mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-06-02 22:08:36 -05:00
NEXT: buff Ice Body, Victory Star, Selfdestruct, improve README
This commit is contained in:
parent
ab1042a3c7
commit
19ef277415
|
|
@ -10,14 +10,25 @@ things that could plausibly be done between gens.
|
|||
That means:
|
||||
|
||||
1. no base stat changes
|
||||
2. only numbers that make sense like 60%, 30%, etc, not weird numbers like 65%
|
||||
3. no buffing OU mons, except maybe tiny buffs to mons at the bottom of OU
|
||||
4. no doing things that make zero sense flavor-wise
|
||||
2. no removing from movepools
|
||||
3. no removing from ability distribution
|
||||
4. no typing changes without strong justification
|
||||
5. only numbers that make sense like 60%, 30%, etc, not weird numbers like 65%
|
||||
6. no buffing OU mons, except maybe tiny buffs to mons at the bottom of OU
|
||||
7. no doing things that make zero sense flavor-wise
|
||||
|
||||
A good example is what Game Freak did by giving Ditto the Imposter ability.
|
||||
This gave a Ditto a role in OU, while still making sense flavor-wise, and
|
||||
without removing anything it used to have.
|
||||
|
||||
A good example of what NEXT changes is Cherrim. We have taken an interesting
|
||||
idea (ability designed for Sunny Day support) and made it viable in OU.
|
||||
|
||||
This approach is in sharp contrast to many mods that do change many things on
|
||||
NEXT's "don't change" list. The result is a metagame that feels a lot like
|
||||
a new generation: existing OU threats stay mostly the same, but many new
|
||||
threats and strategies are introduced.
|
||||
|
||||
Changes
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
|
@ -51,8 +62,16 @@ Major changes:
|
|||
- Silver Wind, Ominous Wind, and Avalanche deal 1.5x as much damage in Hail
|
||||
- Snow Cloak no longer modifies evasion, but instead decreases damage by 33%
|
||||
in Hail (and 20% out of Hail)
|
||||
- Ice Body has 30% chance of freezing a contact move (and grants passive
|
||||
healing out of Hail, too)
|
||||
- Thick Fat grants immunity to Hail damage
|
||||
|
||||
- Freezing doesn't have a 20% thaw chance. Instead, thawing happens at the end
|
||||
of the second turn. Because this new freeze effect is a nerf, Blizzard now
|
||||
has a 30% chance of inflicting freeze.
|
||||
|
||||
- Every DW ability other than on Chandelure is released.
|
||||
|
||||
- Moves with a charge turn are now a lot more powerful. They remove Protect and
|
||||
Substitute before hitting, they always crit (although their base power has
|
||||
been adjusted accordingly), they have perfect accuracy, and one other change
|
||||
|
|
@ -74,8 +93,6 @@ Major changes:
|
|||
and they only recharge if they KO. Be careful - in return for a KO, they
|
||||
still give the foe a free switch-in _and_ a turn to set up.
|
||||
|
||||
- Every DW ability other than on Chandelure is released.
|
||||
|
||||
- Flower Gift now only boosts Sp. Def, but if Sunny Day is used while Cherrim
|
||||
is out, the next switch-in also receives +1 SpD
|
||||
|
||||
|
|
@ -100,10 +117,6 @@ Major changes:
|
|||
|
||||
- Twister is now a 80 base power Flying move with a 30% confusion chance
|
||||
|
||||
- Freezing doesn't have a 20% thaw chance. Instead, thawing happens at the end
|
||||
of the second turn. Because this new freeze effect is a nerf, Blizzard now
|
||||
has a 30% chance of inflicting freeze.
