From f5a8bba54cff08f8a65b2c8aeb1910ff2afbade0 Mon Sep 17 00:00:00 2001 From: Marty-D Date: Sat, 21 Nov 2015 22:27:48 -0500 Subject: [PATCH] Fix default heal messages And avoid repeating Ability names upon activation. --- js/battle.js | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/js/battle.js b/js/battle.js index 584ef5b28..c8f9ce13b 100644 --- a/js/battle.js +++ b/js/battle.js @@ -3385,9 +3385,6 @@ var Battle = (function () { case 'aquaring': actions += "Aqua Ring restored " + poke.getLowerName() + "'s HP!"; break; - case 'raindish': case 'dryskin': case 'icebody': - actions += "" + poke.getName() + "'s " + effect.name + " heals it!"; - break; case 'healingwish': actions += "The healing wish came true for " + poke.getLowerName() + "!"; this.lastmove = 'healing-wish'; @@ -3417,15 +3414,15 @@ var Battle = (function () { default: if (kwargs.absorb) { actions += "" + poke.getName() + "'s " + effect.name + " absorbs the attack!"; - } else if (effect.id) { + } else if (effect.id && effect.effectType !== 'Ability') { actions += "" + poke.getName() + " restored HP using its " + effect.name + "!"; } else { - actions += poke.getName() + ' regained health!'; + actions += poke.getName() + ' restored its HP.'; } break; } } else { - actions += poke.getName() + ' regained health!'; + actions += poke.getName() + ' restored its HP.'; } break; case '-sethp':