pokemon-showdown-client/js/client-battle.js
2019-05-14 09:54:18 -07:00

1424 lines
58 KiB
JavaScript

(function ($) {
var BattleRoom = this.BattleRoom = ConsoleRoom.extend({
type: 'battle',
title: '',
minWidth: 320,
minMainWidth: 956,
maxWidth: 1180,
initialize: function (data) {
this.me = {};
this.battlePaused = false;
this.isSideRoom = Dex.prefs('rightpanelbattles');
this.$el.addClass('ps-room-opaque').html('<div class="battle">Battle is here</div><div class="foehint"></div><div class="battle-log" aria-label="Battle Log" role="complementary"></div><div class="battle-log-add">Connecting...</div><ul class="battle-userlist userlist userlist-minimized"></ul><div class="battle-controls" role="complementary" aria-label="Battle Controls"></div><button class="battle-chat-toggle button" name="showChat"><i class="fa fa-caret-left"></i> Chat</button>');
this.$battle = this.$el.find('.battle');
this.$controls = this.$el.find('.battle-controls');
this.$chatFrame = this.$el.find('.battle-log');
this.$chatAdd = this.$el.find('.battle-log-add');
this.$foeHint = this.$el.find('.foehint');
BattleSound.setMute(Dex.prefs('mute'));
this.battle = new Battle(this.$battle, this.$chatFrame, this.id);
this.tooltips = this.battle.scene.tooltips;
this.tooltips.listen(this.$controls);
this.battle.roomid = this.id;
this.battle.joinButtons = true;
this.users = {};
this.userCount = {users: 0};
this.$userList = this.$('.userlist');
this.userList = new UserList({
el: this.$userList,
room: this
});
this.userList.construct();
this.$chat = this.$chatFrame.find('.inner');
this.$options = this.battle.scene.$options.html('<div style="padding-top: 3px; padding-right: 3px; text-align: right"><button class="icon button" name="openBattleOptions" title="Options">Battle Options</button></div>');
var self = this;
this.battle.customCallback = function () { self.updateControls(); };
this.battle.endCallback = function () { self.updateControls(); };
this.battle.startCallback = function () { self.updateControls(); };
this.battle.stagnateCallback = function () { self.updateControls(); };
this.battle.play();
},
events: {
'click .replayDownloadButton': 'clickReplayDownloadButton',
'change input[name=zmove]': 'updateZMove'
},
battleEnded: false,
join: function () {
app.send('/join ' + this.id);
},
showChat: function () {
this.$('.battle-chat-toggle').attr('name', 'hideChat').html('Battle <i class="fa fa-caret-right"></i>');
this.$el.addClass('showing-chat');
},
hideChat: function () {
this.$('.battle-chat-toggle').attr('name', 'showChat').html('<i class="fa fa-caret-left"></i> Chat');
this.$el.removeClass('showing-chat');
},
leave: function () {
if (!this.expired) app.send('/leave ' + this.id);
if (this.battle) this.battle.destroy();
},
requestLeave: function (e) {
if (this.side && this.battle && !this.battleEnded && !this.expired && !this.battle.forfeitPending) {
app.addPopup(ForfeitPopup, {room: this, sourceEl: e && e.currentTarget, gameType: 'battle'});
return false;
}
return true;
},
updateLayout: function () {
var width = this.$el.width();
if (width < 950 || this.battle.hardcoreMode) {
this.battle.messageShownTime = 500;
} else {
this.battle.messageShownTime = 1;
}
if (width && width < 640) {
var scale = (width / 640);
this.$battle.css('transform', 'scale(' + scale + ')');
this.$foeHint.css('transform', 'scale(' + scale + ')');
this.$controls.css('top', 360 * scale + 10);
} else {
this.$battle.css('transform', 'none');
this.$foeHint.css('transform', 'none');
this.$controls.css('top', 370);
}
this.$el.toggleClass('small-layout', width < 830);
this.$el.toggleClass('tiny-layout', width < 640);
if (this.$chat) this.$chatFrame.scrollTop(this.$chat.height());
},
show: function () {
Room.prototype.show.apply(this, arguments);
this.updateLayout();
},
receive: function (data) {
this.add(data);
},
focus: function () {
this.tooltips.hideTooltip();
if (this.battle.playbackState === 3 && !this.battlePaused) {
this.battle.play();
if (Dex.prefs('noanim')) this.battle.fastForwardTo(-1);
}
ConsoleRoom.prototype.focus.call(this);
},
blur: function () {
this.battle.pause();
},
init: function (data) {
var log = data.split('\n');
if (data.substr(0, 6) === '|init|') log.shift();
if (log.length && log[0].substr(0, 7) === '|title|') {
this.title = log[0].substr(7);
log.shift();
app.roomTitleChanged(this);
}
if (this.battle.activityQueue.length) return;
this.battle.activityQueue = log;
this.battle.fastForwardTo(-1);
this.battle.play();
if (this.battle.ended) this.battleEnded = true;
this.updateLayout();
this.updateControls();
},
add: function (data) {
if (!data) return;
if (data.substr(0, 6) === '|init|') {
return this.init(data);
}
if (data.substr(0, 9) === '|request|') {
data = data.slice(9);
var requestData = null;
var choiceText = null;
var nlIndex = data.indexOf('\n');
if (/[0-9]/.test(data.charAt(0)) && data.charAt(1) === '|') {
// message format:
// |request|CHOICEINDEX|CHOICEDATA
// REQUEST
// This is backwards compatibility with old code that violates the
// expectation that server messages can be streamed line-by-line.
// Please do NOT EVER push protocol changes without a pull request.
// https://github.com/Zarel/Pokemon-Showdown/commit/e3c6cbe4b91740f3edc8c31a1158b506f5786d72#commitcomment-21278523
choiceText = '?';
data = data.slice(2, nlIndex);
} else if (nlIndex >= 0) {
// message format:
// |request|REQUEST
// |sentchoice|CHOICE
if (data.slice(nlIndex + 1, nlIndex + 13) === '|sentchoice|') {
choiceText = data.slice(nlIndex + 13);
}
data = data.slice(0, nlIndex);
}
try {
requestData = JSON.parse(data);
} catch (err) {}
return this.receiveRequest(requestData, choiceText);
}
var log = data.split('\n');
for (var i = 0; i < log.length; i++) {
var logLine = log[i];
if (logLine === '|') {
this.callbackWaiting = false;
this.controlsShown = false;
this.$controls.html('');
}
if (logLine.substr(0, 10) === '|callback|') {
// TODO: Maybe a more sophisticated UI for this.
