Minor
- Unhide right panel when choosing "Two panels" layout option
- Refactor focusing
- Correctly focus next room when closing currently active room
- Correctly focus room when joining new room
- Use strict mode on all compiled files
- Fix router when started on `/` (it previously required starting on a
non-empty room ID, which wasn't noticeable back when the URL needed
to be `/preactalpha`)
- Update teambuilder sidebar CSS, to make it easier to add regular text
- This is mainly for the "Tournaments" button in the main menu,
which shares the CSS
- Fix new tournament elim tree text in Safari
- Update new tournament elim tree highlighted links to reliably
link every still-playing game
- Remove latest gen from format name displays everywhere
- Previously, they would only be removed from the format dropdown,
but now they're also gone from the Ladder tab, battle tabs, and
`/rank`
- Support async d3 loading
- This allows chatrooms to be loaded way before all our dependencies
are fully downloaded
- Remove "[Gen 9]" from format names everywhere (previously it was only
removed from the format dropdown)
- Also add "[Gen 6]" to unlabeled formats in `/rank` (Gen 6 was the
last time we didn't have format generation as part of format names)
Trivial
- Stricter JSX linting
- (unfortunately, most of the JSX style enforcement I actually want
isn't possible in @stylistic)
- Make room.subscribeTo's second parameter optional
- Rearrange and comment loading order
- Rename hiddenInit -> focusNextUpdate (clarity)
- Rename PSMain -> PSView (clarity)
- Fix button spacing in Change Password
- Add `touch-action: manipulation` to <a> tags
- Refactor `nodeSize` in elim tour trees
This finally removes the tslint dependency and switches to eslint.
There are a lot of other changes here, too, to bring the codebase up to
server standards. TSLint never had much in the way of indentation
enforcement.
Not very happy about eslint splitting itself up over 6 dependencies,
or its documentation over three websites, nor how poorly documented the
new flat config is, but I mean, eslint's gonna eslint. Customizing
would be even harder if we tried to use Biome or something. They mostly
seem to go full Prettier.
Also here are some changes to our style rules. In particular:
- Curly brackets (for objects etc) now have spaces inside them. Sorry
for the huge change. ESLint doesn't support our old style, and most
projects use Prettier style, so we might as well match them in this way.
See https://github.com/eslint-stylistic/eslint-stylistic/issues/415
- String + number concatenation is no longer allowed (except in ES3
code). We otherwise now consistently use template strings for this.
It was previously throwing errors about 'no client_id provided', this fixes that by the initialization code for auth2 first (suggested by several google results and confirmed to work by me.)
Files meant to be served have been moved into
`play.pokemonshowdown.com/` and `pokemonshowdown.com/`.
We now have three directories for the three subdomains handled by this
repo:
- `pokemonshowdown.com/`
- `play.pokemonshowdown.com/`
- `replay.pokemonshowdown.com/`
Naming them after the subdomains will make it much easier to tell where
the files for each go.
The diff is probably useless; it'll be easier if you just look at the
new tree:
https://github.com/smogon/pokemon-showdown-client/tree/reorganize