pokemon-showdown-client/lib
Guangcong Luo 00a877333f Stop autodetecting serverid for loginserver rqs
The automatic server detection just loops through all registered
servers and tries each of them to find the correct one. This process
will hang if any registered server isn't responding to DNS queries,
which at the number we currently have, makes all servers not sending
serverid fail.

We now hard-require the Config.serverid setting, to prevent this
problem.
2020-06-27 12:46:38 -04:00
..
css-sanitizer/Wikimedia/CSS Use Wikimedia's css sanitizer for custom css parsing (#919) 2017-06-13 23:26:15 -05:00
dispatcher.lib.php Stop autodetecting serverid for loginserver rqs 2020-06-27 12:46:38 -04:00
ntbb_sessions.sql Move session library inside repository 2016-10-20 13:16:06 -04:00
ntbb-database.lib.php Improve error handling in prepared statements 2019-10-21 17:26:11 +02:00
ntbb-friendlist.sql Friendlist: serverside client code (so that friends can be added etc.) 2013-11-12 23:13:57 +01:00
ntbb-ladder.lib.php Update decay for Random Battle & OU 2019-12-02 05:36:47 +04:00
ntbb-ladder.sql Update ntbb_ladder.sql 2016-03-18 11:43:04 -04:00
ntbb-session.lib.php Stop autodetecting serverid for loginserver rqs 2020-06-27 12:46:38 -04:00
ntbb-users.sql Move session library inside repository 2016-10-20 13:16:06 -04:00
validate-token.js Fix some bugs caught by LGTM 2018-09-05 16:48:27 -05:00