// In singles, this isn't really necessary because some elements of the UI will be
// immediately disabled. However, in doubles/triples it might not be obvious why
// the player is being asked to make a new decision without the following messages.
var args = logLine.substr(10).split('|');
var pokemon = isNaN(Number(args[1])) ? this.battle.getPokemon(args[1]) : this.battle.mySide.active[args[1]];
var requestData = this.request.active[pokemon ? pokemon.slot : 0];
delete this.choice;
switch (args[0]) {
case 'trapped':
requestData.trapped = true;
var pokeName = pokemon.side.n === 0 ? BattleLog.escapeHTML(pokemon.name) : "The opposing " + (this.battle.ignoreOpponent || this.battle.ignoreNicks ? pokemon.species : BattleLog.escapeHTML(pokemon.name));
this.battle.activityQueue.push('|message|' + pokeName + ' is trapped and cannot switch!');
break;
case 'cant':
for (var i = 0; i < requestData.moves.length; i++) {
if (requestData.moves[i].id === args[3]) {
requestData.moves[i].disabled = true;
}
}
args.splice(1, 1, pokemon.getIdent());
this.battle.activityQueue.push('|' + args.join('|'));
break;
}
} else if (logLine.substr(0, 7) === '|title|') { // eslint-disable-line no-empty
} else if (logLine.substr(0, 5) === '|win|' || logLine === '|tie') {
this.battleEnded = true;
this.battle.activityQueue.push(logLine);
} else if (logLine.substr(0, 6) === '|chat|' || logLine.substr(0, 3) === '|c|' || logLine.substr(0, 4) === '|c:|' || logLine.substr(0, 9) === '|chatmsg|' || logLine.substr(0, 10) === '|inactive|') {
this.battle.instantAdd(logLine);
} else {
this.battle.activityQueue.push(logLine);
}
}
this.battle.add('', Dex.prefs('noanim'));
this.updateControls();
},
toggleMessages: function (user) {
var $messages = $('.chatmessage-' + user + '.revealed');
var $button = $messages.find('button');
if (!$messages.is(':hidden')) {
$messages.hide();
$button.html('<small>(' + ($messages.length) + ' line' + ($messages.length > 1 ? 's' : '') + 'from ' + user + ')</small>');
$button.parent().show();
} else {
$button.html('<small>(Hide ' + ($messages.length) + ' line' + ($messages.length > 1 ? 's' : '') + ' from ' + user + ')</small>');
$button.parent().removeClass('revealed');
$messages.show();
}
},
setHardcoreMode: function (mode) {
this.battle.setHardcoreMode(mode);
var id = '#' + this.el.id + ' ';
this.$('.hcmode-style').remove();
this.updateLayout(); // set animation delay
if (mode) this.$el.prepend('<style class="hcmode-style">' + id + '.battle .turn,' + id + '.battle-history{display:none !important;}</style>');
if (this.choice && this.choice.waiting) {
this.updateControlsForPlayer();
}
},
/*********************************************************
* Battle stuff
*********************************************************/
updateControls: function (force) {
var controlsShown = this.controlsShown;
this.controlsShown = false;
if (this.battle.playbackState === 5) {
// battle is seeking
this.$controls.html('');
return;
} else if (this.battle.playbackState === 2 || this.battle.playbackState === 3) {
// battle is playing or paused
if (!this.side || this.battleEnded) {
// spectator
if (this.battle.paused) {
// paused
this.$controls.html('<p><button class="button" name="resume"><i class="fa fa-play"></i><br />Play</button> <button class="button" name="rewindTurn"><i class="fa fa-step-backward"></i><br />Last turn</button><button class="button" name="skipTurn"><i class="fa fa-step-forward"></i><br />Skip turn</button> <button class="button" name="instantReplay"><i class="fa fa-undo"></i><br />First turn</button><button class="button" name="goToEnd"><i class="fa fa-fast-forward"></i><br />Skip to end</button></p><p><button name="switchSides"><i class="fa fa-random"></i> Switch sides</button></p>');
} else {
// playing
this.$controls.html('<p><button class="button" name="pause"><i class="fa fa-pause"></i><br />Pause</button> <button class="button" name="rewindTurn"><i class="fa fa-step-backward"></i><br />Last turn</button><button class="button" name="skipTurn"><i class="fa fa-step-forward"></i><br />Skip turn</button> <button class="button" name="instantReplay"><i class="fa fa-undo"></i><br />First turn</button><button class="button" name="goToEnd"><i class="fa fa-fast-forward"></i><br />Skip to end</button></p><p><button name="switchSides"><i class="fa fa-random"></i> Switch sides</button></p>');
}
} else {
// is a player
this.$controls.html('<p>' + this.getTimerHTML() + '<button class="button" name="skipTurn"><i class="fa fa-step-forward"></i><br />Skip turn</button> <button class="button" name="goToEnd"><i class="fa fa-fast-forward"></i><br />Skip to end</button></p>');
}
return;
}
if (this.battle.ended) {
var replayDownloadButton = '<span style="float:right;"><a href="//replay.pokemonshowdown.com/" class="button replayDownloadButton" style="padding:2px 6px"><i class="fa fa-download"></i> Download replay</a><br /><br /><button name="saveReplay"><i class="fa fa-upload"></i> Upload and share replay</button></span>';
// battle has ended
if (this.side) {
// was a player
this.closeNotification('choice');
this.$controls.html('<div class="controls"><p>' + replayDownloadButton + '<button class="button" name="instantReplay"><i class="fa fa-undo"></i><br />Instant replay</button></p><p><button class="button" name="closeAndMainMenu"><strong>Main menu</strong><br /><small>(closes this battle)</small></button> <button class="button" name="closeAndRematch"><strong>Rematch</strong><br /><small>(closes this battle)</small></button></p></div>');
} else {
this.$controls.html('<div class="controls"><p>' + replayDownloadButton + '<button class="button" name="instantReplay"><i class="fa fa-undo"></i><br />Instant replay</button></p><p><button name="switchSides"><i class="fa fa-random"></i> Switch sides</button></p></div>');
}
} else if (this.side) {
// player
this.controlsShown = true;
if (force || !controlsShown || this.choice === undefined || this.choice && this.choice.waiting) {
// don't update controls (and, therefore, side) if `this.choice === null`: causes damage miscalculations
this.updateControlsForPlayer();
} else {
this.updateTimer();
}
} else if (!this.battle.mySide.name || !this.battle.yourSide.name) {
// empty battle
this.$controls.html('<p><em>Waiting for players...</em></p>');
} else {
// full battle
if (this.battle.paused) {
// paused
this.$controls.html('<p><button class="button" name="resume"><i class="fa fa-play"></i><br />Play</button> <button class="button" name="rewindTurn"><i class="fa fa-step-backward"></i><br />Last turn</button><button class="button disabled" disabled><i class="fa fa-step-forward"></i><br />Skip turn</button> <button class="button" name="instantReplay"><i class="fa fa-undo"></i><br />First turn</button><button class="button disabled" disabled><i class="fa fa-fast-forward"></i><br />Skip to end</button></p><p><button name="switchSides"><i class="fa fa-random"></i> Switch sides</button></p><p><em>Waiting for players...</em></p>');
} else {
// playing
this.$controls.html('<p><button class="button" name="pause"><i class="fa fa-pause"></i><br />Pause</button> <button class="button" name="rewindTurn"><i class="fa fa-step-backward"></i><br />Last turn</button><button class="button disabled" disabled><i class="fa fa-step-forward"></i><br />Skip turn</button> <button class="button" name="instantReplay"><i class="fa fa-undo"></i><br />First turn</button><button class="button disabled" disabled><i class="fa fa-fast-forward"></i><br />Skip to end</button></p><p><button name="switchSides"><i class="fa fa-random"></i> Switch sides</button></p><p><em>Waiting for players...</em></p>');
}
}
// This intentionally doesn't happen if the battle is still playing,
// since those early-return.
app.topbar.updateTabbar();
},
controlsShown: false,
updateControlsForPlayer: function () {
this.callbackWaiting = true;
var act = '';
var switchables = [];
if (this.request) {
// TODO: investigate when to do this
this.updateSide(this.request.side);
act = this.request.requestType;
if (this.request.side) {
switchables = this.battle.myPokemon;
}
if (!this.finalDecision) this.finalDecision = !!this.request.noCancel;
}
if (this.choice && this.choice.waiting) {
act = '';
}
var type = this.choice ? this.choice.type : '';
// The choice object:
// !this.choice = nothing has been chosen
// this.choice.choices = array of choice strings
// this.choice.switchFlags = dict of pokemon indexes that have a switch pending
// this.choice.switchOutFlags = ???
