mirror of
https://github.com/smogon/pokemon-showdown-client.git
synced 2026-06-02 22:09:20 -05:00
Teambuilder: Don't show ability and irrelevant stats on gens 1 and 2
Hides the ability for gens 1 and 2. Shows Spc (Special) instead of SpA and SpD for gen 1. Hides item, happiness, shinyness for gen 1. Shows proper EV count for gens 1 and 2.
This commit is contained in:
parent
cd3cfed675
commit
cabf8699f3
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@ -621,14 +621,16 @@
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'N': '—'
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};
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buf += '<span class="detailcell detailcell-first"><label>Level</label>' + (set.level || 100) + '</span>';
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buf += '<span class="detailcell"><label>Gender</label>' + GenderChart[template.gender || set.gender || 'N'] + '</span>';
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buf += '<span class="detailcell"><label>Happiness</label>' + (typeof set.happiness === 'number' ? set.happiness : 255) + '</span>';
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buf += '<span class="detailcell"><label>Shiny</label>' + (set.shiny ? 'Yes' : 'No') + '</span>';
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if (this.curTeam.gen > 1) {
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buf += '<span class="detailcell"><label>Gender</label>' + GenderChart[template.gender || set.gender || 'N'] + '</span>';
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buf += '<span class="detailcell"><label>Happiness</label>' + (typeof set.happiness === 'number' ? set.happiness : 255) + '</span>';
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buf += '<span class="detailcell"><label>Shiny</label>' + (set.shiny ? 'Yes' : 'No') + '</span>';
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}
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buf += '</button></div>';
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buf += '</div><div class="setrow">';
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buf += '<div class="setcell setcell-item"><label>Item</label><input type="text" name="item" class="chartinput" value="' + Tools.escapeHTML(set.item) + '" /></div>';
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buf += '<div class="setcell setcell-ability"><label>Ability</label><input type="text" name="ability" class="chartinput" value="' + Tools.escapeHTML(set.ability) + '" /></div>';
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if (this.curTeam.gen > 1) buf += '<div class="setcell setcell-item"><label>Item</label><input type="text" name="item" class="chartinput" value="' + Tools.escapeHTML(set.item) + '" /></div>';
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if (this.curTeam.gen > 2) buf += '<div class="setcell setcell-ability"><label>Ability</label><input type="text" name="ability" class="chartinput" value="' + Tools.escapeHTML(set.ability) + '" /></div>';
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buf += '</div></div>';
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// moves
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@ -645,6 +647,7 @@
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buf += '<span class="statrow statrow-head"><label></label> <span class="statgraph"></span> <em>EV</em></span>';
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var stats = {};
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for (var j in BattleStatNames) {
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if (j === 'spd' && this.curTeam.gen === 1) continue;
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stats[j] = this.getStat(j, set);
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var ev = '<em>' + (set.evs[j] || '') + '</em>';
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if (BattleNatures[set.nature] && BattleNatures[set.nature].plus === j) {
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@ -657,7 +660,8 @@
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if (width > 75) width = 75;
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var color = Math.floor(stats[j] * 180 / 714);
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if (color > 360) color = 360;
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buf += '<span class="statrow"><label>' + BattleStatNames[j] + '</label> <span class="statgraph"><span style="width:' + width + 'px;background:hsl(' + color + ',40%,75%);"></span></span> ' + ev + '</span>';
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var statName = this.curTeam.gen === 1 && j === 'spa' ? 'Spc' : BattleStatNames[j];
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buf += '<span class="statrow"><label>' + statName + '</label> <span class="statgraph"><span style="width:' + width + 'px;background:hsl(' + color + ',40%,75%);"></span></span> ' + ev + '</span>';
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}
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buf += '</button></div></div>';
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@ -725,6 +729,7 @@
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this.curTeam.gen = this.getGen(this.curTeam.format);
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this.save();
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if (this.curTeam.gen === 5 && !Tools.loadedSpriteData['bw']) Tools.loadSpriteData('bw');
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this.update();
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},
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nicknameChange: function (e) {
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var i = +$(e.currentTarget).closest('li').attr('value');
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@ -1027,6 +1032,7 @@
