pokemon-showdown-client/js/replay-embed.js
Guangcong Luo bf002f9450 Split battle-log.ts off from battle-dex.ts
This splits battle-dex.ts up into:

- `battle-dex.ts`
  - dex data access, misc tools
- `battle-log.ts`
  - manipulating HTML, especially in battle logs

This turned out to be a pretty significant portion of what was
previously battle-dex.
2018-11-15 18:52:36 -06:00

179 lines
7.9 KiB
JavaScript

function linkStyle(url) {
var linkEl = document.createElement('link');
linkEl.rel = 'stylesheet';
linkEl.href = url;
document.head.appendChild(linkEl);
}
function requireScript(url) {
var scriptEl = document.createElement('script');
scriptEl.src = url;
document.head.appendChild(scriptEl);
}
linkStyle('https://play.pokemonshowdown.com/style/font-awesome.css?');
linkStyle('https://play.pokemonshowdown.com/style/battle.css?a7');
linkStyle('https://play.pokemonshowdown.com/style/replay.css?a7');
requireScript('https://play.pokemonshowdown.com/js/lib/jquery-1.11.0.min.js');
requireScript('https://play.pokemonshowdown.com/js/lib/lodash.compat.js');
requireScript('https://play.pokemonshowdown.com/js/lib/html-sanitizer-minified.js');
requireScript('https://play.pokemonshowdown.com/js/lib/soundmanager2-nodebug-jsmin.js');
requireScript('https://play.pokemonshowdown.com/js/config.js?a7');
requireScript('https://play.pokemonshowdown.com/js/battledata.js?a7');
requireScript('https://play.pokemonshowdown.com/data/pokedex-mini.js?a7');
requireScript('https://play.pokemonshowdown.com/data/pokedex-mini-bw.js?a7');
requireScript('https://play.pokemonshowdown.com/data/graphics.js?a7');
requireScript('https://play.pokemonshowdown.com/js/battle.js?a7');
var Replays = {
init: function (log) {
this.$el = $('.wrapper');
var self = this;
this.$el.on('click', '.chooser button', function (e) {
self.clickChangeSetting(e);
});
this.$el.on('click', 'button', function (e) {
var action = $(e.currentTarget).data('action');
if (action) self[action]();
});
this.battle = new Battle(this.$('.battle'), this.$('.battle-log'));
//this.battle.preloadCallback = updateProgress;
this.battle.errorCallback = this.errorCallback.bind(this);
this.battle.resumeButton = this.resume.bind(this);
this.battle.setQueue(log.split('\n'));
this.battle.reset();
this.battle.fastForwardTo(0);
this.$('.battle').append('<div class="playbutton"><button data-action="start"><i class="fa fa-play"></i> Play</button><br /><br /><button data-action="startMuted" class="startsoundchooser" style="font-size:10pt;display:none">Play (music off)</button></div>');
this.$('.replay-controls-2').html('<div class="chooser leftchooser speedchooser"> <em>Speed:</em> <div><button class="sel" value="fast">Fast</button><button value="normal">Normal</button><button value="slow">Slow</button><button value="reallyslow">Really Slow</button></div> </div> <div class="chooser colorchooser"> <em>Color&nbsp;scheme:</em> <div><button class="sel" value="light">Light</button><button value="dark">Dark</button></div> </div> <div class="chooser soundchooser" style="display:none"> <em>Music:</em> <div><button class="sel" value="on">On</button><button value="off">Off</button></div> </div>');
// this works around a WebKit/Blink bug relating to float layout
var rc2 = this.$('.replay-controls-2')[0];
if (rc2) rc2.innerHTML = rc2.innerHTML;
if (window.soundManager && soundManager.ready) this.soundReady();
this.reset();
},
"$": function (sel) {
return this.$el.find(sel);
},
soundReady: function () {
if (Replays.isSoundReady) return;
Replays.isSoundReady = true;
$('.soundchooser, .startsoundchooser').show();
},
clickChangeSetting: function (e) {
e.preventDefault();
var $chooser = $(e.currentTarget).closest('.chooser');
var value = e.currentTarget.value;
this.changeSetting($chooser, value, $(e.currentTarget));
},
changeSetting: function (type, value, valueElem) {
var $chooser;
if (typeof type === 'string') {
$chooser = this.$('.' + type + 'chooser');
} else {
$chooser = type;
type = '';
if ($chooser.hasClass('colorchooser')) {
type = 'color';
} else if ($chooser.hasClass('soundchooser')) {
type = 'sound';