// this.choice.freedomDegrees = in a switch request: number of empty slots that can't be replaced
// this.choice.type = determines what the current choice screen to be displayed is
// this.choice.waiting = true if the choice has been sent and we're just waiting for the next turn
switch (act) {
case 'move':
if (!this.choice) {
this.choice = {
choices: [],
switchFlags: {},
switchOutFlags: {}
};
}
this.updateMoveControls(type);
break;
case 'switch':
if (!this.choice) {
this.choice = {
choices: [],
switchFlags: {},
switchOutFlags: {},
freedomDegrees: 0,
canSwitch: 0
};
if (this.request.forceSwitch !== true) {
var faintedLength = _.filter(this.request.forceSwitch, function (fainted) {return fainted;}).length;
var freedomDegrees = faintedLength - _.filter(switchables.slice(this.battle.mySide.active.length), function (mon) {return !mon.fainted;}).length;
this.choice.freedomDegrees = Math.max(freedomDegrees, 0);
this.choice.canSwitch = faintedLength - this.choice.freedomDegrees;
}
}
this.updateSwitchControls(type);
break;
case 'team':
if (this.battle.mySide.pokemon && !this.battle.mySide.pokemon.length) {
// too early, we can't determine `this.choice.count` yet
// TODO: send teamPreviewCount in the request object
return;
}
if (!this.choice) {
this.choice = {
choices: null,
teamPreview: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24].slice(0, switchables.length),
done: 0,
count: 1
};
if (this.battle.gameType === 'doubles') {
this.choice.count = 2;
}
if (this.battle.gameType === 'triples' || this.battle.gameType === 'rotation') {
this.choice.count = 3;
}
// Request full team order if one of our Pokémon has Illusion
for (var i = 0; i < switchables.length && i < 6; i++) {
if (toID(switchables[i].baseAbility) === 'illusion') {
this.choice.count = this.battle.myPokemon.length;
}
}
if (this.battle.teamPreviewCount) {
var requestCount = parseInt(this.battle.teamPreviewCount, 10);
if (requestCount > 0 && requestCount <= switchables.length) {
this.choice.count = requestCount;
}
}
this.choice.choices = new Array(this.choice.count);
}
this.updateTeamControls(type);
break;
default:
this.updateWaitControls();
break;
}
},
timerInterval: 0,
getTimerHTML: function (nextTick) {
var time = 'Timer';
var timerTicking = (this.battle.kickingInactive && this.request && !this.request.wait && !(this.choice && this.choice.waiting)) ? ' timerbutton-on' : '';
if (!nextTick) {
var self = this;
if (this.timerInterval) {
clearInterval(this.timerInterval);
this.timerInterval = 0;
}
if (timerTicking) this.timerInterval = setInterval(function () {
var $timerButton = self.$('.timerbutton');
if ($timerButton.length) {
$timerButton.replaceWith(self.getTimerHTML(true));
} else {
clearInterval(self.timerInterval);
self.timerInterval = 0;
}
}, 1000);
} else if (this.battle.kickingInactive > 1) {
this.battle.kickingInactive--;
if (this.battle.graceTimeLeft) this.battle.graceTimeLeft--;
else if (this.battle.totalTimeLeft) this.battle.totalTimeLeft--;
}
if (this.battle.kickingInactive) {
var secondsLeft = this.battle.kickingInactive;
if (secondsLeft !== true) {
if (secondsLeft <= 10 && timerTicking) {
timerTicking = ' timerbutton-critical';
}
var minutesLeft = Math.floor(secondsLeft / 60);
secondsLeft -= minutesLeft * 60;
time = '' + minutesLeft + ':' + (secondsLeft < 10 ? '0' : '') + secondsLeft;
secondsLeft = this.battle.totalTimeLeft;
if (secondsLeft) {
minutesLeft = Math.floor(secondsLeft / 60);
secondsLeft -= minutesLeft * 60;
time += ' | ' + minutesLeft + ':' + (secondsLeft < 10 ? '0' : '') + secondsLeft + ' total';
}
} else {
time = '-:--';
}
}
return '<button name="openTimer" class="button timerbutton' + timerTicking + '"><i class="fa fa-hourglass-start"></i> ' + time + '</button>';
},
updateZMove: function () {
var zChecked = this.$('input[name=zmove]')[0].checked;
if (zChecked) {
this.$('.movebuttons-noz').hide();
this.$('.movebuttons-z').show();
} else {
this.$('.movebuttons-noz').show();
this.$('.movebuttons-z').hide();
}
},
updateTimer: function () {
this.$('.timerbutton').replaceWith(this.getTimerHTML());
},
openTimer: function () {
app.addPopup(TimerPopup, {room: this});
},
updateMoveControls: function (type) {
var switchables = this.request && this.request.side ? this.battle.myPokemon : [];
if (type !== 'movetarget') {
while (switchables[this.choice.choices.length] && switchables[this.choice.choices.length].fainted && this.choice.choices.length + 1 < this.battle.mySide.active.length) {
this.choice.choices.push('pass');
}
}
var moveTarget = this.choice ? this.choice.moveTarget : '';
var pos = this.choice.choices.length - (type === 'movetarget' ? 1 : 0);
var hpRatio = switchables[pos].hp / switchables[pos].maxhp;
var curActive = this.request && this.request.active && this.request.active[pos];
if (!curActive) return;
var trapped = curActive.trapped;
var canMegaEvo = curActive.canMegaEvo || switchables[pos].canMegaEvo;
var canZMove = curActive.canZMove || switchables[pos].canZMove;
var canUltraBurst = curActive.canUltraBurst || switchables[pos].canUltraBurst;
if (canZMove && typeof canZMove[0] === 'string') {
canZMove = _.map(canZMove, function (move) {
return {move: move, target: Dex.getMove(move).target};
});
}
this.finalDecisionMove = curActive.maybeDisabled || false;
this.finalDecisionSwitch = curActive.maybeTrapped || false;
for (var i = pos + 1; i < this.battle.mySide.active.length; ++i) {
var p = this.battle.mySide.active[i];
if (p && !p.fainted) {
this.finalDecisionMove = this.finalDecisionSwitch = false;
break;
}
}
var requestTitle = '';
if (type === 'move2' || type === 'movetarget') {
requestTitle += '<button name="clearChoice">Back</button> ';
}
// Target selector
if (type === 'movetarget') {
requestTitle += 'At who? ';
var targetMenus = ['', ''];
var myActive = this.battle.mySide.active;
var yourActive = this.battle.yourSide.active;
var yourSlot = yourActive.length - 1 - pos;
for (var i = yourActive.length - 1; i >= 0; i--) {
var pokemon = yourActive[i];
var tooltipArgs = 'activepokemon|1|' + i;
var disabled = false;
if (moveTarget === 'adjacentAlly' || moveTarget === 'adjacentAllyOrSelf') {
disabled = true;
} else if (moveTarget === 'normal' || moveTarget === 'adjacentFoe') {
if (Math.abs(yourSlot - i) > 1) disabled = true;
}
if (disabled) {
targetMenus[0] += '<button disabled="disabled"></button> ';
} else if (!pokemon || pokemon.fainted) {
