/**
 * Teams
 * Pokemon Showdown - http://pokemonshowdown.com/
 *
 * Functions for converting and generating teams.
 *
 * @license MIT
 */

import {Dex, toID} from './dex';
import type {PRNG, PRNGSeed} from './prng';

export interface PokemonSet {
	/**
	 * Nickname. Should be identical to its base species if not specified
	 * by the player, e.g. "Minior".
	 */
	name: string;
	/**
	 * Species name (including forme if applicable), e.g. "Minior-Red".
	 * This should always be converted to an id before use.
	 */
	species: string;
	/**
	 * This can be an id, e.g. "whiteherb" or a full name, e.g. "White Herb".
	 * This should always be converted to an id before use.
	 */
	item: string;
	/**
	 * This can be an id, e.g. "shieldsdown" or a full name,
	 * e.g. "Shields Down".
	 * This should always be converted to an id before use.
	 */
	ability: string;
	/**
	 * Each move can be an id, e.g. "shellsmash" or a full name,
	 * e.g. "Shell Smash"
	 * These should always be converted to ids before use.
	 */
	moves: string[];
	/**
	 * This can be an id, e.g. "adamant" or a full name, e.g. "Adamant".
	 * This should always be converted to an id before use.
	 */
	nature: string;
	gender: string;
	/**
	 * Effort Values, used in stat calculation.
	 * These must be between 0 and 255, inclusive.
	 *
	 * Also used to store AVs for Let's Go
	 */
	evs: StatsTable;
	/**
	 * Individual Values, used in stat calculation.
	 * These must be between 0 and 31, inclusive.
	 *
	 * These are also used as DVs, or determinant values, in Gens
	 * 1 and 2, which are represented as even numbers from 0 to 30.
	 *
	 * In Gen 2-6, these must match the Hidden Power type.
	 *
	 * In Gen 7+, Bottle Caps means these can either match the
	 * Hidden Power type or 31.
	 */
	ivs: StatsTable;
	/**
	 * This is usually between 1 and 100, inclusive,
	 * but the simulator supports levels up to 9999 for testing purposes.
	 */
	level: number;
	/**
	 * While having no direct competitive effect, certain Pokemon cannot
	 * be legally obtained as shiny, either as a whole or with certain
	 * event-only abilities or moves.
	 */
	shiny?: boolean;
	/**
	 * This is technically "Friendship", but the community calls this
	 * "Happiness".
	 *
	 * It's used to calculate the power of the moves Return and Frustration.
	 * This value must be between 0 and 255, inclusive.
	 */
	happiness?: number;
	/**
	 * The pokeball this Pokemon is in. Like shininess, this property
	 * has no direct competitive effects, but has implications for
	 * event legality. For example, any Rayquaza that knows V-Create
	 * must be sent out from a Cherish Ball.
	 *
	 * TODO: actually support this in the validator, switching animations,
	 * and the teambuilder.
	 */
	pokeball?: string;
	/**
	 * Hidden Power type. Optional in older gens, but used in Gen 7+
	 * because `ivs` contain post-Battle-Cap values.
	 */
	hpType?: string;
	gigantamax?: boolean;
}

export const Teams = new class Teams {
	pack(team: PokemonSet[] | null): string {
		if (!team) return '';

		function getIv(ivs: StatsTable, s: keyof StatsTable): string {
			return ivs[s] === 31 || ivs[s] === undefined ? '' : ivs[s].toString();
		}

		let buf = '';
		for (const set of team) {
			if (buf) buf += ']';

			// name
			buf += (set.name || set.species);

			// species
			const id = this.packName(set.species || set.name);
			buf += '|' + (this.packName(set.name || set.species) === id ? '' : id);

			// item
			buf += '|' + this.packName(set.item);

			// ability
			buf += '|' + this.packName(set.ability);

			// moves
			buf += '|' + set.moves.map(this.packName).join(',');

			// nature
			buf += '|' + (set.nature || '');

			// evs
			let evs = '|';
			if (set.evs) {
				evs = '|' + (set.evs['hp'] || '') + ',' + (set.evs['atk'] || '') + ',' + (set.evs['def'] || '') + ',' + (set.evs['spa'] || '') + ',' + (set.evs['spd'] || '') + ',' + (set.evs['spe'] || '');
			}
			if (evs === '|,,,,,') {
				buf += '|';
			} else {
				buf += evs;
			}

			// gender
			if (set.gender) {
				buf += '|' + set.gender;
			} else {
				buf += '|';
			}

			// ivs
			let ivs = '|';
			if (set.ivs) {
				ivs = '|' + getIv(set.ivs, 'hp') + ',' + getIv(set.ivs, 'atk') + ',' + getIv(set.ivs, 'def') +
					',' + getIv(set.ivs, 'spa') + ',' + getIv(set.ivs, 'spd') + ',' + getIv(set.ivs, 'spe');
			}
			if (ivs === '|,,,,,') {
				buf += '|';
			} else {
				buf += ivs;
			}

