pokemon-showdown-client/.gitignore
Guangcong Luo 029b691be1
Add replay database code to version control (#1301)
This required a new architecture for serving replays from inside the
client repository, because that seems like a better call than
introducing yet another PS repository.

(Experience gives me the impression that separating repositories wasn't
a good idea, and we should be working to make PS more mono-repo-like,
rather than less.)

License for replay code is tentatively AGPLv3, although feel free to ask
for a more permissive license if you have plans to use it in an
open-source project that requires it.
2019-06-14 17:48:34 +09:00

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/sprites/
/audio/
/config/
/index.php
/index.html
/preactalpha.html
/data/*
!/data/learnsets-g6.js
node_modules/
eslint-cache/
.DS_Store
Thumbs.db
npm-debug.log
package-lock.json
/vendor/
/js/battle.js
/js/battledata.js
/js/battle-log.js
/js/battle-text-parser.js
/js/battle-dex.js
/js/battle-dex-data.js
/js/battle-animations-moves.js
/js/battle-animations.js
/js/battle-tooltips.js
/js/battle-scene-stub.js
/js/client-core.js
/js/client-main.js
/js/client-connection.js
/js/panels.js
/js/panel-topbar.js
/js/panel-example.js
/js/panel-mainmenu.js
/js/panel-rooms.js
/js/panel-chat.js
/js/panel-teambuilder.js
/js/panel-teamdropdown.js
/replays/caches/
/replays/replay-config.inc.php
.vscode