pokemon-showdown-client/testclient.html
Cathy J. Fitzpatrick 23f1b56b67 Add support for server alternative ports
If connecting to the server's main port fails, the client will
automatically attempt to connect on the alternative port. If connecting
on the alternative port is successful, this is recorded in localStorage
so that next time, the alternative port is used first.

This is mainly intended to be used by the main server, which has a
primary port of 8000 and a relatively little known alternative port
of 80.
2013-02-21 19:33:56 -07:00

126 lines
4.2 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
<title>Showdown!</title>
<link rel="shortcut icon" href="favicon.ico" id="dynamic-favicon" />
<link rel="stylesheet" href="style/sim.css" />
<link rel="stylesheet" href="style/sim-types.css" />
<link rel="stylesheet" href="style/battle.css" />
<link rel="stylesheet" href="style/replayer.css" /><!-- utilichart -->
<link rel="stylesheet" href="style/font-awesome.css" />
<meta id="viewport" name="viewport" content="width=640"/>
<meta http-equiv="X-UA-Compatible" content="IE=Edge,chrome=1" />
<script>
var Config = {
serverid: 'showdown',
server: 'sim.smogon.com',
serverport: 8000,
serveraltport: 80,
serverprotocol: 'ws',
testclient: true
};
(function() {
if (location.search !== '') {
var m = /\?~~(([^:\/]*)(:[0-9]*)?)/.exec(location.search);
if (m) {
Config.serverid = m[1];
Config.server = m[2];
if (m[3]) {
Config.serverport = m[3];
}
} else {
alert('Unrecognised query string syntax: ' + location.search);
}
}
})();
</script>
<!--[if lte IE 8]><script>
oldie = true;
</script><![endif]-->
</head>
<body>
<!-- Chrome Frame -->
<!--[if lte IE 8]>
<script src="http://ajax.googleapis.com/ajax/libs/chrome-frame/1/CFInstall.min.js"></script>
<style>
/*
CSS rules to use for styling the overlay:
.chromeFrameOverlayContent
.chromeFrameOverlayContent iframe
.chromeFrameOverlayCloseBar
.chromeFrameOverlayUnderlay
*/
</style>
<script>
CFInstall.check({mode: "overlay"});
</script>
<![endif]-->
<div id="simheader">
<h1 style="margin-top:2px;margin-right:10em;padding-top:0;"><img src="pokemonshowdownbeta.png" alt="Pokemon Showdown! (beta)" /></h1>
</div>
<div id="leftbarbg"><div><span></span></div></div>
<div id="leftbar">
<div>
<a id="tabtab-lobby" class="cur" href="#" onclick="return selectTab('lobby');">Lobby</a>
</div>
</div>
<div id="main">
<div id="loading-message" style="padding:20px">Initializing... <noscript>Surprise, surprise, this requires JavaScript</noscript></div>
</div>
<div id="lobbychat" class="lobbychat"></div>
<div id="userbar">
<em>Connecting...</em>
</div>
<div id="backbutton">
<div><button onclick="return selectTab('lobby');">&laquo; Lobby</button></div>
</div>
<div id="overlay" style="display:none"></div>
<div id="tooltipwrapper"><div class="tooltipinner"></div></div>
<div id="foehint"></div>
<script>
document.getElementById('loading-message').innerHTML += ' DONE<br />Loading libraries...';
</script>
<script src="js/jquery-1.9.0.min.js"></script>
<script src="js/autoresize.jquery.min.js"></script>
<script src="js/jquery-cookie.js"></script>
<script src="js/jquery.json-2.3.min.js"></script>
<script src="js/soundmanager2.js"></script>
<script src="js/html-sanitizer-minified.js"></script>
<script>
document.getElementById('loading-message').innerHTML += ' DONE<br />Loading client...';
document.getElementById('loading-message').innerHTML = 'If the client is taking a long time to load, try refreshing in a few minutes. If it still doesn\'t work, Pokemon Showdown may be down for maintenance. We apologize for the inconvenience.<br /><br />'+document.getElementById('loading-message').innerHTML;
</script>
<script src="js/battledata.js?test"></script>
<script src="data/pokedex-mini.js?test"></script>
<script src="js/battle.js?test"></script>
<script src="js/sockjs-0.3.min.js"></script>
<script src="js/teambuilder.js?test"></script>
<script src="js/ladder.js?test"></script>
<script src="js/sim.js?test"></script>
<script src="data/learnsets.js?test"></script>
<script src="data/graphics.js?test"></script>
<script src="data/pokedex.js?test"></script>
<script src="data/formats-data.js?test"></script>
<script src="data/moves.js?test"></script>
<script src="data/items.js?test"></script>
<script src="data/abilities.js?test"></script>
<script src="data/formats.js?test"></script>
<script src="data/typechart.js?test"></script>
<script src="js/utilichart.js?test"></script>
<script src="data/aliases.js?test"></script>
<script>
updateResize();
if (init) init();
</script>
</body>
</html>