mirror of
https://github.com/smogon/pokemon-showdown-client.git
synced 2026-04-13 00:27:46 -05:00
This makes it so a regular build will rebuild battle text, instead of requiring a full build. battle text is under active development, so this is pretty useful, even if conceptually, text is purely a graphical thing and not actually needed by headless battles.
117 lines
3.7 KiB
JavaScript
Executable File
117 lines
3.7 KiB
JavaScript
Executable File
#!/usr/bin/env node
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/**
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* This script parses index.html and sets the version query string of each
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* resource to be the MD5 hash of that resource.
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* It also updates news and the learnsets-g6.js file.
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*/
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"use strict";
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const path = require('path');
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const fs = require('fs');
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const crypto = require('crypto');
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const child_process = require('child_process');
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const thisDir = __dirname;
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const rootDir = path.resolve(thisDir, '..');
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process.chdir(rootDir);
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/*********************************************************
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* Update version number
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*********************************************************/
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process.stdout.write("Updating version... ");
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let version = require('../package.json').version;
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let configBuf = fs.readFileSync('config/config.js', {encoding: 'utf8'});
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configBuf = configBuf.replace(/\/\* version \*\/[^;\n]*;/, `/* version */ Config.version = ${JSON.stringify(version)};`);
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fs.writeFileSync('config/config.js', configBuf);
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console.log("DONE");
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/*********************************************************
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* Compile TS files
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*********************************************************/
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let ignoreGraphics = ' --ignore "src/battle-animations.js","src/battle-animations-moves.js"';
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if (process.argv[2] === 'full') {
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ignoreGraphics = '';
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} else {
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try {
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fs.statSync('data/graphics.js');
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// graphics.js exists, recompile it
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ignoreGraphics = '';
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} catch (e) {}
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}
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child_process.execSync(`node build-tools/babel-cli/bin/babel.js src --out-dir js --extensions ".ts,.tsx" --incremental${ignoreGraphics}`);
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fs.writeFileSync(
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'js/battledata.js',
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fs.readFileSync('js/battle-dex.js') + '\n\n' +
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fs.readFileSync('js/battle-dex-data.js') + '\n\n' +
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fs.readFileSync('js/battle-log.js') + '\n\n' +
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fs.readFileSync('src/battle-log-misc.js') +
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fs.readFileSync('data/text.js') + '\n\n' +
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fs.readFileSync('js/battle-text-parser.js')
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);
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if (!ignoreGraphics) {
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fs.writeFileSync(
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'data/graphics.js',
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fs.readFileSync('js/battle-animations.js') + '\n\n' +
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fs.readFileSync('js/battle-animations-moves.js')
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);
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}
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/*********************************************************
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* Update cachebuster and News
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*********************************************************/
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function updateIndex() {
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let indexContents = fs.readFileSync('index.template.html', {encoding: 'utf8'});
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// add hashes to js and css files
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process.stdout.write("Updating hashes... ");
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indexContents = indexContents.replace(/(src|href)="\/(.*?)\?[a-z0-9]*?"/g, function (a, b, c) {
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let hash = Math.random(); // just in case creating the hash fails
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try {
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const filename = c.replace('/play.pokemonshowdown.com/', '');
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const fstr = fs.readFileSync(filename, {encoding: 'utf8'});
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hash = crypto.createHash('md5').update(fstr).digest('hex').substr(0, 8);
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} catch (e) {}
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return b + '="/' + c + '?' + hash + '"';
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});
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console.log("DONE");
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// add news, only if it's actually likely to exist
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if (__dirname.endsWith('play.pokemonshowdown.com/build-tools')) {
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process.stdout.write("Updating news... ");
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child_process.exec('php ' + path.resolve(thisDir, 'news-data.php'), function (error, stdout, stderr) {
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let newsData = [0, '[failed to retrieve news]'];
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if (!error && !stderr) {
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try {
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newsData = JSON.parse(stdout);
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} catch (e) {
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console.log("git hook failed to retrieve news (parsing JSON failed):\n" + e.stack);
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}
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} else {
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console.log("git hook failed to retrieve news (exec command failed):\n" + (error + stderr + stdout));
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}
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indexContents = indexContents.replace(/<!-- newsid -->/g, newsData[0]);
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indexContents = indexContents.replace(/<!-- news -->/g, newsData[1]);
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console.log("DONE");
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process.stdout.write("Writing new `index.html` file... ");
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fs.writeFileSync('index.html', indexContents);
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console.log("DONE");
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});
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}
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}
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updateIndex();
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