targetMenus[0] += '<button name="chooseMoveTarget" value="' + (i + 1) + '"><span class="picon" style="' + Dex.getPokemonIcon('missingno') + '"></span></button> ';
} else {
targetMenus[0] += '<button name="chooseMoveTarget" value="' + (i + 1) + '" class="has-tooltip" data-tooltip="' + BattleLog.escapeHTML(tooltipArgs) + '"><span class="picon" style="' + Dex.getPokemonIcon(pokemon) + '"></span>' + (this.battle.ignoreOpponent || this.battle.ignoreNicks ? pokemon.species : BattleLog.escapeHTML(pokemon.name)) + '<span class="hpbar' + pokemon.getHPColorClass() + '"><span style="width:' + (Math.round(pokemon.hp * 92 / pokemon.maxhp) || 1) + 'px"></span></span>' + (pokemon.status ? '<span class="status ' + pokemon.status + '"></span>' : '') + '</button> ';
}
}
for (var i = 0; i < myActive.length; i++) {
var pokemon = myActive[i];
var tooltipArgs = 'activepokemon|0|' + i;
var disabled = false;
if (moveTarget === 'adjacentFoe') {
disabled = true;
} else if (moveTarget === 'normal' || moveTarget === 'adjacentAlly' || moveTarget === 'adjacentAllyOrSelf') {
if (Math.abs(pos - i) > 1) disabled = true;
}
if (moveTarget !== 'adjacentAllyOrSelf' && pos == i) disabled = true;
if (disabled) {
targetMenus[1] += '<button disabled="disabled" style="visibility:hidden"></button> ';
} else if (!pokemon || pokemon.fainted) {
targetMenus[1] += '<button name="chooseMoveTarget" value="' + (-(i + 1)) + '"><span class="picon" style="' + Dex.getPokemonIcon('missingno') + '"></span></button> ';
} else {
targetMenus[1] += '<button name="chooseMoveTarget" value="' + (-(i + 1)) + '" class="has-tooltip" data-tooltip="' + BattleLog.escapeHTML(tooltipArgs) + '"><span class="picon" style="' + Dex.getPokemonIcon(pokemon) + '"></span>' + BattleLog.escapeHTML(pokemon.name) + '<span class="hpbar' + pokemon.getHPColorClass() + '"><span style="width:' + (Math.round(pokemon.hp * 92 / pokemon.maxhp) || 1) + 'px"></span></span>' + (pokemon.status ? '<span class="status ' + pokemon.status + '"></span>' : '') + '</button> ';
}
}
this.$controls.html(
'<div class="controls">' +
'<div class="whatdo">' + requestTitle + this.getTimerHTML() + '</div>' +
'<div class="switchmenu" style="display:block">' + targetMenus[0] + '<div style="clear:both"></div> </div>' +
'<div class="switchmenu" style="display:block">' + targetMenus[1] + '</div>' +
'</div>'
);
} else {
// Move chooser
var hpBar = '<small class="' + (hpRatio < 0.2 ? 'critical' : hpRatio < 0.5 ? 'weak' : 'healthy') + '">HP ' + switchables[pos].hp + '/' + switchables[pos].maxhp + '</small>';
requestTitle += ' What will <strong>' + BattleLog.escapeHTML(switchables[pos].name) + '</strong> do? ' + hpBar;
var hasMoves = false;
var moveMenu = '';
var movebuttons = '';
var typeValueTracker = new ModifiableValue(this.battle, this.battle.mySide.active[pos], this.battle.myPokemon[pos]);
for (var i = 0; i < curActive.moves.length; i++) {
var moveData = curActive.moves[i];
var move = this.battle.dex.getMove(moveData.move);
var name = move.name;
var pp = moveData.pp + '/' + moveData.maxpp;
if (!moveData.maxpp) pp = '&ndash;';
if (move.id === 'Struggle' || move.id === 'Recharge') pp = '&ndash;';
if (move.id === 'Recharge') move.type = '&ndash;';
if (name.substr(0, 12) === 'Hidden Power') name = 'Hidden Power';
var moveType = this.tooltips.getMoveType(move, typeValueTracker)[0];
var tooltipArgs = 'move|' + moveData.move + '|' + pos;
if (moveData.disabled) {
movebuttons += '<button disabled="disabled" class="has-tooltip" data-tooltip="' + BattleLog.escapeHTML(tooltipArgs) + '">';
} else {
movebuttons += '<button class="type-' + moveType + ' has-tooltip" name="chooseMove" value="' + (i + 1) + '" data-move="' + BattleLog.escapeHTML(moveData.move) + '" data-target="' + BattleLog.escapeHTML(moveData.target) + '" data-tooltip="' + BattleLog.escapeHTML(tooltipArgs) + '">';
hasMoves = true;
}
movebuttons += name + '<br /><small class="type">' + (moveType ? Dex.getType(moveType).name : "Unknown") + '</small> <small class="pp">' + pp + '</small>&nbsp;</button> ';
}
if (!hasMoves) {
moveMenu += '<button class="movebutton" name="chooseMove" value="0" data-move="Struggle" data-target="randomNormal">Struggle<br /><small class="type">Normal</small> <small class="pp">&ndash;</small>&nbsp;</button> ';
} else {
if (canZMove) {
movebuttons = '<div class="movebuttons-noz">' + movebuttons + '</div><div class="movebuttons-z" style="display:none">';
for (var i = 0; i < curActive.moves.length; i++) {
var moveData = curActive.moves[i];
var move = this.battle.dex.getMove(moveData.move);
var moveType = this.tooltips.getMoveType(move, typeValueTracker)[0];
if (canZMove[i]) {
var tooltipArgs = 'zmove|' + move.id + '|' + pos;
movebuttons += '<button class="type-' + moveType + ' has-tooltip" name="chooseMove" value="' + (i + 1) + '" data-move="' + BattleLog.escapeHTML(canZMove[i].move) + '" data-target="' + BattleLog.escapeHTML(canZMove[i].target) + '" data-tooltip="' + BattleLog.escapeHTML(tooltipArgs) + '">';
movebuttons += canZMove[i].move + '<br /><small class="type">' + (moveType ? Dex.getType(moveType).name : "Unknown") + '</small> <small class="pp">1/1</small>&nbsp;</button> ';
} else {
movebuttons += '<button disabled="disabled">&nbsp;</button>';
}
}
movebuttons += '</div>';
}
moveMenu += movebuttons;
}
if (canMegaEvo) {
moveMenu += '<br /><label class="megaevo"><input type="checkbox" name="megaevo" />&nbsp;Mega&nbsp;Evolution</label>';
} else if (canZMove) {
moveMenu += '<br /><label class="megaevo"><input type="checkbox" name="zmove" />&nbsp;Z-Power</label>';
} else if (canUltraBurst) {
moveMenu += '<br /><label class="megaevo"><input type="checkbox" name="ultraburst" />&nbsp;Ultra Burst</label>';
}
if (this.finalDecisionMove) {
moveMenu += '<em style="display:block;clear:both">You <strong>might</strong> have some moves disabled, so you won\'t be able to cancel an attack!</em><br/>';
}
moveMenu += '<div style="clear:left"></div>';
var moveControls = (
'<div class="movecontrols">' +
'<div class="moveselect"><button name="selectMove">Attack</button></div>' +
'<div class="movemenu">' + moveMenu + '</div>' +
'</div>'
);
var shiftControls = '';
if (this.battle.gameType === 'triples' && pos !== 1) {
shiftControls += '<div class="shiftselect"><button name="chooseShift">Shift</button></div>';
}
var switchMenu = '';
if (trapped) {
switchMenu += '<em>You are trapped and cannot switch!</em>';
} else {
for (var i = 0; i < switchables.length; i++) {
var pokemon = switchables[i];
