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The main new joke is #2337, but I made a number of other tweaks. In particular: - Bringing back some text from AFD 2019, and adding some more - Showing the Taunt and Chilly Reception jokes in `/afd sprites`
219 lines
8.2 KiB
JavaScript
219 lines
8.2 KiB
JavaScript
exports.BattleTextAFD = {
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default: {
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// April Fool's 2019
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// April Fool's 2025: tone down the most common text
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// (I think the jokes work best as a surprise, when most of the
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// text is the same as before.)
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// startBattle: "[TRAINER] and [TRAINER] commence battle!",
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// winBattle: "**[TRAINER]** is victorious!",
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// tieBattle: "The feud between [TRAINER] and [TRAINER] remains unresolved!",
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// pokemon: "[NICKNAME]",
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// opposingPokemon: "a villainous [NICKNAME]",
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// team: "your faithful alliance",
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// opposingTeam: "the forces of evil",
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// party: "our blessed allies",
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// opposingParty: "the barbarous opposition",
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// turn: "== Phase [NUMBER] ==",
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// switchIn: "[TRAINER] would have us contend with [FULLNAME]!",
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// switchInOwn: "[FULLNAME]! Honor demands your presence!",
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// switchOut: "[TRAINER] has other plans for [NICKNAME]!",
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// switchOutOwn: "[NICKNAME], the time for retreat is upon us!",
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// drag: "[FULLNAME] was unprepared to join us!",
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// faint: "[POKEMON]'s service has concluded.",
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// swap: "[POKEMON] and [TARGET] switched places!",
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// swapCenter: "[POKEMON] moved to the center!",
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// zEffect: " [POKEMON] isn't holding back anymore!",
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// move: "[POKEMON] unleashes **[MOVE]**!",
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// abilityActivation: " [[POKEMON]'s [ABILITY]]",
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mega: " [POKEMON]'s [ITEM] glows!",
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megaNoItem: " [POKEMON]'s lack of Mega Stone glows!",
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megaGen6: " [POKEMON]'s [ITEM] glows!",
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transformMega: "[POKEMON] thinks it's a big deal!",
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primal: "[POKEMON]'s reversion! It got nostalgic about the old days!",
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zPower: " [POKEMON] is about to stop holding back!",
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zBroken: " [POKEMON]'s shields are failing!",
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terastallize: " [POKEMON] is cosplaying as [TYPE]-type!",
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// in case the different default messages didn't make it obvious, the difference
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// is that the `cant` message REPLACES "Pokemon used Move!", while the `fail`
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// message happens AFTER "Pokemon used Move!"
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cant: "[POKEMON] can't use [MOVE]!",
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cantNoMove: "[POKEMON] can't move!",
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fail: " Things did not go as planned!",
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// n.b. this is the default message for in-battle forme changes
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// for the move Transform and ability Imposter, see the entry for the move Transform
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transform: "[POKEMON] transformed!",
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typeChange: " [POKEMON] transformed into the [TYPE] type!",
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typeChangeFromEffect: " [POKEMON]'s [EFFECT] made it the [TYPE] type!",
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typeAdd: " [TYPE] type was added to [POKEMON]!",
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start: " ([EFFECT] started on [POKEMON]!)",
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end: " [POKEMON] was freed from [EFFECT]!",
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activate: " ([EFFECT] activated!)",
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startTeamEffect: " ([EFFECT] started on [TEAM]!)",
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endTeamEffect: " ([EFFECT] ended on [TEAM]!)",
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startFieldEffect: " ([EFFECT] started!)",
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endFieldEffect: " ([EFFECT] ended!)",
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changeAbility: " [POKEMON] acquired [ABILITY]!",
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addItem: " [POKEMON] obtained one [ITEM].", // Trick, Switcheroo
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takeItem: " [POKEMON] stole [SOURCE]'s [ITEM]!", // Thief, Covet, Magician, Pickpocket
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eatItem: " [POKEMON] ate its [ITEM]!",
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useGem: " The [ITEM] strengthened [POKEMON]'s power!",
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eatItemWeaken: " The [ITEM] weakened damage to [POKEMON]!",
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removeItem: " [POKEMON] lost its [ITEM]!",
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activateItem: " ([POKEMON] used its [ITEM]!)",
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activateWeaken: " The [ITEM] weakened the damage to [POKEMON]!",
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damage: " ([POKEMON] was hurt!)",
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damagePercentage: " ([POKEMON] lost [PERCENTAGE] of its health!)",
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damageFromPokemon: " [POKEMON] is hurt by [SOURCE]'s [ITEM]!", // Jaboca/Rowap Berry
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damageFromItem: " [POKEMON] is hurt by its [ITEM]!", // Sticky Barb
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damageFromPartialTrapping: " [POKEMON] is hurt by [MOVE]!",
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heal: " [POKEMON] restored its HP.",
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healFromZEffect: " [POKEMON] restored its HP using its Z-Power!",
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healFromEffect: " [POKEMON] restored HP using its [EFFECT]!",
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boost: " [POKEMON]'s [STAT] increased!",
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boost2: " [POKEMON]'s [STAT] increased twice!",
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boost3: " [POKEMON]'s [STAT] increased a lot!",
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boost0: " [POKEMON]'s [STAT] won't go any higher!",
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boostFromItem: " The [ITEM] raised [POKEMON]'s [STAT]!",
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boost2FromItem: " The [ITEM] raised [POKEMON]'s [STAT] twice!",
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boost3FromItem: " The [ITEM] raised [POKEMON]'s [STAT] a lot!",
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boostFromZEffect: " [POKEMON] boosted its [STAT] using its Z-Power!",
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boost2FromZEffect: " [POKEMON] boosted its [STAT] twice using its Z-Power!",
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boost3FromZEffect: " [POKEMON] boosted its [STAT] a lot using its Z-Power!",
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boostMultipleFromZEffect: " [POKEMON] boosted its stats using its Z-Power!",
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unboost: " [POKEMON]'s [STAT] was lowered!",
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unboost2: " [POKEMON]'s [STAT] was lowered twice!",
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unboost3: " [POKEMON]'s [STAT] was lowered a lot!",
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unboost0: " [POKEMON]'s [STAT] won't go any lower!",
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unboostFromItem: " The [ITEM] lowered [POKEMON]'s [STAT]!",
