+ const s: StatID[] = ["hp", "atk", "def", "spa", "spd", "spe"];
+ const passedStatName = s[pokemon.length];
+ const passedStat = (this.dex.species.get(pokemon[0].speciesId).baseStats[passedStatName]);
+ // If Deoxys-Attack is the god, just make sure the def/spd stat is <= 50
+ if (Math.max(passedStat, 50) < species.baseStats[passedStatName]) continue;
+ }
+ }
+ if (!species.exists) continue;
+
+ // Limit to one of each species (Species Clause)
+ if (baseFormes[species.baseSpecies]) continue;
+
+ // Treat Ogerpon formes and Terapagos like the Tera Blast user role; reject if team has one already
+ if (['ogerpon', 'ogerponhearthflame', 'terapagos'].includes(species.id) && teamDetails.teraBlast) continue;
+
+ // Illusion shouldn't be on the last slot
+ if (species.baseSpecies === 'Zoroark' && pokemon.length >= (this.maxTeamSize - 1)) continue;
+
+ const types = species.types;
+ const typeCombo = types.slice().sort().join();
+ const weakToFreezeDry = (
+ this.dex.getEffectiveness('Ice', species) > 0 ||
+ (this.dex.getEffectiveness('Ice', species) > -2 && types.includes('Water'))
+ );
+ // Dynamically scale limits for different team sizes. The default and minimum value is 1.
+ const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
+
+ if (!isMonotype && !this.forceMonotype) {
+ let skip = false;
+
+ // Limit two of any type
+ for (const typeName of types) {
+ if (typeCount[typeName] >= 2 * limitFactor) {
+ skip = true;
+ break;
+ }
+ }
+ if (skip) continue;
+
+ // Limit three weak to any type, and one double weak to any type
+ for (const typeName of this.dex.types.names()) {
+ // it's weak to the type
+ if (this.dex.getEffectiveness(typeName, species) > 0) {
+ if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0;
+ if (typeWeaknesses[typeName] >= 3 * limitFactor) {
+ skip = true;
+ break;
+ }
+ }
+ if (this.dex.getEffectiveness(typeName, species) > 1) {
+ if (!typeDoubleWeaknesses[typeName]) typeDoubleWeaknesses[typeName] = 0;
+ if (typeDoubleWeaknesses[typeName] >= limitFactor) {
+ skip = true;
+ break;
+ }
+ }
+ }
+ if (skip) continue;
+
+ // Count Dry Skin/Fluffy as Fire weaknesses
+ if (
+ this.dex.getEffectiveness('Fire', species) === 0 &&
+ Object.values(species.abilities).filter(a => ['Dry Skin', 'Fluffy'].includes(a)).length
+ ) {
+ if (!typeWeaknesses['Fire']) typeWeaknesses['Fire'] = 0;
+ if (typeWeaknesses['Fire'] >= 3 * limitFactor) continue;
+ }
+
+ // Limit four weak to Freeze-Dry
+ if (weakToFreezeDry) {
+ if (!typeWeaknesses['Freeze-Dry']) typeWeaknesses['Freeze-Dry'] = 0;
+ if (typeWeaknesses['Freeze-Dry'] >= 4 * limitFactor) continue;
+ }
+
+ // Limit one level 100 Pokemon
+ if (!this.adjustLevel && (this.getLevel(species, isDoubles) === 100) && numMaxLevelPokemon >= limitFactor) {
+ continue;
+ }
+
+ // Check compatibility with team
+ if (!this.getPokemonCompatibility(species, pokemon, isDoubles)) continue;
+ }
+
+ // Limit three of any type combination in Monotype
+ if (!this.forceMonotype && isMonotype && (typeComboCount[typeCombo] >= 3 * limitFactor)) continue;
+
+ // The Pokemon of the Day
+ if (potd?.exists && (pokemon.length === 1 || this.maxTeamSize === 1)) species = potd;
+
+ const set = this.randomSet(species, teamDetails, false, isDoubles);
+ pokemon.push(set);
+
+ // Don't bother tracking details for the last Pokemon
+ if (pokemon.length === this.maxTeamSize) break;
+
+ // Now that our Pokemon has passed all checks, we can increment our counters
+ baseFormes[species.baseSpecies] = 1;
+
+ // Increment type counters
+ for (const typeName of types) {
+ if (typeName in typeCount) {
+ typeCount[typeName]++;
+ } else {
+ typeCount[typeName] = 1;
+ }
+ }
+ if (typeCombo in typeComboCount) {
+ typeComboCount[typeCombo]++;
+ } else {
+ typeComboCount[typeCombo] = 1;
+ }
+
+ // Increment weakness counter
+ for (const typeName of this.dex.types.names()) {
+ // it's weak to the type
+ if (this.dex.getEffectiveness(typeName, species) > 0) {
+ typeWeaknesses[typeName]++;
+ }
+ if (this.dex.getEffectiveness(typeName, species) > 1) {
+ typeDoubleWeaknesses[typeName]++;
+ }
+ }
+ // Count Dry Skin/Fluffy as Fire weaknesses
+ if (['Dry Skin', 'Fluffy'].includes(set.ability) && this.dex.getEffectiveness('Fire', species) === 0) {
+ typeWeaknesses['Fire']++;
+ }
+ if (weakToFreezeDry) typeWeaknesses['Freeze-Dry']++;
+
+ // Increment level 100 counter
+ if (set.level === 100) numMaxLevelPokemon++;
+
+ // Track what the team has
+ if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
+ if (set.ability === 'Drought' || set.ability === 'Orichalcum Pulse' || set.moves.includes('sunnyday')) {
+ teamDetails.sun = 1;
+ }
+ if (set.ability === 'Sand Stream') teamDetails.sand = 1;
+ if (set.ability === 'Snow Warning' || set.moves.includes('snowscape') || set.moves.includes('chillyreception')) {
+ teamDetails.snow = 1;
+ }
+ if (set.moves.includes('healbell')) teamDetails.statusCure = 1;
+ if (set.moves.includes('spikes') || set.moves.includes('ceaselessedge')) {
+ teamDetails.spikes = (teamDetails.spikes || 0) + 1;
+ }
+ if (set.moves.includes('toxicspikes') || set.ability === 'Toxic Debris') teamDetails.toxicSpikes = 1;
+ if (set.moves.includes('stealthrock') || set.moves.includes('stoneaxe')) teamDetails.stealthRock = 1;
+ if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1;
+ if (set.moves.includes('defog')) teamDetails.defog = 1;
+ if (set.moves.includes('rapidspin') || set.moves.includes('mortalspin')) teamDetails.rapidSpin = 1;
+ if (set.moves.includes('auroraveil') || (set.moves.includes('reflect') && set.moves.includes('lightscreen'))) {
+ teamDetails.screens = 1;
+ }
+ if (set.role === 'Tera Blast user' || ['ogerpon', 'ogerponhearthflame', 'terapagos'].includes(species.id)) {
+ teamDetails.teraBlast = 1;
+ }
+ }
+ if (pokemon.length < this.maxTeamSize && pokemon.length < 12) { // large teams sometimes cannot be built
+ throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
+ }
+
+ return pokemon;
+ }
+
randomCCTeam(): RandomTeamsTypes.RandomSet[] {
this.enforceNoDirectCustomBanlistChanges();