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// stat cell
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var buf = '<span class="statrow statrow-head"><label></label> <span class="statgraph"></span> <em>EV</em></span>';
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for (var stat in stats) {
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if (stat === 'spd' && this.curTeam.gen === 1) continue;
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stats[stat] = this.getStat(stat, set);
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var ev = '<em>' + (set.evs[stat] || '') + '</em>';
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if (BattleNatures[set.nature] && BattleNatures[set.nature].plus === stat) {
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@ -1055,6 +1061,7 @@
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buf = '<div></div>';
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var totalev = 0;
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for (var stat in stats) {
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if (stat === 'spd' && this.curTeam.gen === 1) continue;
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var width = stats[stat] * 180 / 504;
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if (stat == 'hp') width = stats[stat] * 180 / 704;
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if (width > 179) width = 179;
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@ -1066,10 +1073,11 @@
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buf += '<div><em>Remaining:</em></div>';
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this.$chart.find('.graphcol').html(buf);
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if (totalev <= 510) {
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this.$chart.find('.totalev').html('<em>' + (totalev > 508 ? 0 : 508 - totalev) + '</em>');
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var maxEv = this.curTeam.gen > 2 ? 510 : this.curTeam.gen === 1 ? 1275 : 1530;
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if (totalev <= maxEv) {
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this.$chart.find('.totalev').html('<em>' + (totalev > (maxEv-2) ? 0 : (maxEv-2) - totalev) + '</em>');
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} else {
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this.$chart.find('.totalev').html('<b>' + (510 - totalev) + '</b>');
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this.$chart.find('.totalev').html('<b>' + (maxEv - totalev) + '</b>');
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}
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this.$chart.find('select[name=nature]').val(set.nature || 'Serious');
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},
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@ -1098,7 +1106,7 @@
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this.updateChartTimeout = setTimeout(function () {
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self.updateChartTimeout = null;
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if (self.curChartType === 'stats' || self.curChartType === 'details' || !self.curChartName) return;
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self.$chart.html(Chart.chart(self.$('input[name=' + self.curChartName + ']').val(), self.curChartType, true, _.bind(self.arrangeCallback[self.curChartType], self)));
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self.$chart.html(Chart.chart(self.$('input[name=' + self.curChartName + ']').val(), self.curChartType, true, _.bind(self.arrangeCallback[self.curChartType], self), null, self.curTeam.gen));
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}, 10);
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},
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updateChartTimeout: null,
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@ -1113,7 +1121,7 @@
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this.updateChartTimeout = setTimeout(function () {
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self.updateChartTimeout = null;
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if (self.curChartType === 'stats' || self.curChartType === 'details') return;
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self.$chart.html(Chart.chart(self.$('input[name=' + self.curChartName + ']').val(), self.curChartType, false, _.bind(self.arrangeCallback[self.curChartType], self)));
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self.$chart.html(Chart.chart(self.$('input[name=' + self.curChartName + ']').val(), self.curChartType, false, _.bind(self.arrangeCallback[self.curChartType], self), null, self.curTeam.gen));
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}, 200);
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},
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selectPokemon: function (i) {
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@ -1228,14 +1236,21 @@
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}
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var stats = {hp:'',atk:'',def:'',spa:'',spd:'',spe:''};
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if (this.curTeam.gen === 1) delete stats.spd;
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if (!set) return;
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var nature = BattleNatures[set.nature || 'Serious'];
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if (!nature) nature = {};
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// label column
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buf += '<div class="col labelcol"><div></div>';
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buf += '<div><label>HP</label></div><div><label>Attack</label></div><div><label>Defense</label></div><div><label>Sp. Atk.</label></div><div><label>Sp. Def.</label></div><div><label>Speed</label></div>';
