diff --git a/js/battle.js b/js/battle.js index 865d6da14..0366270a2 100644 --- a/js/battle.js +++ b/js/battle.js @@ -2518,6 +2518,11 @@ function Battle(frame, logFrame, noPreload) { //upkeepMessage: 'The sunlight is strong!', endMessage: "The sunlight faded." }, + desolateland: { + name: "Intense Sun", + startMessage: "The sunlight turned extremely harsh!", + endMessage: "The harsh sunlight faded." + }, raindance: { name: 'Rain', startMessage: 'It started to rain!', @@ -2525,19 +2530,29 @@ function Battle(frame, logFrame, noPreload) { //upkeepMessage: 'Rain continues to fall!', endMessage: 'The rain stopped.' }, + primordialsea: { + name: "Heavy Rain", + startMessage: "A heavy rain began to fall!", + endMessage: "The heavy rain has lifted!" + }, sandstorm: { name: 'Sandstorm', startMessage: 'A sandstorm kicked up!', abilityMessage: "'s Sand Stream whipped up a sandstorm!", - upkeepMessage: 'The sandstorm rages.', + upkeepMessage: 'The sandstorm is raging.', endMessage: 'The sandstorm subsided.' }, hail: { name: 'Hail', startMessage: 'It started to hail!', abilityMessage: "'s Snow Warning whipped up a hailstorm!", - upkeepMessage: 'The hail crashes down.', + upkeepMessage: 'The hail is crashing down.', endMessage: 'The hail stopped.' + }, + deltastream: { + name: 'Strong Winds', + startMessage: 'A mysterious air current is protecting Flying-type Pokemon!', + endMessage: 'The mysterious air current has dissipated!' } }; if (!weather || weather === 'none') {