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Random Battle: Update Tentacruel and Genesect
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@ -661,7 +661,7 @@ exports.BattleFormatsData = {
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tier: "LC"
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},
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tentacruel: {
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randomBattleMoves: ["toxicspikes","rapidspin","scald","sludgebomb","protect","knockoff"],
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randomBattleMoves: ["toxicspikes","rapidspin","scald","sludgebomb","acidspray","knockoff"],
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randomDoubleBattleMoves: ["muddywater","scald","sludgebomb","acidspray","icebeam","knockoff","gigadrain","protect","dazzlinggleam"],
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tier: "UU"
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},
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@ -1135,8 +1135,8 @@ exports.BattleScripts = {
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// These moves can be used even if we aren't setting up to use them:
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var SetupException = {
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dracometeor:1, leafstorm:1, overheat:1,
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extremespeed:1, suckerpunch:1, superpower:1
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extremespeed:1, suckerpunch:1, superpower:1,
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dracometeor:1, leafstorm:1, overheat:1, technoblast:1
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};
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var counterAbilities = {
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'Adaptability':1, 'Blaze':1, 'Contrary':1, 'Hustle':1, 'Iron Fist':1,
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@ -1410,6 +1410,9 @@ exports.BattleScripts = {
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case 'weatherball':
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if (!hasMove['raindance'] && !hasMove['sunnyday']) rejected = true;
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break;
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case 'acidspray':
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if (hasMove['sludgebomb']) rejected = true;
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break;
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case 'poisonjab':
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if (hasMove['gunkshot']) rejected = true;
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break;
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