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Shield Dust does not block self-boosting secondaries
Refactor TrySecondaryHit to become ModifySecondaries instead to allow for proper behavior.
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@ -2323,11 +2323,11 @@ Battle = (function () {
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ModifyAtk: 1, ModifyDef: 1, ModifySpA: 1, ModifySpD: 1, ModifySpe: 1,
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ModifyBoost: 1,
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ModifyDamage: 1,
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ModifySecondaries: 1,
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ModifyWeight: 1,
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TryHit: 1,
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TryHitSide: 1,
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TryMove: 1,
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TrySecondaryHit: 1,
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Hit: 1,
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Boost: 1,
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DragOut: 1
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@ -2350,9 +2350,11 @@ exports.BattleAbilities = {
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},
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"shielddust": {
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shortDesc: "This Pokemon is not affected by the secondary effect of another Pokemon's attack.",
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onTrySecondaryHit: function () {
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onModifySecondaries: function (secondaries) {
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this.debug('Shield Dust prevent secondary');
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return null;
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return secondaries.filter(function (effect) {
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return !!effect.self;
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});
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},
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id: "shielddust",
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name: "Shield Dust",
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@ -551,12 +551,13 @@ exports.BattleScripts = {
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this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true);
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}
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}
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if (moveData.secondaries && this.runEvent('TrySecondaryHit', target, pokemon, moveData)) {
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if (moveData.secondaries) {
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var secondaryRoll;
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for (var i = 0; i < moveData.secondaries.length; i++) {
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var secondaries = this.runEvent('ModifySecondaries', target, pokemon, moveData, moveData.secondaries.slice());
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for (var i = 0; i < secondaries.length; i++) {
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secondaryRoll = this.random(100);
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if (typeof moveData.secondaries[i].chance === 'undefined' || secondaryRoll < moveData.secondaries[i].chance) {
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this.moveHit(target, pokemon, move, moveData.secondaries[i], true, isSelf);
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if (typeof secondaries[i].chance === 'undefined' || secondaryRoll < secondaries[i].chance) {
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this.moveHit(target, pokemon, move, secondaries[i], true, isSelf);
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}
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}
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}
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