|
||||
|
||||
- Drain Punch is now an 80 Base Power Poison-type move
|
||||
|
||||
Minor move changes:
|
||||
|
|
@ -157,9 +170,16 @@ Minor move changes:
|
|||
|
||||
- Autotomize now gives +3 Speed
|
||||
|
||||
- Zoroark gets a significantly wider movepool: It now learns: Ice Beam, Giga Drain, Earthquake, Stone Edge, Superpower, X-Scissor
|
||||
- Zoroark gets a significantly wider movepool: It now learns: Ice Beam, Giga
|
||||
Drain, Earthquake, Stone Edge, Superpower, X-Scissor
|
||||
|
||||
- if Illusion is active, Night Daze now displays as a random non-Status move in the copied pokemon's moveset
|
||||
- if Illusion is active, Night Daze now displays as a random non-Status move
|
||||
in the copied pokemon's moveset
|
||||
|
||||
- Selfdestruct and Explosion are now 140 and 180 base power autocrit moves, respectively
|
||||
|
||||
- Protect does not protect Substitutes (with passive healing being more
|
||||
common, Sub/Protect stalling could be overpowered)
|
||||
|
||||
Minor learnset changes:
|
||||
|
||||
|
|
@ -189,15 +209,16 @@ Minor learnset changes:
|
|||
|
||||
Minor ability changes:
|
||||
|
||||
- Compoundeyes now grants 1.6x accuracy
|
||||
- Compoundeyes now grants 1.6x accuracy, Victory Star grants 1.5x
|
||||
|
||||
- Solid Rock and Filter now reduce 1/2 damage of SE moves, not 1/4
|
||||
|
||||
- Outrage, Thrash, and Petal Dance don't lock if the user has Own Tempo
|
||||
|
||||
- Slow Start now only lasts 3 turns instead of 5
|
||||
- Slow Start now only lasts 2 turns instead of 5
|
||||
|
||||
- Clear Body prevents all stat lowering (relevant: the Regis' Superpower and Metagross' Hammer Arm)
|
||||
- Clear Body prevents all stat lowering (relevant: the Regis' Superpower and
|
||||
Metagross' Hammer Arm)
|
||||
|
||||
- Thick Fat grants half damage from Fighting
|
||||
|
||||
|
|
@ -209,7 +230,8 @@ Minor item changes:
|
|||
|
||||
Tier changes:
|
||||
|
||||
- OU no longer has any tier-specific bans (DrizzleSwim and Soul Dew are no longer banned)
|
||||
- OU no longer has any tier-specific bans (DrizzleSwim and Soul Dew are no
|
||||
longer banned)
|
||||
|
||||
- Kyurem, Kyurem-B, Deoxys-D, Latios, and Latias are now Uber (by the time NEXT is done, they would presumably have
|
||||
received enough buffs to be Uber)
|
||||
- Kyurem, Kyurem-B, Deoxys-D, Latios, and Latias are now Uber (by the time
|
||||
NEXT is done, they would presumably have received enough buffs to be Uber)
|
||||
|
|
|
|||
|
|
@ -61,6 +61,22 @@ exports.BattleAbilities = {
|
|||
return basePower * 4/5;
|
||||
}
|
||||
},
|
||||
"icebody": {
|
||||
inherit: true,
|
||||
onImmunity: function(type, pokemon) {
|
||||
if (type === 'hail') return false;
|
||||
},
|
||||
onWeather: function(target, source, effect) {
|
||||
this.heal(target.maxhp/16);
|
||||
},
|
||||
onAfterDamage: function(damage, target, source, move) {
|
||||
if (move && move.isContact && this.hasWeather('hail')) {
|
||||
if (this.random(10) < 3) {
|
||||
source.trySetStatus('frz', target, move);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"flowergift": {
|
||||
inherit: true,
|
||||
onModifyMove: function(move) {
|
||||
|
|
@ -102,7 +118,7 @@ exports.BattleAbilities = {
|
|||
"slowstart": {
|
||||
inherit: true,
|
||||
effect: {
|
||||
duration: 3,
|
||||
duration: 2,
|
||||
onStart: function(target) {
|
||||
this.add('-start', target, 'Slow Start');
|
||||
},
|
||||
|
|
@ -207,6 +223,14 @@ exports.BattleAbilities = {
|
|||
}
|
||||
}
|
||||
},
|
||||
"victorystar": {
|
||||
inherit: true,
|
||||
onAllyModifyMove: function(move) {
|
||||
if (typeof move.accuracy === 'number') {
|
||||
move.accuracy *= 1.5;
|
||||
}
|
||||
}
|
||||
},
|
||||