} else if ($chooser.hasClass('speedchooser')) {
type = 'speed';
}
}
if (!valueElem) valueElem = $chooser.find('button[value=' + value + ']');
$chooser.find('button').removeClass('sel');
valueElem.addClass('sel');
switch (type) {
case 'color':
if (value === 'dark') {
$(document.body).addClass('dark');
} else {
$(document.body).removeClass('dark');
}
break;
case 'sound':
var muteTable = {
on: false, // this is kind of backwards: sound[on] === muted[false]
off: true
};
this.battle.setMute(muteTable[value]);
this.$('.startsoundchooser').remove();
break;
case 'speed':
var speedTable = {
fast: 8,
normal: 800,
slow: 2500,
reallyslow: 5000
};
this.battle.messageDelay = speedTable[value];
break;
}
},
battle: null,
errorCallback: function () {
var replayid = this.$('input[name=replayid]').val();
var m = /^([a-z0-9]+)-[a-z0-9]+-[0-9]+$/.exec(replayid);
if (m) {
this.battle.log('<hr /><div class="chat">This replay was uploaded from a third-party server (<code>' + BattleLog.escapeHTML(m[1]) + '</code>). It contains errors and cannot be viewed.</div><div class="chat">Replays uploaded from third-party servers can contain errors if the server is running custom code, or the server operator has otherwise incorrectly configured their server.</div>', true);
this.battle.pause();
}
},
pause: function () {
this.$('.replay-controls').html('<button data-action="play"><i class="fa fa-play"></i> Play</button><button data-action="reset"><i class="fa fa-undo"></i> Reset</button> <button data-action="rewind"><i class="fa fa-step-backward"></i> Last turn</button><button data-action="ff"><i class="fa fa-step-forward"></i> Next turn</button> <button data-action="ffto"><i class="fa fa-fast-forward"></i> Go to turn...</button> <button data-action="switchSides"><i class="fa fa-random"></i> Switch sides</button>');
this.battle.pause();
},
play: function () {
this.$('.battle .playbutton').remove();
this.$('.replay-controls').html('<button data-action="pause"><i class="fa fa-pause"></i> Pause</button><button data-action="reset"><i class="fa fa-undo"></i> Reset</button> <button data-action="rewind"><i class="fa fa-step-backward"></i> Last turn</button><button data-action="ff"><i class="fa fa-step-forward"></i> Next turn</button> <button data-action="ffto"><i class="fa fa-fast-forward"></i> Go to turn...</button> <button data-action="switchSides"><i class="fa fa-random"></i> Switch sides</button>');
this.battle.play();
},
resume: function () {
this.play();
},
reset: function () {
this.battle.reset();
this.battle.fastForwardTo(0);
this.$('.battle').append('<div class="playbutton"><button data-action="start"><i class="fa fa-play"></i> Play</button><br /><br /><button data-action="startMuted" class="startsoundchooser" style="font-size:10pt;display:none">Play (music off)</button></div>');
// this.$('.battle-log').html('');
this.$('.replay-controls').html('<button data-action="start"><i class="fa fa-play"></i> Play</button><button data-action="reset" disabled="disabled"><i class="fa fa-undo"></i> Reset</button>');
},
ff: function () {
this.battle.skipTurn();
},
rewind: function () {
if (this.battle.turn) {
this.battle.fastForwardTo(this.battle.turn - 1);
}
},
ffto: function () {
this.battle.fastForwardTo(prompt('Turn?'));
},
switchSides: function () {
this.battle.switchSides();
},
start: function () {
this.battle.reset();
this.battle.play();
this.$('.replay-controls').html('<button data-action="pause"><i class="fa fa-pause"></i> Pause</button><button data-action="reset"><i class="fa fa-undo"></i> Reset</button> <button data-action="rewind"><i class="fa fa-step-backward"></i> Last turn</button><button data-action="ff"><i class="fa fa-step-forward"></i> Next turn</button> <button data-action="ffto"><i class="fa fa-fast-forward"></i> Go to turn...</button> <button data-action="switchSides"><i class="fa fa-random"></i> Switch sides</button>');
},
startMuted: function () {
this.changeSetting('sound', 'off');
this.start();
}
};
window.onload = function () {
Replays.init((this.$('script.battle-log-data').text() || '').replace(/\\\//g, '/'));
};