NEXT: buff Ice Body, Victory Star, Selfdestruct, improve README

This commit is contained in:
Guangcong Luo 2012-11-25 01:49:19 -08:00
parent ab1042a3c7
commit 19ef277415
3 changed files with 155 additions and 18 deletions

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@ -10,14 +10,25 @@ things that could plausibly be done between gens.
That means:
1. no base stat changes
2. only numbers that make sense like 60%, 30%, etc, not weird numbers like 65%
3. no buffing OU mons, except maybe tiny buffs to mons at the bottom of OU
4. no doing things that make zero sense flavor-wise
2. no removing from movepools
3. no removing from ability distribution
4. no typing changes without strong justification
5. only numbers that make sense like 60%, 30%, etc, not weird numbers like 65%
6. no buffing OU mons, except maybe tiny buffs to mons at the bottom of OU
7. no doing things that make zero sense flavor-wise
A good example is what Game Freak did by giving Ditto the Imposter ability.
This gave a Ditto a role in OU, while still making sense flavor-wise, and
without removing anything it used to have.
A good example of what NEXT changes is Cherrim. We have taken an interesting
idea (ability designed for Sunny Day support) and made it viable in OU.
This approach is in sharp contrast to many mods that do change many things on
NEXT's "don't change" list. The result is a metagame that feels a lot like
a new generation: existing OU threats stay mostly the same, but many new
threats and strategies are introduced.
Changes
------------------------------------------------------------------------
@ -51,8 +62,16 @@ Major changes:
- Silver Wind, Ominous Wind, and Avalanche deal 1.5x as much damage in Hail
- Snow Cloak no longer modifies evasion, but instead decreases damage by 33%
in Hail (and 20% out of Hail)
- Ice Body has 30% chance of freezing a contact move (and grants passive
healing out of Hail, too)
- Thick Fat grants immunity to Hail damage
 
- Freezing doesn't have a 20% thaw chance. Instead, thawing happens at the end
of the second turn. Because this new freeze effect is a nerf, Blizzard now
has a 30% chance of inflicting freeze.
- Every DW ability other than on Chandelure is released.
- Moves with a charge turn are now a lot more powerful. They remove Protect and
Substitute before hitting, they always crit (although their base power has
been adjusted accordingly), they have perfect accuracy, and one other change
@ -74,8 +93,6 @@ Major changes:
and they only recharge if they KO. Be careful - in return for a KO, they
still give the foe a free switch-in _and_ a turn to set up.
- Every DW ability other than on Chandelure is released.
- Flower Gift now only boosts Sp. Def, but if Sunny Day is used while Cherrim
is out, the next switch-in also receives +1 SpD
@ -100,10 +117,6 @@ Major changes:
- Twister is now a 80 base power Flying move with a 30% confusion chance
- Freezing doesn't have a 20% thaw chance. Instead, thawing happens at the end
of the second turn. Because this new freeze effect is a nerf, Blizzard now
has a 30% chance of inflicting freeze.
- Drain Punch is now an 80 Base Power Poison-type move
Minor move changes:
@ -157,9 +170,16 @@ Minor move changes:
- Autotomize now gives +3 Speed
- Zoroark gets a significantly wider movepool: It now learns: Ice Beam, Giga Drain, Earthquake, Stone Edge, Superpower, X-Scissor
- Zoroark gets a significantly wider movepool: It now learns: Ice Beam, Giga
Drain, Earthquake, Stone Edge, Superpower, X-Scissor
- if Illusion is active, Night Daze now displays as a random non-Status move in the copied pokemon's moveset
- if Illusion is active, Night Daze now displays as a random non-Status move
in the copied pokemon's moveset
- Selfdestruct and Explosion are now 140 and 180 base power autocrit moves, respectively
- Protect does not protect Substitutes (with passive healing being more
common, Sub/Protect stalling could be overpowered)
Minor learnset changes:
@ -189,15 +209,16 @@ Minor learnset changes:
Minor ability changes:
- Compoundeyes now grants 1.6x accuracy
- Compoundeyes now grants 1.6x accuracy, Victory Star grants 1.5x
- Solid Rock and Filter now reduce 1/2 damage of SE moves, not 1/4
- Outrage, Thrash, and Petal Dance don't lock if the user has Own Tempo
- Slow Start now only lasts 3 turns instead of 5
- Slow Start now only lasts 2 turns instead of 5
- Clear Body prevents all stat lowering (relevant: the Regis' Superpower and Metagross' Hammer Arm)
- Clear Body prevents all stat lowering (relevant: the Regis' Superpower and
Metagross' Hammer Arm)
- Thick Fat grants half damage from Fighting
@ -209,7 +230,8 @@ Minor item changes:
Tier changes:
- OU no longer has any tier-specific bans (DrizzleSwim and Soul Dew are no longer banned)
- OU no longer has any tier-specific bans (DrizzleSwim and Soul Dew are no
longer banned)
- Kyurem, Kyurem-B, Deoxys-D, Latios, and Latias are now Uber (by the time NEXT is done, they would presumably have
received enough buffs to be Uber)
- Kyurem, Kyurem-B, Deoxys-D, Latios, and Latias are now Uber (by the time
NEXT is done, they would presumably have received enough buffs to be Uber)

