pokemon-showdown-client/.gitignore
Guangcong Luo c1135497e0
Remove SoundManager dependency (#1563)
All sound stuff is now handled directly by BattleSound, using the
HTML5 audio API.

The main complicated thing we do with sound is loop music with an intro.
This is unfortunately not supported by ANY sound library out there
(I had to manually add support for it myself to soundManager!)

https://github.com/scottschiller/SoundManager2/pull/13

In the end, I don't think the existing libraries out there actually
give us anything I care about.
2020-07-23 12:51:47 -07:00

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/sprites/
/audio/
/config/
/index.php
/index.html
/preactalpha.html
/crossprotocol.html
/data/*
node_modules/
eslint-cache/
.DS_Store
Thumbs.db
npm-debug.log
package-lock.json
/vendor/
/js/battle.js
/js/battledata.js
/js/battle-log.js
/js/battle-choices.js
/js/battle-text-parser.js
/js/battle-dex.js
/js/battle-sound.js
/js/battle-dex-data.js
/js/battle-animations-moves.js
/js/battle-animations.js
/js/battle-tooltips.js
/js/battle-scene-stub.js
/js/battle-dex-search.js
/js/battle-searchresults.js
/js/client-core.js
/js/client-main.js
/js/client-connection.js
/js/panels.js
/js/panel-topbar.js
/js/panel-example.js
/js/panel-mainmenu.js
/js/panel-rooms.js
/js/panel-chat.js
/js/panel-teambuilder.js
/js/panel-teambuilder-team.js
/js/panel-teamdropdown.js
/js/panel-battle.js
/js/replay-embed.js
/replays/caches/
/replays/replay-config.inc.php
/replays/theme/wrapper.inc.php
.vscode