From 75f2e1a3deeae2710e4e3019cac95d33203bdb1b Mon Sep 17 00:00:00 2001 From: ascriptmaster Date: Tue, 21 Oct 2014 14:16:28 -0700 Subject: [PATCH] Client-side messages to replace placeholder messages --- js/battle.js | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/js/battle.js b/js/battle.js index a326617b9..77ad7febb 100644 --- a/js/battle.js +++ b/js/battle.js @@ -3837,6 +3837,9 @@ function Battle(frame, logFrame, noPreload) { var poke = this.getPokemon(args[1]); var template = Tools.getTemplate(args[2]); var spriteData = {'shiny': poke.sprite.sp.shiny}; + if (kwargs.msg) { + actions += "" + poke.getName() + " transformed!"; + } poke.sprite.animTransform($.extend(spriteData, template)); poke.addVolatile('formechange'); // the formechange volatile reminds us to revert the sprite change on switch-out poke.volatiles.formechange[2] = template.species; @@ -4423,6 +4426,9 @@ function Battle(frame, logFrame, noPreload) { case 'leppaberry': actions += '' + poke.getName() + " restored " + Tools.escapeHTML(args[3]) + "'s PP using its Leppa Berry!"; break; + case 'focusband': + actions += '' + poke.getName() + " held on using its Focus Band!"; + break; default: actions += "" + poke.getName() + "'s " + effect.name + " activated!"; }