			// shiny
			if (set.shiny) {
				buf += '|S';
			} else {
				buf += '|';
			}

			// level
			if (set.level && set.level !== 100) {
				buf += '|' + set.level;
			} else {
				buf += '|';
			}

			// happiness
			if (set.happiness !== undefined && set.happiness !== 255) {
				buf += '|' + set.happiness;
			} else {
				buf += '|';
			}

			if (set.pokeball || set.hpType || set.gigantamax) {
				buf += ',' + (set.hpType || '');
				buf += ',' + this.packName(set.pokeball || '');
				buf += ',' + (set.gigantamax ? 'G' : '');
			}
		}

		return buf;
	}

	unpack(buf: string): PokemonSet[] | null {
		if (!buf) return null;
		if (typeof buf !== 'string') return buf;
		if (buf.startsWith('[') && buf.endsWith(']')) {
			try {
				buf = this.pack(JSON.parse(buf));
			} catch {
				return null;
			}
		}

		const team = [];
		let i = 0;
		let j = 0;

		// limit to 24
		for (let count = 0; count < 24; count++) {
			const set: PokemonSet = {} as PokemonSet;
			team.push(set);

			// name
			j = buf.indexOf('|', i);
			if (j < 0) return null;
			set.name = buf.substring(i, j);
			i = j + 1;

			// species
			j = buf.indexOf('|', i);
			if (j < 0) return null;
			set.species = this.unpackName(buf.substring(i, j), Dex.species) || set.name;
			i = j + 1;

			// item
			j = buf.indexOf('|', i);
			if (j < 0) return null;
			set.item = this.unpackName(buf.substring(i, j), Dex.items);
			i = j + 1;

			// ability
			j = buf.indexOf('|', i);
			if (j < 0) return null;
			const ability = buf.substring(i, j);
			const species = Dex.species.get(set.species);
			set.ability = ['', '0', '1', 'H', 'S'].includes(ability) ?
				species.abilities[ability as '0' || '0'] || (ability === '' ? '' : '!!!ERROR!!!') :
				this.unpackName(ability, Dex.abilities);
			i = j + 1;

			// moves
			j = buf.indexOf('|', i);
			if (j < 0) return null;
			set.moves = buf.substring(i, j).split(',', 24).map(name => this.unpackName(name, Dex.moves));
			i = j + 1;

			// nature
			j = buf.indexOf('|', i);
			if (j < 0) return null;
			set.nature = this.unpackName(buf.substring(i, j), Dex.natures);
			i = j + 1;

			// evs
			j = buf.indexOf('|', i);
			if (j < 0) return null;
			if (j !== i) {
				const evs = buf.substring(i, j).split(',', 6);
				set.evs = {
					hp: Number(evs[0]) || 0,
					atk: Number(evs[1]) || 0,
					def: Number(evs[2]) || 0,
					spa: Number(evs[3]) || 0,
					spd: Number(evs[4]) || 0,
					spe: Number(evs[5]) || 0,
				};
			}
			i = j + 1;

			// gender
			j = buf.indexOf('|', i);
			if (j < 0) return null;
			if (i !== j) set.gender = buf.substring(i, j);
			i = j + 1;

			// ivs
			j = buf.indexOf('|', i);
			if (j < 0) return null;
			if (j !== i) {
				const ivs = buf.substring(i, j).split(',', 6);
				set.ivs = {
					hp: ivs[0] === '' ? 31 : Number(ivs[0]) || 0,
					atk: ivs[1] === '' ? 31 : Number(ivs[1]) || 0,
					def: ivs[2] === '' ? 31 : Number(ivs[2]) || 0,
					spa: ivs[3] === '' ? 31 : Number(ivs[3]) || 0,
					spd: ivs[4] === '' ? 31 : Number(ivs[4]) || 0,
					spe: ivs[5] === '' ? 31 : Number(ivs[5]) || 0,
				};
			}
			i = j + 1;

			// shiny
			j = buf.indexOf('|', i);
			if (j < 0) return null;
			if (i !== j) set.shiny = true;
			i = j + 1;

			// level
			j = buf.indexOf('|', i);
			if (j < 0) return null;
			if (i !== j) set.level = parseInt(buf.substring(i, j));
			i = j + 1;

