From ab378e9f4bfec455bc4a3fa9199d23a5d6e09637 Mon Sep 17 00:00:00 2001 From: ascriptmaster Date: Thu, 30 Oct 2014 14:21:31 -0700 Subject: [PATCH] Fix spacing on all moves Added spaces after commas. --- data/graphics.js | 1316 +++++++++++++++++++++++----------------------- 1 file changed, 658 insertions(+), 658 deletions(-) diff --git a/data/graphics.js b/data/graphics.js index d3e70226f..c9fea8a25 100644 --- a/data/graphics.js +++ b/data/graphics.js @@ -153,13 +153,13 @@ var BattleOtherAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 1 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(40), @@ -285,14 +285,14 @@ var BattleOtherAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 400 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -300,14 +300,14 @@ var BattleOtherAnims = { opacity: 0, time: 700 }, 'linear'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 500 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -315,14 +315,14 @@ var BattleOtherAnims = { opacity: 0, time: 800 }, 'linear'); - battle.showEffect('fist',{ + battle.showEffect('fist', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 1, time: 400 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -362,14 +362,14 @@ var BattleOtherAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('topbite',{ + battle.showEffect('topbite', { x: defender.x, y: defender.y+50, z: defender.z, scale: .5, opacity: 0, time: 370 - },{ + }, { x: defender.x, y: defender.y+20, z: defender.z, @@ -377,14 +377,14 @@ var BattleOtherAnims = { opacity: 1, time: 500 }, 'linear', 'fade'); - battle.showEffect('bottombite',{ + battle.showEffect('bottombite', { x: defender.x, y: defender.y-50, z: defender.z, scale: .5, opacity: 0, time: 370 - },{ + }, { x: defender.x, y: defender.y-20, z: defender.z, @@ -399,14 +399,14 @@ var BattleOtherAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('foot',{ + battle.showEffect('foot', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 1, time: 400 - },{ + }, { x: defender.x, y: defender.y-40, z: defender.behind(15), @@ -421,49 +421,49 @@ var BattleOtherAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 260 - },{ + }, { scale: 2, opacity: 0, time: 560 }, 'linear'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 310 - },{ + }, { scale: 2, opacity: 0, time: 610 }, 'linear'); - battle.showEffect(attacker.sp,{ + battle.showEffect(attacker.sp, { x: attacker.x, y: attacker.y, z: attacker.z, opacity: .3, time: 50 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(70), time: 350 }, 'accel', 'fade'); - battle.showEffect(attacker.sp,{ + battle.showEffect(attacker.sp, { x: attacker.x, y: attacker.y, z: attacker.z, opacity: .3, time: 100 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(70), @@ -590,26 +590,26 @@ var BattleOtherAnims = { selfstatus: { anim: function(battle, args) { var attacker = args[0]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 2, opacity: 0.2, time: 0 - },{ + }, { scale: 0, opacity: 1, time: 300 }, 'linear'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 2, opacity: 0.2, time: 200 - },{ + }, { scale: 0, opacity: 1, time: 500 @@ -619,14 +619,14 @@ var BattleOtherAnims = { lightstatus: { anim: function(battle, args) { var attacker = args[0]; - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 2, opacity: 0.1, time: 0 - },{ + }, { scale: 0, opacity: .5, time: 600 @@ -658,14 +658,14 @@ var BattleOtherAnims = { opacity: 1, time: 350 }, 'accel'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 700 - },{ + }, { scale: 2, opacity: 0, time: 900 @@ -722,42 +722,42 @@ var BattleOtherAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: defender.x-30, y: defender.y-40, z: defender.z, scale: .2, opacity: .7, time: 0 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, time: 500, opacity: 0.1 }, 'ballistic2', 'fade'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: defender.x+40, y: defender.y-35, z: defender.z, scale: .2, opacity: .7, time: 50 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, time: 550, opacity: 0.1 }, 'linear', 'fade'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: defender.x+20, y: defender.y-25, z: defender.z, scale: .2, opacity: .7, time: 100 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, @@ -769,13 +769,13 @@ var BattleOtherAnims = { fullparalysis: { anim: function(battle, args) { var attacker = args[0]; - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.2 - },{ + }, { scale: 3, opacity: .1, time: 300 @@ -787,42 +787,42 @@ var BattleOtherAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: defender.x, y: defender.y, z: defender.z, scale: 0.6, opacity: .6, time: 0 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, time: 500, opacity: 