This finally removes the tslint dependency and switches to eslint.
There are a lot of other changes here, too, to bring the codebase up to
server standards. TSLint never had much in the way of indentation
enforcement.
Not very happy about eslint splitting itself up over 6 dependencies,
or its documentation over three websites, nor how poorly documented the
new flat config is, but I mean, eslint's gonna eslint. Customizing
would be even harder if we tried to use Biome or something. They mostly
seem to go full Prettier.
Also here are some changes to our style rules. In particular:
- Curly brackets (for objects etc) now have spaces inside them. Sorry
for the huge change. ESLint doesn't support our old style, and most
projects use Prettier style, so we might as well match them in this way.
See https://github.com/eslint-stylistic/eslint-stylistic/issues/415
- String + number concatenation is no longer allowed (except in ES3
code). We otherwise now consistently use template strings for this.
Files meant to be served have been moved into
`play.pokemonshowdown.com/` and `pokemonshowdown.com/`.
We now have three directories for the three subdomains handled by this
repo:
- `pokemonshowdown.com/`
- `play.pokemonshowdown.com/`
- `replay.pokemonshowdown.com/`
Naming them after the subdomains will make it much easier to tell where
the files for each go.
The diff is probably useless; it'll be easier if you just look at the
new tree:
https://github.com/smogon/pokemon-showdown-client/tree/reorganize
- Tooltips work in replays now
- Calculation is better (correctly handles more corner cases)
- Explanations are better (better messages for Magic Room etc)
- Tooltips for sidebar pokemon
- Support "locking" tooltips with long-click / long-tap
- Can copy/paste from locked tooltips
- Increased font size
This is the first step of moving the entire client over to
TypeScript + Preact!!!!
The main change here is that battledata.js has been split into three
files:
- `src/battle-dex.ts`
- `src/battle-dex-data.ts`
- `src/battle-dex-misc.js`
These are concatenated back into `battledata.js` in the client, so
third parties (and specifically, old replay files) should be
unaffected. Also, this makes sure that we don't have more than two
dependencies right now.
The compilation is done with Babel 7 beta, because no stable version
of Babel supports TypeScript. We're not using `tsc` because it can't
compile to ES3 and it doesn't support preserving line numbers.
`toRoomid` has been moved from client.js to battle-dex.ts.