pokemon.name = pokemon.ident.substr(4);
var tooltipArgs = 'switchpokemon|' + i;
if (pokemon.fainted || i < this.battle.mySide.active.length || this.choice.switchFlags[i]) {
switchMenu += '<button class="disabled has-tooltip" name="chooseDisabled" value="' + BattleLog.escapeHTML(pokemon.name) + (pokemon.fainted ? ',fainted' : i < this.battle.mySide.active.length ? ',active' : '') + '" data-tooltip="' + BattleLog.escapeHTML(tooltipArgs) + '"><span class="picon" style="' + Dex.getPokemonIcon(pokemon) + '"></span>' + BattleLog.escapeHTML(pokemon.name) + (pokemon.hp ? '<span class="hpbar' + pokemon.getHPColorClass() + '"><span style="width:' + (Math.round(pokemon.hp * 92 / pokemon.maxhp) || 1) + 'px"></span></span>' + (pokemon.status ? '<span class="status ' + pokemon.status + '"></span>' : '') : '') + '</button> ';
} else {
switchMenu += '<button name="chooseSwitch" value="' + i + '" class="has-tooltip" data-tooltip="' + BattleLog.escapeHTML(tooltipArgs) + '"><span class="picon" style="' + Dex.getPokemonIcon(pokemon) + '"></span>' + BattleLog.escapeHTML(pokemon.name) + '<span class="hpbar' + pokemon.getHPColorClass() + '"><span style="width:' + (Math.round(pokemon.hp * 92 / pokemon.maxhp) || 1) + 'px"></span></span>' + (pokemon.status ? '<span class="status ' + pokemon.status + '"></span>' : '') + '</button> ';
}
}
if (this.finalDecisionSwitch && this.battle.gen > 2) {
switchMenu += '<em style="display:block;clear:both">You <strong>might</strong> be trapped, so you won\'t be able to cancel a switch!</em><br/>';
}
}
var switchControls = (
'<div class="switchcontrols">' +
'<div class="switchselect"><button name="selectSwitch">Switch</button></div>' +
'<div class="switchmenu">' + switchMenu + '</div>' +
'</div>'
);
this.$controls.html(
'<div class="controls">' +
'<div class="whatdo">' + requestTitle + this.getTimerHTML() + '</div>' +
moveControls + shiftControls + switchControls +
'</div>'
);
}
},
updateSwitchControls: function (type) {
var pos = this.choice.choices.length;
if (type !== 'switchposition' && this.request.forceSwitch !== true && !this.choice.freedomDegrees) {
while (!this.request.forceSwitch[pos] && pos < 6) {
pos = this.choice.choices.push('pass');
}
}
var switchables = this.request && this.request.side ? this.battle.myPokemon : [];
var myActive = this.battle.mySide.active;
var requestTitle = '';
if (type === 'switch2' || type === 'switchposition') {
requestTitle += '<button name="clearChoice">Back</button> ';
}
// Place selector
if (type === 'switchposition') {
// TODO? hpbar
requestTitle += "Which Pokémon will it switch in for?";
var controls = '<div class="switchmenu" style="display:block">';
for (var i = 0; i < myActive.length; i++) {
var pokemon = this.battle.myPokemon[i];
var tooltipArgs = 'switchpokemon|' + i;
if (pokemon && !pokemon.fainted || this.choice.switchOutFlags[i]) {
controls += '<button disabled class="has-tooltip" data-tooltip="' + BattleLog.escapeHTML(tooltipArgs) + '"><span class="picon" style="' + Dex.getPokemonIcon(pokemon) + '"></span>' + BattleLog.escapeHTML(pokemon.name) + (!pokemon.fainted ? '<span class="hpbar' + pokemon.getHPColorClass() + '"><span style="width:' + (Math.round(pokemon.hp * 92 / pokemon.maxhp) || 1) + 'px"></span></span>' + (pokemon.status ? '<span class="status ' + pokemon.status + '"></span>' : '') : '') + '</button> ';
} else if (!pokemon) {
controls += '<button disabled></button> ';
} else {
controls += '<button name="chooseSwitchTarget" value="' + i + '" class="has-tooltip" data-tooltip="' + BattleLog.escapeHTML(tooltipArgs) + '"><span class="picon" style="' + Dex.getPokemonIcon(pokemon) + '"></span>' + BattleLog.escapeHTML(pokemon.name) + '<span class="hpbar' + pokemon.getHPColorClass() + '"><span style="width:' + (Math.round(pokemon.hp * 92 / pokemon.maxhp) || 1) + 'px"></span></span>' + (pokemon.status ? '<span class="status ' + pokemon.status + '"></span>' : '') + '</button> ';
}
}
controls += '</div>';
this.$controls.html(
'<div class="controls">' +
'<div class="whatdo">' + requestTitle + this.getTimerHTML() + '</div>' +
controls +
'</div>'
);
} else {
if (this.choice.freedomDegrees >= 1) {
requestTitle += "Choose a Pokémon to send to battle!";
} else {
requestTitle += "Switch <strong>" + BattleLog.escapeHTML(switchables[pos].name) + "</strong> to:";
}
var switchMenu = '';
for (var i = 0; i < switchables.length; i++) {
var pokemon = switchables[i];
var tooltipArgs = 'switchpokemon|' + i;
if (pokemon.fainted || i < this.battle.mySide.active.length || this.choice.switchFlags[i]) {
switchMenu += '<button class="disabled has-tooltip" name="chooseDisabled" value="' + BattleLog.escapeHTML(pokemon.name) + (pokemon.fainted ? ',fainted' : i < this.battle.mySide.active.length ? ',active' : '') + '" data-tooltip="' + BattleLog.escapeHTML(tooltipArgs) + '">';
} else {
switchMenu += '<button name="chooseSwitch" value="' + i + '" class="has-tooltip" data-tooltip="' + BattleLog.escapeHTML(tooltipArgs) + '">';
}
switchMenu += '<span class="picon" style="' + Dex.getPokemonIcon(pokemon) + '"></span>' + BattleLog.escapeHTML(pokemon.name) + (!pokemon.fainted ? '<span class="hpbar' + pokemon.getHPColorClass() + '"><span style="width:' + (Math.round(pokemon.hp * 92 / pokemon.maxhp) || 1) + 'px"></span></span>' + (pokemon.status ? '<span class="status ' + pokemon.status + '"></span>' : '') : '') + '</button> ';
}
var controls = (
'<div class="switchcontrols">' +
'<div class="switchselect"><button name="selectSwitch">Switch</button></div>' +
'<div class="switchmenu">' + switchMenu + '</div>' +
'</div>'
);
this.$controls.html(
'<div class="controls">' +
'<div class="whatdo">' + requestTitle + this.getTimerHTML() + '</div>' +
controls +
'</div>'
);
this.selectSwitch();
}
},
updateTeamControls: function (type) {
var switchables = this.request && this.request.side ? this.battle.myPokemon : [];
var maxIndex = Math.min(switchables.length, 24);
var requestTitle = "";
if (this.choice.done) {
requestTitle = '<button name="clearChoice">Back</button> ' + "What about the rest of your team?";
} else {
requestTitle = "How will you start the battle?";
}
var switchMenu = '';
for (var i = 0; i < maxIndex; i++) {
var oIndex = this.choice.teamPreview[i] - 1;
var pokemon = switchables[oIndex];
var tooltipArgs = 'switchpokemon|' + oIndex;
if (i < this.choice.done) {
