From 1178f275a5d1f931c7d2eb125f9ca6b9c4b752e5 Mon Sep 17 00:00:00 2001 From: Relados Date: Tue, 15 Apr 2014 18:03:03 -0500 Subject: [PATCH] Prevent Memento and recovery together If a Pokemon has recovery, it plans to survive in the long-term and having a move that sacrifices itself is unwanted. (This was found on probably the worst set ever seen in Random Battles: Memento / Rest / Sleep Talk / Poison Jab) --- data/scripts.js | 3 +++ 1 file changed, 3 insertions(+) diff --git a/data/scripts.js b/data/scripts.js index d35a3bb08c..fcb20e71a1 100644 --- a/data/scripts.js +++ b/data/scripts.js @@ -1077,6 +1077,9 @@ exports.BattleScripts = { case 'softboiled': case 'roost': case 'moonlight': case 'synthesis': case 'morningsun': if (hasMove['wish'] || hasMove['recover']) rejected = true; break; + case 'memento': + if (hasMove['rest'] || hasMove['painsplit'] || hasMove['wish'] || hasMove['recover'] || hasMove['moonlight'] || hasMove['synthesis'] || hasMove['morningsun']) rejected = true; + break; case 'perishsong': if (hasMove['roar'] || hasMove['whirlwind'] || hasMove['haze']) rejected = true; break;