0 }, 'ballistic2'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: defender.x, y: defender.y, z: defender.z, scale: 0.6, opacity: .6, time: 50 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, time: 550, opacity: 0 }, 'linear'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: defender.x, y: defender.y, z: defender.z, scale: 0.6, opacity: .6, time: 100 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, @@ -916,41 +916,41 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: .5 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(40), scale: 1, opacity: .2 }, 'decel'); - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: .5, time: 50 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(40), scale: 1, opacity: .2 }, 'decel'); - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: .5, time: 100 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(40), @@ -965,13 +965,13 @@ var BattleMoveAnims = { var defender = args[1]; battle.backgroundEffect('#B84038',700,.6); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.behind(-30), scale: 3, opacity: .3 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.behind(-30), @@ -979,14 +979,14 @@ var BattleMoveAnims = { opacity: 1, time: 300 }, 'decel', 'fade'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.behind(-30), scale: 3, opacity: .3, time: 100 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.behind(-30), @@ -994,14 +994,14 @@ var BattleMoveAnims = { opacity: .6, time: 400 }, 'decel', 'fade'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.behind(-30), scale: .6, opacity: .8, time: 400 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(40), @@ -1015,50 +1015,50 @@ var BattleMoveAnims = { anim: function(battle, args) { var attacker = args[0]; var defender = args[1]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0, opacity: 1, time: 0 - },{ + }, { scale: 3, opacity: 0, time: 300 }, 'linear'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0, opacity: 1, time: 200 - },{ + }, { scale: 3, opacity: 0, time: 500 }, 'linear'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 0 - },{ + }, { scale: 3, opacity: 0, time: 300 }, 'linear'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 200 - },{ + }, { scale: 3, opacity: 0, time: 500 @@ -1081,38 +1081,38 @@ var BattleMoveAnims = { anim: function(battle, args) { var attacker = args[0]; var defender = args[1]; - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.2, time: 0 - },{ + }, { scale: 8, opacity: .1, time: 600 }, 'linear', 'fade'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.2, time: 200 - },{ + }, { scale: 8, opacity: .1, time: 800 }, 'linear', 'fade'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 0.2, time: 500 - },{ + }, { scale: 4, opacity: .1, time: 800 @@ -1123,38 +1123,38 @@ var BattleMoveAnims = { anim: function(battle, args) { var attacker = args[0]; var defender = args[1]; - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.2, time: 0 - },{ + }, { scale: 8, opacity: .1, time: 600 }, 'linear', 'fade'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.2, time: 200 - },{ + }, { scale: 8, opacity: .1, time: 800 }, 'linear', 'fade'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 0.2, time: 500 - },{ + }, { scale: 4, opacity: .1, time: 800 @@ -1165,50 +1165,50 @@ var BattleMoveAnims = { anim: function(battle, args) { var attacker = args[0]; var defender = args[1]; - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.3, time: 0 - },{ + }, { scale: 8, opacity: .07, time: 400 }, 'linear', 'fade'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.3, time: 100 - },{ + }, { scale: 8, opacity: .07, time: 500 }, 'linear', 'fade'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.3, time: 200 - },{ + }, { scale: 8, opacity: .07, time: 600 }, 'linear', 'fade'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 0.3, time: 500 - },{ + }, { scale: 2, opacity: .1, time: 800 @@ -1219,35 +1219,35 @@ var BattleMoveAnims = { anim: function(battle, args) { var attacker = args[0]; - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x+40, y: attacker.y, z: attacker.z, scale: 0, opacity: .6 - },{ + }, { scale: 6, opacity: 0 }, 'linear'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x-40, y: attacker.y-20, z: attacker.z, scale: 0, opacity: .6, time: 150 - },{ + }, { scale: 6, opacity: 0 }, 'linear'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x+10, y: attacker.y+20, z: attacker.z, scale: 0, opacity: .6, time: 300 - },{ + }, { scale: 6, opacity: 0 }, 'linear'); @@ -1384,26 +1384,26 @@ var BattleMoveAnims = { acidarmor: { anim: function(battle, args) { var attacker = args[0]; - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 