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buf += '</div>';
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buf += '<div><label>HP</label></div><div><label>Attack</label></div><div><label>Defense</label></div><div>';
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if (this.curTeam.gen === 1) {
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buf += '<label>Special</label></div>';
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} else {
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buf += '<label>Sp. Atk.</label></div><div><label>Sp. Def.</label></div>';
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}
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buf += '<div><label>Speed</label></div></div>';
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buf += '<div class="col basestatscol"><div><em>Base</em></div>';
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for (var i in stats) {
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@ -1276,15 +1291,17 @@
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buf += '<div><input type="text" name="stat-' + i + '" value="' + val + '" class="inputform numform" /></div>';
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totalev += (set.evs[i] || 0);
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}
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if (totalev <= 510) {
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buf += '<div class="totalev"><em>' + (totalev > 508 ? 0 : 508 - totalev) + '</em></div>';
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var maxEv = this.curTeam.gen > 2 ? 510 : this.curTeam.gen === 1 ? 1275 : 1530;
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if (totalev <= maxEv) {
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buf += '<div class="totalev"><em>' + (totalev > (maxEv-2) ? 0 : (maxEv-2) - totalev) + '</em></div>';
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} else {
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buf += '<div class="totalev"><b>' + (510 - totalev) + '</b></div>';
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buf += '<div class="totalev"><b>' + (maxEv - totalev) + '</b></div>';
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}
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buf += '</div>';
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buf += '<div class="col evslidercol"><div></div>';
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for (var i in stats) {
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if (i === 'spd' && this.curTeam.gen === 1) continue;
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buf += '<div><input type="slider" name="evslider-' + i + '" value="' + Tools.escapeHTML(set.evs[i] || '0') + '" min="0" max="252" step="4" class="evslider" /></div>';
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}
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buf += '</div>';
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@ -1305,18 +1322,20 @@
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}
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buf += '</div>';
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buf += '<p style="clear:both">Nature: <select name="nature">';
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for (var i in BattleNatures) {
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var curNature = BattleNatures[i];
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buf += '<option value="' + i + '"' + (curNature === nature ? 'selected="selected"' : '') + '>' + i;
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if (curNature.plus) {
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buf += ' (+' + BattleStatNames[curNature.plus] + ', -' + BattleStatNames[curNature.minus] + ')';
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if (this.curTeam.gen > 2) {
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buf += '<p style="clear:both">Nature: <select name="nature">';
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for (var i in BattleNatures) {
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var curNature = BattleNatures[i];
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buf += '<option value="' + i + '"' + (curNature === nature ? 'selected="selected"' : '') + '>' + i;
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if (curNature.plus) {
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buf += ' (+' + BattleStatNames[curNature.plus] + ', -' + BattleStatNames[curNature.minus] + ')';
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}
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buf += '</option>';
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}
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buf += '</option>';
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}
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buf += '</select></p>';
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buf += '</select></p>';
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buf += '<p><em>Protip:</em> You can also set natures by typing "+" and "-" next to a stat.</p>';
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buf += '<p><em>Protip:</em> You can also set natures by typing "+" and "-" next to a stat.</p>';
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}
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buf += '</div>';
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this.$chart.html(buf);
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@ -1488,28 +1507,30 @@
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var set = this.curSet;
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var template = Tools.getTemplate(set.species);
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if (!set) return;
