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https://github.com/smogon/pokemon-showdown-client.git
synced 2026-03-21 17:50:29 -05:00
Rename .mocha.js -> .test.js
This spec file is, incidentally, Jest-compatible. I benchmarked and Jest is noticeably slower right now, so I'll stick with Mocha, but if we ever need Jest features, it'll be useful to be able to easily switch.
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@ -12,13 +12,13 @@ eval('' + fs.readFileSync(`js/battle-dex.js`));
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eval('' + fs.readFileSync(`js/battle-dex-data.js`));
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eval('' + fs.readFileSync(`js/battle.js`));
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describe('Battle', function () {
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describe('Battle', () => {
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it('should instantiate without issue', function () {
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it('should instantiate without issue', () => {
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var battle = new Battle();
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});
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it('should process a bunch of messages properly', function () {
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it('should process a bunch of messages properly', () => {
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var battle = new Battle();
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battle.debug = true;
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@ -68,7 +68,7 @@ describe('Battle', function () {
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assert(p2gliscor.isActive());
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assert.deepEqual(p2gliscor.moveTrack, []);
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[
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for (const line of [
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"|",
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"|switch|p2a: Kyurem|Kyurem-White, L73|303/303",
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"|-ability|p2a: Kyurem|Turboblaze",
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@ -79,7 +79,9 @@ describe('Battle', function () {
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"|upkeep",
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"|turn|2",
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"|inactive|Time left: 150 sec this turn | 740 sec total",
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].forEach(msg => battle.add(msg));
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]) {
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battle.add(line);
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}
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battle.fastForwardTo(-1);
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assert(!p2gliscor.isActive());
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