"telepathy": {
|
||||
inherit: true,
|
||||
onSwitchOut: function() {}
|
||||
|
|
|
|||
|
|
@ -101,6 +101,64 @@ exports.BattleMovedex = {
|
|||
priority: 1
|
||||
},
|
||||
/******************************************************************
|
||||
Substitute:
|
||||
- has precedence over Protect
|
||||
|
||||
Justification:
|
||||
- Sub/Protect stalling is annoying
|
||||
******************************************************************/
|
||||
substitute: {
|
||||
inherit: true,
|
||||
effect: {
|
||||
onStart: function(target) {
|
||||
this.add('-start', target, 'Substitute');
|
||||
this.effectData.hp = Math.floor(target.maxhp/4);
|
||||
delete target.volatiles['partiallytrapped'];
|
||||
},
|
||||
onTryHitPriority: 2,
|
||||
onTryHit: function(target, source, move) {
|
||||
if (target === source) {
|
||||
this.debug('sub bypass: self hit');
|
||||
return;
|
||||
}
|
||||
if (move.category === 'Status') {
|
||||
var SubBlocked = {
|
||||
block:1, embargo:1, entrainment:1, gastroacid:1, healblock:1, healpulse:1, leechseed:1, lockon:1, meanlook:1, mindreader:1, nightmare:1, painsplit:1, psychoshift:1, simplebeam:1, skydrop:1, soak: 1, spiderweb:1, switcheroo:1, trick:1, worryseed:1, yawn:1
|
||||
};
|
||||
if (move.status || move.boosts || move.volatileStatus === 'confusion' || SubBlocked[move.id]) {
|
||||
return false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
var damage = this.getDamage(source, target, move);
|
||||
if (!damage) {
|
||||
return null;
|
||||
}
|
||||
damage = this.runEvent('SubDamage', target, source, move, damage);
|
||||
if (!damage) {
|
||||
return damage;
|
||||
}
|
||||
if (damage > target.volatiles['substitute'].hp) {
|
||||
damage = target.volatiles['substitute'].hp;
|
||||
}
|
||||
target.volatiles['substitute'].hp -= damage;
|
||||
source.lastDamage = damage;
|
||||
if (target.volatiles['substitute'].hp <= 0) {
|
||||
target.removeVolatile('substitute');
|
||||
this.runEvent('AfterSubDamage', target, source, move, damage);
|
||||
return 0; // hit
|
||||
} else {
|
||||
this.add('-activate', target, 'Substitute', '[damage]');
|
||||
this.runEvent('AfterSubDamage', target, source, move, damage);
|
||||
return 0; // hit
|
||||
}
|
||||
},
|
||||
onEnd: function(target) {
|
||||
this.add('-end', target, 'Substitute');
|
||||
}
|
||||
}
|
||||
},
|
||||
/******************************************************************
|
||||
Two-turn moves:
|
||||
- now a bit better
|
||||
|
||||
|
|
@ -782,6 +840,39 @@ exports.BattleMovedex = {
|
|||
}
|
||||
},
|
||||
/******************************************************************
|
||||
Blizzard:
|
||||
- 30% freeze chance
|
||||
|
||||
Justification:
|
||||
- freeze was nerfed, Blizzard can now have Thunder/Hurricane-like
|
||||
secondary chances.
|
||||
******************************************************************/
|
||||
blizzard: {
|
||||
inherit: true,
|
||||
secondary: {
|
||||
chance: 30,
|
||||
status: 'frz'
|
||||
}
|
||||
},
|
||||
/******************************************************************
|
||||
Selfdestruct and Explosion:
|
||||
- 120 and 180 base power autocrit
|
||||
|
||||
Justification:
|
||||
- these were nerfed unreasonably in gen 5, they're now somewhat
|
||||
usable again.
|
||||
******************************************************************/
|
||||
selfdestruct: {
|
||||
inherit: true,
|
||||
basePower: 140,
|
||||
willCrit: true
|
||||
},
|
||||
explosion: {
|
||||
inherit: true,
|
||||
basePower: 180,
|
||||
willCrit: true
|
||||
},
|
||||
/******************************************************************
|
||||
Echoed Voice:
|
||||
- change
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user