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buf += '<h3>Details</h3>';
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buf += '<form class="detailsform">';
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buf += '<h3>Details</h3>';
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buf += '<form class="detailsform">';
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buf += '<div class="formrow"><label class="formlabel">Level:</label><div><input type="number" min="1" max="100" step="1" name="level" value="' + Tools.escapeHTML(set.level || 100) + '" class="textbox inputform numform" /></div></div>';
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buf += '<div class="formrow"><label class="formlabel">Level:</label><div><input type="number" min="1" max="100" step="1" name="level" value="' + Tools.escapeHTML(set.level || 100) + '" class="textbox inputform numform" /></div></div>';
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buf += '<div class="formrow"><label class="formlabel">Gender:</label><div>';
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if (template.gender) {
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var genderTable = {'M': "Male", 'F': "Female", 'N': "Genderless"};
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buf += genderTable[template.gender];
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} else {
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buf += '<label><input type="radio" name="gender" value="M"' + (set.gender === 'M' ? ' checked' : '') + ' /> Male</label> ';
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buf += '<label><input type="radio" name="gender" value="F"' + (set.gender === 'F' ? ' checked' : '') + ' /> Female</label> ';
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buf += '<label><input type="radio" name="gender" value="N"' + (!set.gender ? ' checked' : '') + ' /> Random</label>';
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if (this.curTeam.gen > 1) {
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buf += '<div class="formrow"><label class="formlabel">Gender:</label><div>';
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if (template.gender) {
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var genderTable = {'M': "Male", 'F': "Female", 'N': "Genderless"};
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buf += genderTable[template.gender];
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} else {
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buf += '<label><input type="radio" name="gender" value="M"' + (set.gender === 'M' ? ' checked' : '') + ' /> Male</label> ';
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buf += '<label><input type="radio" name="gender" value="F"' + (set.gender === 'F' ? ' checked' : '') + ' /> Female</label> ';
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buf += '<label><input type="radio" name="gender" value="N"' + (!set.gender ? ' checked' : '') + ' /> Random</label>';
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}
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buf += '</div></div>';
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buf += '<div class="formrow"><label class="formlabel">Happiness:</label><div><input type="number" min="0" max="255" step="1" name="happiness" value="' + (typeof set.happiness === 'number' ? set.happiness : 255) + '" class="textbox inputform numform" /></div></div>';
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buf += '<div class="formrow"><label class="formlabel">Shiny:</label><div>';
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buf += '<label><input type="radio" name="shiny" value="yes"' + (set.shiny ? ' checked' : '') + ' /> Yes</label> ';
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buf += '<label><input type="radio" name="shiny" value="no"' + (!set.shiny ? ' checked' : '') + ' /> No</label>';
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buf += '</div></div>';
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}
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buf += '</div></div>';
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buf += '<div class="formrow"><label class="formlabel">Happiness:</label><div><input type="number" min="0" max="255" step="1" name="happiness" value="' + (typeof set.happiness === 'number' ? set.happiness : 255) + '" class="textbox inputform numform" /></div></div>';
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buf += '<div class="formrow"><label class="formlabel">Shiny:</label><div>';
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buf += '<label><input type="radio" name="shiny" value="yes"' + (set.shiny ? ' checked' : '') + ' /> Yes</label> ';
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buf += '<label><input type="radio" name="shiny" value="no"' + (!set.shiny ? ' checked' : '') + ' /> No</label>';
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buf += '</div></div>';
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buf += '</form>';
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this.$chart.html(buf);
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@ -1553,9 +1574,11 @@
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'N': '—'
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};
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buf += '<span class="detailcell detailcell-first"><label>Level</label>' + (set.level || 100) + '</span>';
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buf += '<span class="detailcell"><label>Gender</label>' + GenderChart[set.gender || 'N'] + '</span>';
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buf += '<span class="detailcell"><label>Happiness</label>' + (typeof set.happiness === 'number' ? set.happiness : 255) + '</span>';
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buf += '<span class="detailcell"><label>Shiny</label>' + (set.shiny ? 'Yes' : 'No') + '</span>';