			// happiness
			j = buf.indexOf(']', i);
			let misc;
			if (j < 0) {
				if (i < buf.length) misc = buf.substring(i).split(',', 4);
			} else {
				if (i !== j) misc = buf.substring(i, j).split(',', 4);
			}
			if (misc) {
				set.happiness = (misc[0] ? Number(misc[0]) : 255);
				set.hpType = misc[1] || '';
				set.pokeball = this.unpackName(misc[2] || '', Dex.items);
				set.gigantamax = !!misc[3];
			}
			if (j < 0) break;
			i = j + 1;
		}

		return team;
	}

	/** Very similar to toID but without the lowercase conversion */
	packName(name: string | undefined | null) {
		if (!name) return '';
		return name.replace(/[^A-Za-z0-9]+/g, '');
	}

	/** Will not entirely recover a packed name, but will be a pretty readable guess */
	unpackName(name: string, dexTable?: {get: (name: string) => AnyObject}) {
		if (!name) return '';
		if (dexTable) {
			const obj = dexTable.get(name);
			if (obj.exists) return obj.name;
		}
		return name.replace(/([0-9]+)/g, ' $1 ').replace(/([A-Z])/g, ' $1').replace(/[ ][ ]/g, ' ').trim();
	}

	/**
	 * Exports a team in human-readable PS export format
	 */
	export(team: PokemonSet[], options?: {hideStats?: boolean}) {
		let output = '';
		for (const set of team) {
			output += this.exportSet(set, options) + `\n`;
		}
		return output;
	}

	exportSet(set: PokemonSet, {hideStats}: {hideStats?: boolean} = {}) {
		let out = ``;

		// core
		if (set.name && set.name !== set.species) {
			out += `${set.name} (${set.species})`;
		} else {
			out += set.species;
		}
		if (set.gender === 'M') out += ` (M)`;
		if (set.gender === 'F') out += ` (F)`;
		if (set.item) out += ` @ ${set.item}`;
		out += `  \n`;

		if (set.ability) {
			out += `Ability: ${set.ability}  \n`;
		}

		// details
		if (set.level && set.level !== 100) {
			out += `Level: ${set.level}  \n`;
		}
		if (set.shiny) {
			out += `Shiny: Yes  \n`;
		}
		if (typeof set.happiness === `number` && set.happiness !== 255 && !isNaN(set.happiness)) {
			out += `Happiness: ${set.happiness}  \n`;
		}
		if (set.pokeball) {
			out += `Pokeball: ${set.pokeball}  \n`;
		}
		if (set.hpType) {
			out += `Hidden Power: ${set.hpType}  \n`;
		}
		if (set.gigantamax) {
			out += `Gigantamax: Yes  \n`;
		}

		// stats
		if (!hideStats) {
			if (set.evs) {
				const stats = Dex.stats.ids().map(
					stat => set.evs[stat] ?
						`${set.evs[stat]} ${Dex.stats.shortNames[stat]}` : ``
				).filter(Boolean);
				if (stats.length) {
					out += `EVs: ${stats.join(" / ")}  \n`;
				}
			}
			if (set.nature) {
				out += `${set.nature} Nature  \n`;
			}
			if (set.ivs) {
				const stats = Dex.stats.ids().map(
					stat => (set.ivs[stat] !== 31 && set.ivs[stat] !== undefined) ?
						`${set.ivs[stat] || 0} ${Dex.stats.shortNames[stat]}` : ``
				).filter(Boolean);
				if (stats.length) {
					out += `IVs: ${stats.join(" / ")}  \n`;
				}
			}
		}

		// moves
		for (let move of set.moves) {
			if (move.startsWith(`Hidden Power `) && move.charAt(13) !== '[') {
				move = `Hidden Power [${move.slice(13)}]`;
			}
			out += `- ${move}  \n`;
		}

