Out of 12 issues found:
3 bugs:
- duplicate property - caught a bug in Gen 1 Light Screen
- duplicate property - caught a bug in Gen 1 Reflect
- unused variable - caught a bug in type animations
7 harmless but good for code quality:
- unused variable - harmless but good for code quality
- unused variable - harmless but good for code quality
- unused variable - harmless but good for code quality
- unused variable - harmless but good for code quality
- duplicate case - harmless but important for code quality
- unused variable - harmless but good for code quality
- unused variable - harmless but important for code quality
2 not-bugs that had to be worked around:
- unused variable - used for an `eval` trick, had to use a workaround
- unused variable - used for readable destructuring
I think on balance, LGTM does more good than bad. Catching bugs early
is worth some amount of hassle.
(Also like half these problems are problems tslint could catch if I
actually bothered to set it up...)
Mostly, this involves removing `BattleLog.escapeHTML` from `battle.ts`.
All previous use-cases have been replaced with something like
`Tools.sanitizeName`.
Technically, the dependency remains for `|controlshtml|` and
`|fieldhtml|`, but these will be dropped for BattleRoom/GameRoom
separation, to be done in the Preact rewrite.
This splits battle-dex.ts up into:
- `battle-dex.ts`
- dex data access, misc tools
- `battle-log.ts`
- manipulating HTML, especially in battle logs
This turned out to be a pretty significant portion of what was
previously battle-dex.
I would prefer if the test would still test if a mega gets an item,
which is why Charizard-Mega-Y was picked. It's unlikely to be banned,
but is powerful enough to stay in OU.
A safer choice would be an Arceus, but there is no code yet that
automatically gives a correct item to formes (may be worth fixing).