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Out of 12 issues found: 3 bugs: - duplicate property - caught a bug in Gen 1 Light Screen - duplicate property - caught a bug in Gen 1 Reflect - unused variable - caught a bug in type animations 7 harmless but good for code quality: - unused variable - harmless but good for code quality - unused variable - harmless but good for code quality - unused variable - harmless but good for code quality - unused variable - harmless but good for code quality - duplicate case - harmless but important for code quality - unused variable - harmless but good for code quality - unused variable - harmless but important for code quality 2 not-bugs that had to be worked around: - unused variable - used for an `eval` trick, had to use a workaround - unused variable - used for readable destructuring I think on balance, LGTM does more good than bad. Catching bugs early is worth some amount of hassle. (Also like half these problems are problems tslint could catch if I actually bothered to set it up...) |
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| pokedex-mini-bw.js | ||
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