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unboost2FromItem: " The [ITEM] lowered [POKEMON]'s [STAT] twice!",
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unboost3FromItem: " The [ITEM] lowered [POKEMON]'s [STAT] a lot!",
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swapBoost: " [POKEMON] switched stat changes with its target!",
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swapOffensiveBoost: " [POKEMON] switched all changes to its Strength and Intelligence with its target!",
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swapDefensiveBoost: " [POKEMON] switched all changes to its Armor and Resistance with its target!",
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copyBoost: " [POKEMON] copied [TARGET]'s stat changes!",
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clearBoost: " [POKEMON]'s stat changes were removed!",
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clearBoostFromZEffect: " [POKEMON] returned its decreased stats to normal using its Z-Power!",
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invertBoost: " [POKEMON]'s stat changes were inverted!",
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clearAllBoost: " All stat changes were eliminated!",
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superEffective: " It hit its enemy's weakness!",
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superEffectiveSpread: " It hit [POKEMON]'s weakness!",
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resisted: " It was resisted...",
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resistedSpread: " [POKEMON] resisted the attack.",
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crit: " A lucky hit! Remember to buy crit insurance!",
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critSpread: " A lucky hit on [POKEMON]! How dare you!",
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immune: " [POKEMON] is immune to such dastardly tricks!",
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immuneNoPokemon: " The foe was immune!", // old gens
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immuneOHKO: " [POKEMON] is unaffected!",
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miss: " [POKEMON] avoided the attack!",
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missNoPokemon: " [SOURCE]'s attack missed!", // old gens
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center: " Automatic center!",
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noTarget: " But there was no target...", // gen 5 and earlier
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ohko: " It's a one-hit KO!",
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combine: " The two moves have become one! It's a combined move!",
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hitCount: " Hit [NUMBER] times!",
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hitCountSingular: " Hit 1 time!",
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},
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dynamax: {
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// April Fool's 2020
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start: " ([POKEMON]'s Tinymax!)",
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end: " ([POKEMON] returned to normal!)",
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block: " The move was blocked by the power of Tinymax!",
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fail: " [POKEMON] shook its head. It seems like it can't use this move...",
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},
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// stats
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hp: {
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statName: "Constitution",
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statShortName: "HP",
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},
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atk: {
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statName: "Strength",
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statShortName: "Atk",
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},
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def: {
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statName: "Armor",
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statShortName: "Def",
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},
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spa: {
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statName: "Intelligence",
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statShortName: "SpA",
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},
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spd: {
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statName: "Resistance",
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statShortName: "SpD",
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},
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spe: {
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statName: "Agility",
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statShortName: "Spe",
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},
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accuracy: {
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statName: "accuracy",
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},
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evasion: {
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statName: "evasiveness",
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},
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spc: {
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statName: "Intelligence",
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statShortName: "Spc",
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},
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stats: {
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statName: "stats",
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},
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// misc effects
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confusion: {
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start: " [POKEMON] became confused!",
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startFromFatigue: " [POKEMON] became confused due to fatigue!",
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end: " [POKEMON] snapped out of its confusion!",
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endFromItem: " [POKEMON]'s [ITEM] snapped it out of its confusion!",
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alreadyStarted: " [POKEMON] is already confused!",
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activate: " [POKEMON] is confused!",
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damage: "It hurt itself in its confusion!",
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},
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drain: {
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heal: " [SOURCE] will find its attacker's health restored!",
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},
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flinch: {
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cant: "[POKEMON] flinched and couldn't move!",
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},
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healreplacement: {
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activate: " [POKEMON] will restore its replacement's HP using its Z-Power!",
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},
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nopp: {
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cant: "[POKEMON] used [MOVE]!\n But there was no PP left for the move!",
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},
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recharge: {
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cant: "[POKEMON] must recharge!",
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},
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recoil: {
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damage: " [POKEMON] is damaged by the recoil!",
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},
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unboost: {
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fail: " [POKEMON]'s stats were not lowered!",
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failSingular: " [POKEMON]'s [STAT] was not lowered!",
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},
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struggle: {
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activate: " [POKEMON] has no moves left!",
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},
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trapped: {
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start: " [POKEMON] can no longer escape!",
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},
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};
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exports.BattleTextNotAFD = exports.BattleText;
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