		return out;
	}

	parseExportedTeamLine(line: string, isFirstLine: boolean, set: PokemonSet) {
		if (isFirstLine) {
			let item;
			[line, item] = line.split(' @ ');
			if (item) {
				set.item = item;
				if (toID(set.item) === 'noitem') set.item = '';
			}
			if (line.endsWith(' (M)')) {
				set.gender = 'M';
				line = line.slice(0, -4);
			}
			if (line.endsWith(' (F)')) {
				set.gender = 'F';
				line = line.slice(0, -4);
			}
			if (line.endsWith(')') && line.includes('(')) {
				const [name, species] = line.slice(0, -1).split('(');
				set.species = Dex.species.get(species).name;
				set.name = name.trim();
			} else {
				set.species = Dex.species.get(line).name;
				set.name = '';
			}
		} else if (line.startsWith('Trait: ')) {
			line = line.slice(7);
			set.ability = line;
		} else if (line.startsWith('Ability: ')) {
			line = line.slice(9);
			set.ability = line;
		} else if (line === 'Shiny: Yes') {
			set.shiny = true;
		} else if (line.startsWith('Level: ')) {
			line = line.slice(7);
			set.level = +line;
		} else if (line.startsWith('Happiness: ')) {
			line = line.slice(11);
			set.happiness = +line;
		} else if (line.startsWith('Pokeball: ')) {
			line = line.slice(10);
			set.pokeball = line;
		} else if (line.startsWith('Hidden Power: ')) {
			line = line.slice(14);
			set.hpType = line;
		} else if (line === 'Gigantamax: Yes') {
			set.gigantamax = true;
		} else if (line.startsWith('EVs: ')) {
			line = line.slice(5);
			const evLines = line.split('/');
			set.evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
			for (const evLine of evLines) {
				const [statValue, statName] = evLine.trim().split(' ');
				const statid = Dex.stats.getID(statName);
				if (!statid) continue;
				const value = parseInt(statValue);
				set.evs[statid] = value;
			}
		} else if (line.startsWith('IVs: ')) {
			line = line.slice(5);
			const ivLines = line.split('/');
			set.ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
			for (const ivLine of ivLines) {
				const [statValue, statName] = ivLine.trim().split(' ');
				const statid = Dex.stats.getID(statName);
				if (!statid) continue;
				let value = parseInt(statValue);
				if (isNaN(value)) value = 31;
				set.ivs[statid] = value;
			}
		} else if (/^[A-Za-z]+ (N|n)ature/.test(line)) {
			let natureIndex = line.indexOf(' Nature');
			if (natureIndex === -1) natureIndex = line.indexOf(' nature');
			if (natureIndex === -1) return;
			line = line.substr(0, natureIndex);
			if (line !== 'undefined') set.nature = line;
		} else if (line.startsWith('-') || line.startsWith('~')) {
			line = line.slice(line.charAt(1) === ' ' ? 2 : 1);
			if (line.startsWith('Hidden Power [')) {
				const hpType = line.slice(14, -1);
				line = 'Hidden Power ' + hpType;
				if (!set.ivs && Dex.types.isName(hpType)) {
					set.ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
					const hpIVs = Dex.types.get(hpType).HPivs || {};
					for (const statid in hpIVs) {
						set.ivs[statid as StatID] = hpIVs[statid as StatID]!;
					}
				}
			}
			if (line === 'Frustration' && set.happiness === undefined) {
				set.happiness = 0;
			}
			set.moves.push(line);
		}
	}
	/** Accepts a team in any format (JSON, packed, or exported) */
	import(buffer: string): PokemonSet[] | null {
		if (buffer.startsWith('[')) {
			try {
				const team = JSON.parse(buffer);
				if (!Array.isArray(team)) throw new Error(`Team should be an Array but isn't`);
				for (const set of team) {
					set.name = Dex.getName(set.name);
					set.species = Dex.getName(set.species);
					set.item = Dex.getName(set.item);
					set.ability = Dex.getName(set.ability);
					set.gender = Dex.getName(set.gender);
					set.nature = Dex.getName(set.nature);
					const evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
					if (set.evs) {
						for (const statid in evs) {
							if (typeof set.evs[statid] === 'number') evs[statid as StatID] = set.evs[statid];
						}
					}
					set.evs = evs;
					const ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
					if (set.ivs) {
						for (const statid in ivs) {
							if (typeof set.ivs[statid] === 'number') ivs[statid as StatID] = set.ivs[statid];
						}
					}
					set.ivs = ivs;
					if (!Array.isArray(set.moves)) {
						set.moves = [];
					} else {
						set.moves = set.moves.map(Dex.getName);
					}
				}
				return team;
			} catch {}
		}

		const lines = buffer.split("\n");

		const sets: PokemonSet[] = [];
		let curSet: PokemonSet | null = null;

		while (lines.length && !lines[0]) lines.shift();
		while (lines.length && !lines[lines.length - 1]) lines.pop();

		if (lines.length === 1 && lines[0].includes('|')) {
			return this.unpack(lines[0]);
		}
		for (let line of lines) {
			line = line.trim();
			if (line === '' || line === '---') {
				curSet = null;
			} else if (line.startsWith('===')) {
				// team backup format; ignore
			} else if (!curSet) {
				curSet = {
					name: '', species: '', item: '', ability: '', gender: '',
					nature: '',
					evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0},
					ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31},
					level: 100,
					moves: [],
				};
				sets.push(curSet);
				this.parseExportedTeamLine(line, true, curSet);
			} else {
				this.parseExportedTeamLine(line, false, curSet);
			}
		}
		return sets;
	}

	getGenerator(format: Format | string, seed: PRNG | PRNGSeed | null = null) {
		const TeamGenerator = require(Dex.forFormat(format).dataDir + '/random-teams').default;
		return new TeamGenerator(format, seed);
	}

	generate(format: Format | string, options: PlayerOptions | null = null): PokemonSet[] {
		return this.getGenerator(format, options?.seed).getTeam(options);
	}
};

export default Teams;
