pokemon-showdown-client/js/client-ladder.js
2015-12-29 11:34:03 -05:00

86 lines
4.1 KiB
JavaScript

(function ($) {
var LadderRoom = this.LadderRoom = this.Room.extend({
type: 'ladder',
title: 'Ladder',
initialize: function () {
this.$el.addClass('ps-room-light').addClass('scrollable');
app.on('init:formats', this.update, this);
this.update();
app.on('response:laddertop', function (data) {
var buf = '<div class="ladder pad"><p><button name="selectFormat"><i class="fa fa-chevron-left"></i> Format List</button></p>';
if (!data) {
this.$el.html(buf + '<p>error</p></div>');
return;
}
if (this.curFormat !== data[0]) return;
buf += Tools.sanitizeHTML(data[1]) + '</div>';
this.$el.html(buf);
}, this);
},
curFormat: '',
update: function () {
if (!this.curFormat) {
var buf = '<div class="ladder pad"><p>See a user\'s ranking with <code>/ranking <em>username</em></code></p>' +
//'<p><strong style="color:red">I\'m really really sorry, but as a warning: we\'re going to reset the ladder again soon to fix some more ladder bugs.</strong></p>' +
'<p>(btw if you couldn\'t tell the ladder screens aren\'t done yet; they\'ll look nicer than this once I\'m done.)</p>' +
'<p><button name="selectFormat" value="help" class="button"><i class="fa fa-info-circle"></i> How the ladder works</button></p><ul>';
if (!window.BattleFormats) {
this.$el.html('<div class="pad"><em>Loading...</em></div>');
return;
}
var curSection = '';
for (var i in BattleFormats) {
var format = BattleFormats[i];
if (format.section && format.section !== curSection) {
curSection = format.section;
buf += '</ul><h3>' + Tools.escapeHTML(curSection) + '</h3><ul style="list-style:none;margin:0;padding:0">';
}
if (!format.searchShow || !format.rated) continue;
buf += '<li style="margin:5px"><button name="selectFormat" value="' + i + '" class="button" style="width:320px;height:30px;text-align:left;font:12pt Verdana">' + Tools.escapeFormat(format.id) + '</button></li>';
}
buf += '</ul></div>';
this.$el.html(buf);
} else if (this.curFormat === 'help') {
this.showHelp();
} else {
var format = this.curFormat;
var self = this;
this.$el.html('<div class="ladder pad"><p><button name="selectFormat"><i class="fa fa-chevron-left"></i> Format List</button></p><p><em>Loading...</em></p></div>');
if (app.localLadder) {
app.send('/cmd laddertop ' + format);
} else {
$.get('/ladder.php', {
format: format,
server: Config.server.id.split(':')[0],
output: 'html'
}, function (data) {
if (self.curFormat !== format) return;
var buf = '<div class="ladder pad"><p><button name="selectFormat"><i class="fa fa-chevron-left"></i> Format List</button></p>';
buf += '<h3>' + Tools.escapeFormat(format) + ' Top 500</h3>';
buf += data + '</div>';
self.$el.html(buf);
}, 'html');
}
}
},
showHelp: function () {
var buf = '<div class="ladder pad"><p><button name="selectFormat"><i class="fa fa-chevron-left"></i> Format List</button></p>';
buf += '<h3>How the ladder works</h3>';
buf += '<p>Our ladder displays four ratings: Elo, GXE, Glicko-1, and COIL.</p>';
buf += '<p><strong>Elo</strong> is the main ladder rating. It\'s a pretty normal ladder rating: goes up when you win and down when you lose.</p>';
buf += '<p><strong>GXE</strong> (Glicko X-Act Estimate) is an estimate of your win chance against an average ladder player.</p>';
buf += '<p><strong>Glicko-1</strong> is a different rating system. It has rating and deviation values.</p>';
buf += '<p><strong>COIL</strong> is mainly used for ladders.</p>';
buf += '<p>We do not display win/loss stats because we don\'t want people to keep creating new accounts until they get a good win/loss value, and your win/loss should be 50-50 since you should be playing with other people about as good as you. Please use GXE instead, as it accurately estimates your "real" win/loss ratio.</p>';
buf += '</div>';
this.$el.html(buf);
},
selectFormat: function (format) {
this.curFormat = format;
this.update();
}
});
}).call(this, jQuery);