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if (this.curTeam.gen > 1) {
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buf += '<span class="detailcell"><label>Gender</label>' + GenderChart[set.gender || 'N'] + '</span>';
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buf += '<span class="detailcell"><label>Happiness</label>' + (typeof set.happiness === 'number' ? set.happiness : 255) + '</span>';
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buf += '<span class="detailcell"><label>Shiny</label>' + (set.shiny ? 'Yes' : 'No') + '</span>';
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}
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this.$('button[name=details]').html(buf);
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this.save();
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@ -1650,7 +1673,7 @@
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e.preventDefault();
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var name = e.currentTarget.name;
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this.$chart.html(Chart.chart(e.currentTarget.value, this.curChartType, false, _.bind(this.arrangeCallback[this.curChartType], this)));
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this.$chart.html(Chart.chart(e.currentTarget.value, this.curChartType, false, _.bind(this.arrangeCallback[this.curChartType], this), null, this.curTeam.gen));
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var val = Chart.firstResult;
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this.chartSet(val, true);
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return;
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@ -1691,7 +1714,7 @@
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if (this.arrangeCallback[this.curChartType]) {
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arrange = _.bind(this.arrangeCallback[this.curChartType], this);
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}
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this.$chart.html(Chart.chart(e.currentTarget.value, type, false, arrange));
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this.$chart.html(Chart.chart(e.currentTarget.value, type, false, arrange, null, this.curTeam.gen));
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var val = Chart.firstResult;
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var id = toId(e.currentTarget.value);
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if (toId(val) !== id) {
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@ -40,23 +40,23 @@ function BattleChart() {
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if (self.selectCallback) self.selectCallback(x);
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};
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this.row = function (thing, attrs, match, isFirst, dataCommand) {
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this.row = function (thing, attrs, match, isFirst, dataCommand, gen) {
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if (isFirst) {
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self.firstResult = thing.name;
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}
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attrs = attrs || '';
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switch (match.thingType) {
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case 'pokemon':
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return self.pokemonRow(thing, attrs, match, isFirst, dataCommand);
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return self.pokemonRow(thing, attrs, match, isFirst, dataCommand, gen);
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case 'item':
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return self.itemRow(thing, attrs, match, isFirst, dataCommand);
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case 'ability':
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return self.abilityRow(thing, attrs, match, isFirst, dataCommand);
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case 'move':
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return self.moveRow(thing, attrs, match, isFirst, dataCommand);
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return self.moveRow(thing, attrs, match, isFirst, dataCommand, gen);
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}
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};
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this.pokemonRow = function (pokemon, attrs, match, isFirst, dataCommand) {
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this.pokemonRow = function (pokemon, attrs, match, isFirst, dataCommand, gen) {
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var tag = dataCommand ? 'div' : 'a';
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var text = '<li class="result' + (isFirst ? ' firstresult' : '') + '"><' + tag + attrs + ' data-name="' + Tools.escapeHTML(pokemon.species) + '">';
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@ -105,36 +105,42 @@ function BattleChart() {
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}
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text += '</span> ';
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text += '<span style="float:left;min-height:26px">';
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if (pokemon.abilities['1']) {
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text += '<span class="col twoabilitycol">';
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}
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else {
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text += '<span class="col abilitycol">';
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}