switchMenu += '<button disabled="disabled" class="has-tooltip" data-tooltip="' + BattleLog.escapeHTML(tooltipArgs) + '"><span class="picon" style="' + Dex.getPokemonIcon(pokemon) + '"></span>' + BattleLog.escapeHTML(pokemon.name) + '</button> ';
} else {
switchMenu += '<button name="chooseTeamPreview" value="' + i + '" class="has-tooltip" data-tooltip="' + BattleLog.escapeHTML(tooltipArgs) + '"><span class="picon" style="' + Dex.getPokemonIcon(pokemon) + '"></span>' + BattleLog.escapeHTML(pokemon.name) + '</button> ';
}
}
var controls = (
'<div class="switchcontrols">' +
'<div class="switchselect"><button name="selectSwitch">' + (this.choice.done ? '' + "Choose a Pokémon for slot " + (this.choice.done + 1) : "Choose Lead") + '</button></div>' +
'<div class="switchmenu">' + switchMenu + '</div>' +
'</div>'
);
this.$controls.html(
'<div class="controls">' +
'<div class="whatdo">' + requestTitle + this.getTimerHTML() + '</div>' +
controls +
'</div>'
);
this.selectSwitch();
},
updateWaitControls: function () {
var buf = '<div class="controls">';
buf += this.getPlayerChoicesHTML();
if (!this.battle.mySide.name || !this.battle.yourSide.name || !this.request) {
if (this.battle.kickingInactive) {
buf += '<p><button class="button" name="setTimer" value="off">Stop timer</button> <small>&larr; Your opponent has disconnected. This will give them more time to reconnect.</small></p>';
} else {
buf += '<p><button class="button" name="setTimer" value="on">Claim victory</button> <small>&larr; Your opponent has disconnected. Click this if they don\'t reconnect.</small></p>';
}
}
this.$controls.html(buf + '</div>');
},
getPlayerChoicesHTML: function () {
var buf = '<p>' + this.getTimerHTML();
if (!this.choice || !this.choice.waiting) {
return buf + '<em>Waiting for opponent...</em></p>';
}
buf += '<small>';
if (this.choice.teamPreview) {
var myPokemon = this.battle.mySide.pokemon;
var leads = [];
for (var i = 0; i < this.choice.count; i++) {
leads.push(myPokemon[this.choice.teamPreview[i] - 1].species);
}
buf += leads.join(', ') + ' will be sent out first.<br />';
} else if (this.choice.choices) {
var myActive = this.battle.mySide.active;
for (var i = 0; i < this.choice.choices.length; i++) {
var parts = this.choice.choices[i].split(' ');
switch (parts[0]) {
case 'move':
var move = this.request.active[i].moves[parts[1] - 1].move;
var target = '';
buf += myActive[i].species + ' will ';
if (parts.length > 2) {
var targetPos = parts[2];
if (targetPos === 'mega') {
buf += 'mega evolve, then ';
targetPos = parts[3];
}
if (targetPos === 'zmove') {
move = this.request.active[i].canZMove[parts[1] - 1].move;
targetPos = parts[3];
}
if (targetPos) {
var targetActive = this.battle.yourSide.active;
// Targeting your own side in doubles / triples
if (targetPos < 0) {
targetActive = myActive;
targetPos = -targetPos;
target += 'your ';
}
if (targetActive[targetPos - 1]) {
target += targetActive[targetPos - 1].species;
} else {
target = ''; // targeting an empty slot
}
}
}
buf += 'use ' + Dex.getMove(move).name + (target ? ' against ' + target : '') + '.<br />';
break;
case 'switch':
buf += '' + this.battle.myPokemon[parts[1] - 1].species + ' will switch in';
if (myActive[i]) {
buf += ', replacing ' + myActive[i].species;
}
buf += '.<br />';
break;
case 'shift':
buf += myActive[i].species + ' will shift position.<br />';
break;
}
}
}
buf += '</small></p>';
if (!this.finalDecision && !this.battle.hardcoreMode) {
buf += '<p><small><em>Waiting for opponent...</em></small> <button class="button" name="undoChoice">Cancel</button></p>';
}
return buf;
},
/**
* Sends a decision; pass it an array of choices like ['move 1', 'switch 2']
* and it'll send `/choose move 1,switch 2|3`
* (where 3 is the rqid).
*
* (The rqid helps verify that the decision is sent in response to the
* correct request.)
*/
sendDecision: function (message) {
if (!$.isArray(message)) return this.send('/' + message + '|' + this.request.rqid);
var buf = '/choose ';
for (var i = 0; i < message.length; i++) {
if (message[i]) buf += message[i] + ',';
}
this.send(buf.substr(0, buf.length - 1) + '|' + this.request.rqid);
},
request: null,
receiveRequest: function (request, choiceText) {
if (!request) {
this.side = '';
return;
}
request.requestType = 'move';
if (request.forceSwitch) {
request.requestType = 'switch';
} else if (request.teamPreview) {
request.requestType = 'team';
} else if (request.wait) {
request.requestType = 'wait';
}
var choice = null;
if (choiceText) {
choice = {waiting: true};
}
this.choice = choice;
this.finalDecision = this.finalDecisionMove = this.finalDecisionSwitch = false;
this.request = request;
if (request.side) {
this.updateSideLocation(request.side);
}
this.notifyRequest();
this.updateControls(true);
},
notifyRequest: function () {
var oName = this.battle.yourSide.name;
if (oName) oName = " against " + oName;
switch (this.request.requestType) {
case 'move':
this.notify("Your move!", "Move in your battle" + oName, 'choice');
break;
case 'switch':
this.notify("Your switch!", "Switch in your battle" + oName, 'choice');
break;
case 'team':
this.notify("Team preview!", "Choose your team order in your battle" + oName, 'choice');
break;
}
},
updateSideLocation: function (sideData) {
if (!sideData.id) return;
this.side = sideData.id;
if (this.battle.sidesSwitched !== !!(this.side === 'p2')) {
this.battle.switchSides();
this.$chat = this.$chatFrame.find('.inner');
}
},
updateSide: function (sideData) {
this.battle.myPokemon = sideData.pokemon;
for (var i = 0; i < sideData.pokemon.length; i++) {
var pokemonData = sideData.pokemon[i];
this.battle.parseDetails(pokemonData.ident.substr(4), pokemonData.ident, pokemonData.details, pokemonData);
this.battle.parseHealth(pokemonData.condition, pokemonData);
pokemonData.hpDisplay = Pokemon.prototype.hpDisplay;
pokemonData.getPixelRange = Pokemon.prototype.getPixelRange;
pokemonData.getFormattedRange = Pokemon.prototype.getFormattedRange;
pokemonData.getHPColorClass = Pokemon.prototype.getHPColorClass;
pokemonData.getHPColor = Pokemon.prototype.getHPColor;
}
},
// buttons
joinBattle: function () {
this.send('/joinbattle');
},
setTimer: function (setting) {
this.send('/timer ' + setting);
},
forfeit: function () {
this.send('/forfeit');
},
saveReplay: function () {
this.send('/savereplay');
},
openBattleOptions: function () {
app.addPopup(BattleOptionsPopup, {battle: this.battle, room: this});
},
clickReplayDownloadButton: function (e) {
var filename = (this.battle.tier || 'Battle').replace(/[^A-Za-z0-9]/g, '');