2, opacity: 0.2, time: 0 - },{ + }, { scale: 0, opacity: 1, time: 300 }, 'linear'); - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 2, opacity: 0.2, time: 200 - },{ + }, { scale: 0, opacity: 1, time: 500 @@ -1446,26 +1446,26 @@ var BattleMoveAnims = { calmmind: { anim: function(battle, args) { var attacker = args[0]; - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 2, opacity: 0.1, time: 0 - },{ + }, { scale: 0, opacity: .5, time: 400 }, 'linear'); - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 2, opacity: 0.1, time: 200 - },{ + }, { scale: 0, opacity: .5, time: 600 @@ -1475,26 +1475,26 @@ var BattleMoveAnims = { nastyplot: { anim: function(battle, args) { var attacker = args[0]; - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 2, opacity: 0.1, time: 0 - },{ + }, { scale: 0, opacity: .5, time: 400 }, 'linear'); - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 2, opacity: 0.1, time: 200 - },{ + }, { scale: 0, opacity: .5, time: 600 @@ -1504,26 +1504,26 @@ var BattleMoveAnims = { growth: { anim: function(battle, args) { var attacker = args[0]; - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 2, opacity: 0.1, time: 0 - },{ + }, { scale: 0, opacity: .5, time: 400 }, 'linear'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 2, opacity: 0.1, time: 200 - },{ + }, { scale: 0, opacity: .5, time: 600 @@ -1533,14 +1533,14 @@ var BattleMoveAnims = { tailglow: { anim: function(battle, args) { var attacker = args[0]; - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 2, opacity: 0.2, time: 0 - },{ + }, { scale: 1, opacity: .5, time: 400 @@ -1551,67 +1551,67 @@ var BattleMoveAnims = { anim: function(battle, args) { var attacker = args[0]; var defender = args[1]; - battle.showEffect('pokeball',{ + battle.showEffect('pokeball', { x: attacker.x, y: attacker.y, z: attacker.z, time: 0 - },{ + }, { x: defender.x, y: defender.y-30, z: defender.z, time: 300 }, 'ballistic2', 'fade'); - battle.showEffect('pokeball',{ + battle.showEffect('pokeball', { x: defender.x, y: defender.y, z: defender.z, time: 0 - },{ + }, { x: attacker.x, y: attacker.y-30, z: attacker.z, time: 300 }, 'ballistic2Under', 'fade'); - battle.showEffect('pokeball',{ + battle.showEffect('pokeball', { x: defender.x, y: defender.y-30, z: defender.z, time: 300 - },{ + }, { x: attacker.x-50, y: attacker.y, z: attacker.z, time: 600 }, 'ballistic2', 'fade'); - battle.showEffect('pokeball',{ + battle.showEffect('pokeball', { x: attacker.x, y: attacker.y-30, z: attacker.z, time: 300 - },{ + }, { x: defender.x-50, y: defender.y, z: defender.z, time: 600 }, 'ballistic2Under', 'fade'); - battle.showEffect('pokeball',{ + battle.showEffect('pokeball', { x: attacker.x-50, y: attacker.y, z: attacker.z, time: 600 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, time: 900 }, 'ballistic2', 'explode'); - battle.showEffect('pokeball',{ + battle.showEffect('pokeball', { x: defender.x-50, y: defender.y, z: defender.z, time: 600 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, @@ -1623,67 +1623,67 @@ var BattleMoveAnims = { anim: function(battle, args) { var attacker = args[0]; var defender = args[1]; - battle.showEffect('pokeball',{ + battle.showEffect('pokeball', { x: attacker.x, y: attacker.y, z: attacker.z, time: 0 - },{ + }, { x: defender.x, y: defender.y-30, z: defender.z, time: 300 }, 'ballistic2', 'fade'); - battle.showEffect('pokeball',{ + battle.showEffect('pokeball', { x: defender.x, y: defender.y, z: defender.z, time: 0 - },{ + }, { x: attacker.x, y: attacker.y-30, z: attacker.z, time: 300 }, 'ballistic2Under', 'fade'); - battle.showEffect('pokeball',{ + battle.showEffect('pokeball', { x: defender.x, y: defender.y-30, z: defender.z, time: 300 - },{ + }, { x: attacker.x-50, y: attacker.y, z: attacker.z, time: 600 }, 'ballistic2', 'fade'); - battle.showEffect('pokeball',{ + battle.showEffect('pokeball', { x: attacker.x, y: attacker.y-30, z: attacker.z, time: 300 - },{ + }, { x: defender.x-50, y: defender.y, z: defender.z, time: 600 }, 'ballistic2Under', 'fade'); - battle.showEffect('pokeball',{ + battle.showEffect('pokeball', { x: attacker.x-50, y: attacker.y, z: attacker.z, time: 600 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, time: 900 }, 'ballistic2', 'explode'); - battle.showEffect('pokeball',{ + battle.showEffect('pokeball', { x: defender.x-50, y: defender.y, z: defender.z, time: 600 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, @@ -1694,14 +1694,14 @@ var BattleMoveAnims = { recover: { anim: function(battle, args) { var attacker = args[0]; - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 2, opacity: 0.1, time: 0 - },{ + }, { scale: 0, opacity: .5, time: 600 @@ -1713,26 +1713,26 