Non-Preact testclients don't deal well with non-full builds anymore,
now that battledata includes data/text.js. This fixes it so that
they're usable (although no longer being able to edit battle-dex etc
without an initial full build still sucks, it's unavoidable).
The page should be a lot more accessible now.
All the aria-hiddens may be distracting; the most important change is
role="tab" and role="tabpanel" for panels, and role="dialog" for
popups.
Minor
- Unhide right panel when choosing "Two panels" layout option
- Refactor focusing
- Correctly focus next room when closing currently active room
- Correctly focus room when joining new room
- Use strict mode on all compiled files
- Fix router when started on `/` (it previously required starting on a
non-empty room ID, which wasn't noticeable back when the URL needed
to be `/preactalpha`)
- Update teambuilder sidebar CSS, to make it easier to add regular text
- This is mainly for the "Tournaments" button in the main menu,
which shares the CSS
- Fix new tournament elim tree text in Safari
- Update new tournament elim tree highlighted links to reliably
link every still-playing game
- Remove latest gen from format name displays everywhere
- Previously, they would only be removed from the format dropdown,
but now they're also gone from the Ladder tab, battle tabs, and
`/rank`
- Support async d3 loading
- This allows chatrooms to be loaded way before all our dependencies
are fully downloaded
- Remove "[Gen 9]" from format names everywhere (previously it was only
removed from the format dropdown)
- Also add "[Gen 6]" to unlabeled formats in `/rank` (Gen 6 was the
last time we didn't have format generation as part of format names)
Trivial
- Stricter JSX linting
- (unfortunately, most of the JSX style enforcement I actually want
isn't possible in @stylistic)
- Make room.subscribeTo's second parameter optional
- Rearrange and comment loading order
- Rename hiddenInit -> focusNextUpdate (clarity)
- Rename PSMain -> PSView (clarity)
- Fix button spacing in Change Password
- Add `touch-action: manipulation` to <a> tags
- Refactor `nodeSize` in elim tour trees
The topbar in pokemonshowdown.com (and all not-in-sim pages)
has gotten revised in three ways:
1. Ladder has been replaced with Strategy, a link to the Smogon
Strategydex.
2. Strategy and Forum now open in new tabs, because they don't
share top nav with PS.
3. Strategy and Forum are now purple, to signal that they lead
to Smogon and open in new tabs.
I'm way more a fan of the new look than I expected to be. Purple
and blue matches the "Horizon" art used on the main page quite
well, it turns out.
Ladder was always kind of useless - there's a better Ladder button
in-sim that keeps way more up-to-date with tier additions/removals,
and finding users can be done by clicking on the "X users online"
button.
This finally removes the tslint dependency and switches to eslint.
There are a lot of other changes here, too, to bring the codebase up to
server standards. TSLint never had much in the way of indentation
enforcement.
Not very happy about eslint splitting itself up over 6 dependencies,
or its documentation over three websites, nor how poorly documented the
new flat config is, but I mean, eslint's gonna eslint. Customizing
would be even harder if we tried to use Biome or something. They mostly
seem to go full Prettier.
Also here are some changes to our style rules. In particular:
- Curly brackets (for objects etc) now have spaces inside them. Sorry
for the huge change. ESLint doesn't support our old style, and most
projects use Prettier style, so we might as well match them in this way.
See https://github.com/eslint-stylistic/eslint-stylistic/issues/415
- String + number concatenation is no longer allowed (except in ES3
code). We otherwise now consistently use template strings for this.
I haven't done anything about the database issues, yet, but this
makes it so database issues don't screw up the UI, and also gives
a slightly nicer error message.
Also makes sure Speed doesn't get desynced when switching between
battles.
I'm not particularly happy with how much UI space this gets, but
I guess it's a net positive.
This should make Google search results and Discord link previews
for replays work correctly.
This actually involved a ton of work, but at least this work also
makes replays load faster.
The idea is to eventually move all client parts to their domain name
subdirectory, for clarity and better organization. New Replays is
just first.
Anyway, yeah, minor updates to New Replays, but otherwise it's just
getting deployed as-is, straight to
https://replay.pokemonshowdown.com/
The old URLs are getting taken down; they were only used for
development anyway.