// ladies and gentlemen, JavaScript dates
var date = new Date();
filename += '-' + date.getFullYear();
filename += (date.getMonth() >= 9 ? '-' : '-0') + (date.getMonth() + 1);
filename += (date.getDate() >= 10 ? '-' : '-0') + date.getDate();
filename += '-' + toID(this.battle.p1.name);
filename += '-' + toID(this.battle.p2.name);
e.currentTarget.href = BattleLog.createReplayFileHref(this);
e.currentTarget.download = filename + '.html';
e.stopPropagation();
},
switchSides: function () {
this.battle.switchSides();
},
pause: function () {
this.tooltips.hideTooltip();
this.battlePaused = true;
this.battle.pause();
this.updateControls();
},
resume: function () {
this.tooltips.hideTooltip();
this.battlePaused = false;
this.battle.play();
this.updateControls();
},
instantReplay: function () {
this.tooltips.hideTooltip();
this.request = null;
this.battlePaused = false;
this.battle.reset();
this.battle.play();
},
skipTurn: function () {
this.battle.skipTurn();
},
rewindTurn: function () {
if (this.battle.turn) {
this.battle.fastForwardTo(this.battle.turn - 1);
}
},
goToEnd: function () {
this.battle.fastForwardTo(-1);
},
register: function (userid) {
var registered = app.user.get('registered');
if (registered && registered.userid !== userid) registered = false;
if (!registered && userid === app.user.get('userid')) {
app.addPopup(RegisterPopup);
}
},
closeAndMainMenu: function () {
this.close();
app.focusRoom('');
},
closeAndRematch: function () {
app.rooms[''].requestNotifications();
app.rooms[''].challenge(this.battle.yourSide.name, this.battle.tier);
this.close();
app.focusRoom('');
},
// choice buttons
chooseMove: function (pos, e) {
if (!this.choice) return;
this.tooltips.hideTooltip();
if (pos !== undefined) { // pos === undefined if called by chooseMoveTarget()
var myActive = this.battle.mySide.active;
var isMega = !!(this.$('input[name=megaevo]')[0] || '').checked;
var isZMove = !!(this.$('input[name=zmove]')[0] || '').checked;
var isUltraBurst = !!(this.$('input[name=ultraburst]')[0] || '').checked;
var target = e.getAttribute('data-target');
var choosableTargets = {normal: 1, any: 1, adjacentAlly: 1, adjacentAllyOrSelf: 1, adjacentFoe: 1};
this.choice.choices.push('move ' + pos + (isMega ? ' mega' : '') + (isZMove ? ' zmove' : '') + (isUltraBurst ? ' ultra' : ''));
if (myActive.length > 1 && target in choosableTargets) {
this.choice.type = 'movetarget';
this.choice.moveTarget = target;
this.updateControlsForPlayer();
return false;
}
}
this.endChoice();
},
chooseMoveTarget: function (posString) {
this.choice.choices[this.choice.choices.length - 1] += ' ' + posString;
this.chooseMove();
},
chooseShift: function () {
if (!this.choice) return;
this.tooltips.hideTooltip();
this.choice.choices.push('shift');
this.endChoice();
},
chooseSwitch: function (pos) {
if (!this.choice) return;
this.tooltips.hideTooltip();
if (pos !== undefined) { // pos === undefined if called by chooseSwitchTarget()
this.choice.switchFlags[pos] = true;
if (this.choice.freedomDegrees >= 1) {
// Request selection of a Pokémon that will be switched out.
this.choice.type = 'switchposition';
this.updateControlsForPlayer();
return false;
}
// Default: left to right.
this.choice.switchOutFlags[this.choice.choices.length] = true;
this.choice.choices.push('switch ' + (parseInt(pos, 10) + 1));
this.endChoice();
return;
}
// After choosing the position to which a pokemon will switch in (Doubles/Triples end-game).
if (!this.request || this.request.requestType !== 'switch') return false; //??
if (this.choice.canSwitch > _.filter(this.choice.choices, function (choice) {return choice;}).length) {
// More switches are pending.
this.choice.type = 'switch2';
this.updateControlsForPlayer();
return false;
}
this.endTurn();
},
chooseSwitchTarget: function (posString) {
var slotSwitchIn = 0; // one-based
for (var i in this.choice.switchFlags) {
if (this.choice.choices.indexOf('switch ' + (+i + 1)) === -1) {
slotSwitchIn = +i + 1;
break;
}
}
this.choice.choices[posString] = 'switch ' + slotSwitchIn;
this.choice.switchOutFlags[posString] = true;
this.chooseSwitch();
},
chooseTeamPreview: function (pos) {
if (!this.choice) return;
pos = parseInt(pos, 10);
this.tooltips.hideTooltip();
if (this.choice.count) {
var temp = this.choice.teamPreview[pos];
this.choice.teamPreview[pos] = this.choice.teamPreview[this.choice.done];
this.choice.teamPreview[this.choice.done] = temp;
this.choice.done++;
if (this.choice.done < Math.min(this.choice.teamPreview.length, this.choice.count)) {
this.choice.type = 'team2';
this.updateControlsForPlayer();
return false;
}
} else {
this.choice.teamPreview = [pos + 1];
}
this.endTurn();
},
chooseDisabled: function (data) {
this.tooltips.hideTooltip();
data = data.split(',');
if (data[1] === 'fainted') {
app.addPopupMessage("" + data[0] + " has no energy left to battle!");
} else if (data[1] === 'active') {
app.addPopupMessage("" + data[0] + " is already in battle!");
} else {
app.addPopupMessage("" + data[0] + " is already selected!");
}
},
endChoice: function () {
var choiceIndex = this.choice.choices.length - 1;
if (!this.nextChoice()) {
this.endTurn();
} else if (this.request.partial) {
for (var i = choiceIndex; i < this.choice.choices.length; i++) {
this.sendDecision(this.choice.choices[i]);
}
}
},
nextChoice: function () {
var choices = this.choice.choices;
var myActive = this.battle.mySide.active;
if (this.request.requestType === 'switch' && this.request.forceSwitch !== true) {
while (choices.length < myActive.length && !this.request.forceSwitch[choices.length]) {
choices.push('pass');
}
if (choices.length < myActive.length) {
this.choice.type = 'switch2';
this.updateControlsForPlayer();
return true;
}
} else if (this.request.requestType === 'move') {
while (choices.length < myActive.length && !myActive[choices.length]) {
choices.push('pass');
}
if (choices.length < myActive.length) {
this.choice.type = 'move2';
this.updateControlsForPlayer();
return true;
}
}
return false;
},
endTurn: function () {
var act = this.request && this.request.requestType;
if (act === 'team') {
if (this.choice.teamPreview.length >= 10) {
this.sendDecision('team ' + this.choice.teamPreview.join(','));
} else {
this.sendDecision('team ' + this.choice.teamPreview.join(''));
}
} else {
if (act === 'switch') {
// Assert that the remaining Pokémon won't switch, even though
// the player could have decided otherwise.
