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https://github.com/smogon/pokemon-showdown-loginserver.git
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Always apply the change to uncertainty regardless of activity
Technically, this isn't quite right either, since we're potentially applying a modifier using a constant calibrated for daily rating periods more than once per day if someone plays more than 15 games in one day.
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@ -387,11 +387,11 @@ export class GlickoPlayer {
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// Follow along the steps using: http://www.glicko.net/glicko/glicko.pdf
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let RD = Math.sqrt((this.rd * this.rd) + (this.c * this.c));
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if (RD > this.RDmax) {
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RD = this.RDmax;
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}
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if (m.length === 0) {
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let RD = Math.sqrt((this.rd * this.rd) + (this.c * this.c));
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if (RD > this.RDmax) {
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RD = this.RDmax;
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}
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return {R: this.rating, RD};
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}
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@ -408,7 +408,7 @@ export class GlickoPlayer {
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d2 = 1.0 / this.q / this.q / d2;
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let RD = 1.0 / Math.sqrt(1.0 / (this.rd * this.rd) + 1.0 / d2);
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RD = 1.0 / Math.sqrt(1.0 / (RD * RD) + 1.0 / d2);
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const R = this.rating + this.q * (RD * RD) * A;
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if (RD > this.RDmax) {
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