diff --git a/battle-engine.js b/battle-engine.js index 58a6ea3fce..91c9b2b8c2 100644 --- a/battle-engine.js +++ b/battle-engine.js @@ -2688,7 +2688,7 @@ Battle = (function () { this.add('turn', this.turn); if (this.gameType === 'triples' && this.sides.map('pokemonLeft').count(1) === this.sides.length) { - // If only 2 pokemon are left in triples, they must touch each other. + // If both sides have one Pokemon left in triples, they are both moved to the center. var center = false; for (var i = 0; i < this.sides.length; i++) { for (var j = 0; j < this.sides[i].active.length; j++) {