for (var i = 0; i < this.battle.mySide.active.length; i++) {
if (!this.choice.choices[i]) this.choice.choices[i] = 'pass';
}
}
if (this.choice.choices.length >= (this.choice.count || this.battle.mySide.active.length)) {
this.sendDecision(this.choice.choices);
}
if (!this.finalDecision) {
var lastChoice = this.choice.choices[this.choice.choices.length - 1];
if (lastChoice.substr(0, 5) === 'move ' && this.finalDecisionMove) {
this.finalDecisionMove = true;
} else if (lastChoice.substr(0, 7) === 'switch' && this.finalDecisionSwitch) {
this.finalDecisionSwitch = true;
}
}
}
this.closeNotification('choice');
this.choice.waiting = true;
this.updateControlsForPlayer();
},
undoChoice: function (pos) {
this.send('/undo');
this.notifyRequest();
this.clearChoice();
},
clearChoice: function () {
this.choice = null;
this.updateControlsForPlayer();
},
leaveBattle: function () {
this.tooltips.hideTooltip();
this.send('/leavebattle');
this.side = '';
this.closeNotification('choice');
},
selectSwitch: function () {
this.tooltips.hideTooltip();
this.$controls.find('.controls').attr('class', 'controls switch-controls');
},
selectMove: function () {
this.tooltips.hideTooltip();
this.$controls.find('.controls').attr('class', 'controls move-controls');
}
}, {
readReplayFile: function (file) {
var reader = new FileReader();
reader.onload = function (e) {
var html = e.target.result;
var titleStart = html.indexOf('<title>');
var titleEnd = html.indexOf('</title>');
var title = 'Uploaded Replay';
if (titleStart >= 0 && titleEnd > titleStart) {
title = html.slice(titleStart + 7, titleEnd - 1);
var colonIndex = title.indexOf(':');
var hyphenIndex = title.lastIndexOf('-');
if (hyphenIndex > colonIndex + 2) {
title = title.substring(colonIndex + 2, hyphenIndex - 1);
} else {
title = title.substring(colonIndex + 2);
}
}
var index1 = html.indexOf('<script type="text/plain" class="battle-log-data">');
var index2 = html.indexOf('<script type="text/plain" class="log">');
if (index1 < 0 && index2 < 0) return alert("Unrecognized HTML file: Only replay files are supported.");
if (index1 >= 0) {
html = html.slice(index1 + 50);
} else if (index2 >= 0) {
html = html.slice(index2 + 38);
}
var index3 = html.indexOf('</script>');
html = html.slice(0, index3);
html = html.replace(/\\\//g, '/');
app.receive('>battle-uploadedreplay\n|init|battle\n|title|' + title + '\n' + html);
app.receive('>battle-uploadedreplay\n|expire|Uploaded replay');
};
reader.readAsText(file);
}
});
var ForfeitPopup = this.ForfeitPopup = Popup.extend({
type: 'semimodal',
initialize: function (data) {
this.room = data.room;
this.gameType = data.gameType;
var buf = '<form><p>';
if (this.gameType === 'battle') {
buf += 'Forfeiting makes you lose the battle.';
} else if (this.gameType === 'help') {
buf += 'Leaving the room will close the ticket.';
} else {
// game
buf += 'Forfeiting makes you lose the game.';
}
if (this.gameType === 'help') {
buf += ' Are you sure?</p><p><label><input type="checkbox" name="closeroom" checked /> Close room</label></p>';
buf += '<p><button type="submit"><strong>Close ticket</strong></button> ';
} else {
buf += ' Are you sure?</p><p><label><input type="checkbox" name="closeroom" checked /> Close after forfeiting</label></p>';
buf += '<p><button type="submit"><strong>Forfeit</strong></button> ';
}
if (this.gameType === 'battle' && this.room.battle && !this.room.battle.rated) {
buf += '<button name="replacePlayer">Replace player</button> ';
}
buf += '<button name="close" class="autofocus">Cancel</button></p></form>';
this.$el.html(buf);
},
replacePlayer: function (data) {
var room = this.room;
var self = this;
app.addPopupPrompt("Replacement player's username", "Replace player", function (target) {
if (!target) return;
var side = (room.battle.mySide.id === room.battle.p1.id ? 'p1' : 'p2');
room.leaveBattle();
room.send('/addplayer ' + target + ', ' + side);
self.close();
});
},
submit: function (data) {
this.room.send('/forfeit');
if (this.gameType === 'battle') this.room.battle.forfeitPending = true;
if (this.$('input[name=closeroom]')[0].checked) {
app.removeRoom(this.room.id);
}
this.close();
}
});
var BattleOptionsPopup = this.BattleOptionsPopup = Popup.extend({
initialize: function (data) {
this.battle = data.battle;
this.room = data.room;
var rightPanelBattlesPossible = (MainMenuRoom.prototype.bestWidth + BattleRoom.prototype.minWidth < $(window).width());
var buf = '<p><strong>In this battle</strong></p>';
buf += '<p><label class="optlabel"><input type="checkbox" name="hardcoremode"' + (this.battle.hardcoreMode ? ' checked' : '') + '/> Hardcore mode (hide info not shown in-game) (beta)</label></p>';
buf += '<p><label class="optlabel"><input type="checkbox" name="ignorespects"' + (this.battle.ignoreSpects ? ' checked' : '') + '/> Ignore Spectators</label></p>';
buf += '<p><label class="optlabel"><input type="checkbox" name="ignoreopp"' + (this.battle.ignoreOpponent ? ' checked' : '') + '/> Ignore Opponent</label></p>';
buf += '<p><strong>All battles</strong></p>';
buf += '<p><label class="optlabel"><input type="checkbox" name="ignorenicks"' + (Dex.prefs('ignorenicks') ? ' checked' : '') + ' /> Ignore nicknames</label></p>';
if (rightPanelBattlesPossible) buf += '<p><label class="optlabel"><input type="checkbox" name="rightpanelbattles"' + (Dex.prefs('rightpanelbattles') ? ' checked' : '') + ' /> Open new battles on the right side</label></p>';
buf += '<p><button name="close">Close</button></p>';
this.$el.html(buf);
},
events: {
'change input[name=ignorespects]': 'toggleIgnoreSpects',
'change input[name=ignorenicks]': 'toggleIgnoreNicks',
'change input[name=ignoreopp]': 'toggleIgnoreOpponent',
'change input[name=hardcoremode]': 'toggleHardcoreMode',
'change input[name=rightpanelbattles]': 'toggleRightPanelBattles'
},
toggleHardcoreMode: function (e) {
this.room.setHardcoreMode(!!e.currentTarget.checked);
if (this.battle.hardcoreMode) {
this.battle.add('Hardcore mode ON: Information not available in-game is now hidden.');
} else {
this.battle.add('Hardcore mode OFF: Information not available in-game is now shown.');
}
},
toggleIgnoreSpects: function (e) {
this.battle.ignoreSpects = !!e.currentTarget.checked;
this.battle.add('Spectators ' + (this.battle.ignoreSpects ? '' : 'no longer ') + 'ignored.');
var $messages = $('.battle-log').find('.chat').has('small').not(':contains(\u2605), :contains(\u2606)');
if (!$messages.length) return;
if (this.battle.ignoreSpects) {
$messages.hide();
} else {
$messages.show();
}
},
toggleIgnoreNicks: function (e) {
this.battle.ignoreNicks = !!e.currentTarget.checked;
Dex.prefs('ignorenicks', this.battle.ignoreNicks);
this.battle.add('Nicknames ' + (this.battle.ignoreNicks ? '' : 'no longer ') + 'ignored.');
this.battle.resetToCurrentTurn();
},
toggleIgnoreOpponent: function (e) {
this.battle.ignoreOpponent = !!e.currentTarget.checked;
this.battle.add('Opponent ' + (this.battle.ignoreOpponent ? '' : 'no longer ') + 'ignored.');
this.battle.resetToCurrentTurn();
},
toggleRightPanelBattles: function (e) {
Dex.prefs('rightpanelbattles', !!e.currentTarget.checked);
}
});
var TimerPopup = this.TimerPopup = Popup.extend({
initialize: function (data) {
this.room = data.room;
if (this.room.battle.kickingInactive) {
this.$el.html('<p><button name="timerOff"><strong>Stop timer</strong></button></p>');
} else {
this.$el.html('<p><button name="timerOn"><strong>Start timer</strong></button></p>');
}
},
timerOff: function () {
this.room.setTimer('off');
this.close();
},
timerOn: function () {
this.room.setTimer('on');
this.close();
}
});
}).call(this, jQuery);