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https://github.com/smogon/pokemon-showdown.git
synced 2026-03-21 17:25:10 -05:00
Implement a few trivial unimplemented/not fully implemented moves.
Chatter, Freeze Shock, Judgment, Secret Sword, Sketch, Skull Bash, and Synchronoise should all work properly now.
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41
movedex.js
41
movedex.js
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@ -1325,6 +1325,9 @@ exports.BattleMovedex = {
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name: "Chatter",
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pp: 20,
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priority: 0,
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onSecondaryHit: function(target, source) {
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if (source.template.species !== 'Chatot') return false;
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},
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secondary: {
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chance: 31,
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volatileStatus: 'confusion'
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@ -3565,6 +3568,18 @@ exports.BattleMovedex = {
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name: "Freeze Shock",
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pp: 5,
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priority: 0,
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beforeMoveCallback: function(pokemon) {
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if (pokemon.removeVolatile('FreezeShock')) return;
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this.add('prepare-move '+pokemon.id+' FreezeShock');
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pokemon.addVolatile('FreezeShock');
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return true;
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},
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effect: {
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duration: 2,
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onModifyPokemon: function(pokemon) {
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pokemon.lockMove('FreezeShock');
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}
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},
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secondary: {
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chance: 30,
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status: 'par'
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@ -5304,7 +5319,10 @@ exports.BattleMovedex = {
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priority: 0,
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secondary: false,
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target: "normal",
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type: "Normal"
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type: "Normal",
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typeCallback: function(pokemon) {
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return this.runEvent('Plate', pokemon, null, 'Judgment', 'Normal');
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}
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},
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"JumpKick": {
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num: 26,
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@ -8439,6 +8457,7 @@ exports.BattleMovedex = {
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accuracy: 100,
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basePower: 85,
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category: "Special",
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defensiveCategory: "Physical",
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desc: "Inflicts damage based on the target's Defense, not Special Defense.",
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id: "SecretSword",
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name: "Secret Sword",
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@ -8795,6 +8814,7 @@ exports.BattleMovedex = {
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name: "Sketch",
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pp: 1,
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priority: 0,
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onHit: false,
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secondary: false,
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target: "normal",
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type: "Normal"
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@ -8839,6 +8859,19 @@ exports.BattleMovedex = {
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pp: 15,
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isContact: true,
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priority: 0,
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beforeMoveCallback: function(pokemon) {
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if (pokemon.removeVolatile('SkullBash')) return;
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this.add('message '+pokemon.id+' lowered its head! (placeholder)');
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pokemon.addVolatile('SkullBash');
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this.boost({def:1});
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return true;
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},
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effect: {
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duration: 2,
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onModifyPokemon: function(pokemon) {
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pokemon.lockMove('SkullBash');
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}
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},
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secondary: false,
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target: "normal",
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type: "Normal"
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@ -10082,11 +10115,15 @@ exports.BattleMovedex = {
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accuracy: 100,
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basePower: 70,
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category: "Special",
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desc: null,
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desc: "Hits any Pokémon that shares a type with the user.",
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id: "Synchronoise",
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name: "Synchronoise",
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pp: 15,
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priority: 0,
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onHit: function(target, source) {
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if (target.hasType(source.types[0]) || target.hasType(source.types[1])) return;
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return false;
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},
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secondary: false,
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target: "normal",
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type: "Psychic"
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