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Fix magnitude activation (#1179)
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@ -577,7 +577,7 @@ exports.BattleText = {
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start: " [POKEMON] became trapped by swirling magma!",
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},
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magnitude: {
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start: " Magnitude [NUMBER]!",
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activate: " Magnitude [NUMBER]!",
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},
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matblock: {
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start: " [POKEMON] intends to flip up a mat and block incoming attacks!",
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