mirror of
https://github.com/smogon/pokemon-showdown-client.git
synced 2026-03-21 17:50:29 -05:00
All sound stuff is now handled directly by BattleSound, using the HTML5 audio API. The main complicated thing we do with sound is loop music with an intro. This is unfortunately not supported by ANY sound library out there (I had to manually add support for it myself to soundManager!) https://github.com/scottschiller/SoundManager2/pull/13 In the end, I don't think the existing libraries out there actually give us anything I care about.
51 lines
889 B
Plaintext
51 lines
889 B
Plaintext
/sprites/
|
|
/audio/
|
|
/config/
|
|
/index.php
|
|
/index.html
|
|
/preactalpha.html
|
|
/crossprotocol.html
|
|
/data/*
|
|
node_modules/
|
|
eslint-cache/
|
|
.DS_Store
|
|
Thumbs.db
|
|
npm-debug.log
|
|
package-lock.json
|
|
/vendor/
|
|
|
|
/js/battle.js
|
|
/js/battledata.js
|
|
/js/battle-log.js
|
|
/js/battle-choices.js
|
|
/js/battle-text-parser.js
|
|
/js/battle-dex.js
|
|
/js/battle-sound.js
|
|
/js/battle-dex-data.js
|
|
/js/battle-animations-moves.js
|
|
/js/battle-animations.js
|
|
/js/battle-tooltips.js
|
|
/js/battle-scene-stub.js
|
|
/js/battle-dex-search.js
|
|
/js/battle-searchresults.js
|
|
/js/client-core.js
|
|
/js/client-main.js
|
|
/js/client-connection.js
|
|
/js/panels.js
|
|
/js/panel-topbar.js
|
|
/js/panel-example.js
|
|
/js/panel-mainmenu.js
|
|
/js/panel-rooms.js
|
|
/js/panel-chat.js
|
|
/js/panel-teambuilder.js
|
|
/js/panel-teambuilder-team.js
|
|
/js/panel-teamdropdown.js
|
|
/js/panel-battle.js
|
|
/js/replay-embed.js
|
|
|
|
/replays/caches/
|
|
/replays/replay-config.inc.php
|
|
/replays/theme/wrapper.inc.php
|
|
|
|
.vscode
|