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@ -61,6 +61,22 @@ exports.BattleAbilities = {
return basePower * 4/5;
}
},
"icebody": {
inherit: true,
onImmunity: function(type, pokemon) {
if (type === 'hail') return false;
},
onWeather: function(target, source, effect) {
this.heal(target.maxhp/16);
},
onAfterDamage: function(damage, target, source, move) {
if (move && move.isContact && this.hasWeather('hail')) {
if (this.random(10) < 3) {
source.trySetStatus('frz', target, move);
}
}
}
},
"flowergift": {
inherit: true,
onModifyMove: function(move) {
@ -102,7 +118,7 @@ exports.BattleAbilities = {
"slowstart": {
inherit: true,
effect: {
duration: 3,
duration: 2,
onStart: function(target) {
this.add('-start', target, 'Slow Start');
},
@ -207,6 +223,14 @@ exports.BattleAbilities = {
}
}
},
"victorystar": {
inherit: true,
onAllyModifyMove: function(move) {
if (typeof move.accuracy === 'number') {
move.accuracy *= 1.5;
}
}
},
"telepathy": {
inherit: true,
onSwitchOut: function() {}

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@ -101,6 +101,64 @@ exports.BattleMovedex = {
priority: 1
},
/******************************************************************
Substitute:
- has precedence over Protect
Justification:
- Sub/Protect stalling is annoying
******************************************************************/
substitute: {
inherit: true,
effect: {
onStart: function(target) {
this.add('-start', target, 'Substitute');
this.effectData.hp = Math.floor(target.maxhp/4);
delete target.volatiles['partiallytrapped'];
},
onTryHitPriority: 2,
onTryHit: function(target, source, move) {
if (target === source) {
this.debug('sub bypass: self hit');
return;
}
if (move.category === 'Status') {
var SubBlocked = {
block:1, embargo:1, entrainment:1, gastroacid:1, healblock:1, healpulse:1, leechseed:1, lockon:1, meanlook:1, mindreader:1, nightmare:1, painsplit:1, psychoshift:1, simplebeam:1, skydrop:1, soak: 1, spiderweb:1, switcheroo:1, trick:1, worryseed:1, yawn:1
};
if (move.status || move.boosts || move.volatileStatus === 'confusion' || SubBlocked[move.id]) {
return false;
}
return;
}
var damage = this.getDamage(source, target, move);
if (!damage) {
return null;
}
damage = this.runEvent('SubDamage', target, source, move, damage);
if (!damage) {
return damage;
}
if (damage > target.volatiles['substitute'].hp) {
damage = target.volatiles['substitute'].hp;
}
target.volatiles['substitute'].hp -= damage;
source.lastDamage = damage;
if (target.volatiles['substitute'].hp <= 0) {
target.removeVolatile('substitute');
this.runEvent('AfterSubDamage', target, source, move, damage);
return 0; // hit
} else {
this.add('-activate', target, 'Substitute', '[damage]');
this.runEvent('AfterSubDamage', target, source, move, damage);
return 0; // hit
}
},
onEnd: function(target) {
this.add('-end', target, 'Substitute');
}
}
},
/******************************************************************
Two-turn moves:
- now a bit better
@ -782,6 +840,39 @@ exports.BattleMovedex = {
}
},
/******************************************************************
Blizzard:
- 30% freeze chance
Justification:
- freeze was nerfed, Blizzard can now have Thunder/Hurricane-like
secondary chances.
******************************************************************/
blizzard: {
inherit: true,
secondary: {
chance: 30,
status: 'frz'
}
},
/******************************************************************
Selfdestruct and Explosion:
- 120 and 180 base power autocrit
Justification:
- these were nerfed unreasonably in gen 5, they're now somewhat
usable again.
******************************************************************/
selfdestruct: {
inherit: true,
basePower: 140,
willCrit: true
},
explosion: {
inherit: true,
basePower: 180,
willCrit: true
},
/******************************************************************
Echoed Voice:
- change