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for (var i in pokemon.abilities) {
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var ability = pokemon.abilities[i];
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if (!ability) continue;
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if (!gen || gen > 2) {
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text += '<span style="float:left;min-height:26px">';
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if (pokemon.abilities['1']) {
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text += '<span class="col twoabilitycol">';
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}
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else {
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text += '<span class="col abilitycol">';
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}
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for (var i in pokemon.abilities) {
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var ability = pokemon.abilities[i];
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if (!ability) continue;
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if (i === '1') text += '<br />';
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if (match.ability && match.ability[i]) {
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ability = ability.substr(0, match.ability[i].start) + '<b>' + ability.substr(match.ability[i].start, match.ability[i].end - match.ability[i].start) + '</b>' + ability.substr(match.ability[i].end);
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if (i === '1') text += '<br />';
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if (match.ability && match.ability[i]) {
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ability = ability.substr(0, match.ability[i].start) + '<b>' + ability.substr(match.ability[i].start, match.ability[i].end - match.ability[i].start) + '</b>' + ability.substr(match.ability[i].end);
|
||||
}
|
||||
if (i == 'H') {
|
||||
ability = '</span><span class="col abilitycol"><em>' + (pokemon.unreleasedHidden ? '<s>' + ability + '</s>' : ability) + '</em>';
|
||||
}
|
||||
text += ability;
|
||||
}
|
||||
if (i == 'H') {
|
||||
ability = '</span><span class="col abilitycol"><em>' + (pokemon.unreleasedHidden ? '<s>' + ability + '</s>' : ability) + '</em>';
|
||||
}
|
||||
text += ability;
|
||||
if (!pokemon.abilities['H']) text += '</span><span class="col abilitycol">';
|
||||
text += '</span>';
|
||||
text += '</span>';
|
||||
}
|
||||
if (!pokemon.abilities['H']) text += '</span><span class="col abilitycol">';
|
||||
text += '</span>';
|
||||
text += '</span>';
|
||||
|
||||
text += '<span style="float:left;min-height:26px">';
|
||||
text += '<span class="col statcol"><em>HP</em><br />' + pokemon.baseStats.hp + '</span> ';
|
||||
text += '<span class="col statcol"><em>Atk</em><br />' + pokemon.baseStats.atk + '</span> ';
|
||||
text += '<span class="col statcol"><em>Def</em><br />' + pokemon.baseStats.def + '</span> ';
|
||||
text += '<span class="col statcol"><em>SpA</em><br />' + pokemon.baseStats.spa + '</span> ';
|
||||
text += '<span class="col statcol"><em>SpD</em><br />' + pokemon.baseStats.spd + '</span> ';
|
||||
if (!gen || gen > 1) {
|
||||
text += '<span class="col statcol"><em>SpA</em><br />' + pokemon.baseStats.spa + '</span> ';
|
||||
text += '<span class="col statcol"><em>SpD</em><br />' + pokemon.baseStats.spd + '</span> ';
|
||||
} else {
|
||||
text += '<span class="col statcol"><em>Spc</em><br />' + pokemon.baseStats.spa + '</span> ';
|
||||
}
|
||||
text += '<span class="col statcol"><em>Spe</em><br />' + pokemon.baseStats.spe + '</span> ';
|
||||
var bst = 0;
|
||||
for (i in pokemon.baseStats) bst += pokemon.baseStats[i];
|
||||
|
|
@ -195,7 +201,7 @@ function BattleChart() {
|
|||
|
||||
return text;
|
||||
};
|
||||
this.moveRow = function (move, attrs, match, isFirst) {
|
||||
this.moveRow = function (move, attrs, match, isFirst, gen) {
|
||||
var text = '<li class="result' + (isFirst ? ' firstresult' : '') + '"><a' + attrs + ' data-name="' + Tools.escapeHTML(move.name) + '">';
|
||||
|
||||
var name = Tools.escapeHTML(move.name);
|
||||
|
|
@ -236,7 +242,7 @@ function BattleChart() {
|
|||
|
||||
return text;
|
||||
};
|
||||
this.chart = function (searchTerm, type, init, thisArrange, thisSort) {
|
||||
this.chart = function (searchTerm, type, init, thisArrange, thisSort, gen) {
|
||||
if (!searchTerm) searchTerm = '';
|
||||
else searchTerm = searchTerm.toLowerCase();
|
||||
if (!init && searchTerm === self.lastSearch) return;
|
||||
|
|
@ -429,7 +435,7 @@ function BattleChart() {
|
|||
if (firstMatch) {
|
||||
text += '<li><h3>Matches</h3></li>';
|
||||
}
|
||||
text += self.row(match.thing, '', match, firstMatch);
|
||||
text += self.row(match.thing, '', match, firstMatch, null, gen);
|
||||
firstMatch = false;
|
||||
}
|
||||
}
|
||||
|
|
@ -450,7 +456,7 @@ function BattleChart() {
|
|||
if (firstMatch) {
|
||||
text += '<li><h3>Details Matches</h3></li>';
|
||||
}
|
||||
text += self.row(match.thing, '', match, firstMatch && noNameMatch);
|
||||
text += self.row(match.thing, '', match, firstMatch && noNameMatch, null, gen);
|
||||
firstMatch = false;
|
||||
}
|
||||
}
|
||||
|
|
@ -461,7 +467,7 @@ function BattleChart() {
|
|||
if (firstMatch) {
|
||||
text += '<li><h3>Details Matches</h3></li>';
|
||||
}
|
||||
text += self.row(match.thing, '', match, firstMatch && noNameMatch);
|
||||
text += self.row(match.thing, '', match, firstMatch && noNameMatch, null, gen);
|
||||
firstMatch = false;
|
||||
}
|
||||
}
|
||||
|
|
@ -477,7 +483,7 @@ function BattleChart() {
|
|||
text += '<li><h3>' + buckets[i] + '</h3></li>';
|
||||
firstMatch = false;
|
||||
}
|
||||
text += self.row(match.thing, '', match);
|
||||
text += self.row(match.thing, '', match, null, null, gen);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user