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 400 - },{ + }, { scale: 3, opacity: 0, time: 600 }, 'linear'); - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 500 - },{ + }, { scale: 3, opacity: 0, time: 700 @@ -1796,26 +1796,26 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 350 - },{ + }, { scale: 3, opacity: 0, time: 500 }, 'linear'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 450 - },{ + }, { scale: 3, opacity: 0, time: 600 @@ -1884,26 +1884,26 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 350 - },{ + }, { scale: 3, opacity: 0, time: 500 }, 'linear'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 450 - },{ + }, { scale: 3, opacity: 0, time: 600 @@ -1972,26 +1972,26 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 350 - },{ + }, { scale: 3, opacity: 0, time: 500 }, 'linear'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 450 - },{ + }, { scale: 3, opacity: 0, time: 600 @@ -2129,13 +2129,13 @@ var BattleMoveAnims = { for (var i=0; i<4; i++) { - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.5, opacity: 1 - },{ + }, { x: attacker.x+240*xf[i], y: attacker.y, z: attacker.z+137*yf[i], @@ -2143,13 +2143,13 @@ var BattleMoveAnims = { opacity: 0.5, time: 800 }, 'accel'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.5, opacity: 1 - },{ + }, { x: attacker.x+339*xf2[i], y: attacker.y, z: attacker.z+194*yf2[i], @@ -2172,13 +2172,13 @@ var BattleMoveAnims = { for (var i=0; i<4; i++) { - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.5, opacity: 1 - },{ + }, { x: attacker.x+240*xf[i], y: attacker.y, z: attacker.z+137*yf[i], @@ -2186,13 +2186,13 @@ var BattleMoveAnims = { opacity: 0.5, time: 800 }, 'accel'); - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.5, opacity: 1 - },{ + }, { x: attacker.x+339*xf2[i], y: attacker.y, z: attacker.z+194*yf2[i], @@ -2213,27 +2213,27 @@ var BattleMoveAnims = { var xf2=[1,0,-1,0]; var yf2=[0,1,0,-1]; - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: .4, time: 0 - },{ + }, { scale: 8, opacity: .1, time: 600 }, 'linear', 'fade'); for (var i=0; i<4; i++) { - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .2, opacity: 1 - },{ + }, { x: attacker.x+240*xf[i], y: attacker.y, z: attacker.z+137*yf[i], @@ -2241,13 +2241,13 @@ var BattleMoveAnims = { opacity: 0.5, time: 800 }, 'accel'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .2, opacity: 1 - },{ + }, { x: attacker.x+339*xf2[i], y: attacker.y, z: attacker.z+194*yf2[i], @@ -2265,14 +2265,14 @@ var BattleMoveAnims = { BattleOtherAnims.clawattack.anim(battle,args); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 420 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2280,14 +2280,14 @@ var BattleMoveAnims = { opacity: 0, time: 700 }, 'linear'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 520 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2304,14 +2304,14 @@ var BattleMoveAnims = { BattleOtherAnims.clawattack.anim(battle,args); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 420 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2319,14 +2319,14 @@ var BattleMoveAnims = { opacity: 0, time: 700 }, 'linear'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 520 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2456,14 +2456,14 @@ var BattleMoveAnims = { var defender = args[1]; BattleOtherAnims.xattack.anim(battle,args); - battle.showEffect('fist',{ + battle.showEffect('fist', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 1, time: 450 - },{ + }, { x: defender.leftof(20), y: defender.y, z: defender.behind(20), @@ -2471,14 +2471,14 @@ var BattleMoveAnims = { opacity: 0, time: 750 }, 'linear'); - battle.showEffect('fist',{ + battle.showEffect('fist', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 1, time: 750 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2494,14 +2494,14 @@ var BattleMoveAnims = { var defender = args[1]; BattleOtherAnims.xattack.anim(battle,args); - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x, y: defender.y, z: defender.z, scale: 2, opacity: 0, time: 450 - },{ + }, { x: defender.leftof(20), y: defender.y, z: defender.behind(20), @@ -2509,14 +2509,14 @@ var BattleMoveAnims = { opacity: 1, time: 750 }, 'linear', 'fade'); - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x, y: defender.y, z: defender.z, scale: 2, opacity: 0, time: 750 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2586,14 +2586,14 @@ var BattleMoveAnims = { var defender = args[1]; BattleOtherAnims.fastattack.anim(battle, args); - battle.showEffect('fist',{ + battle.showEffect('fist', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 1, time: 260 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(20), @@ -2609,14 +2609,14 @@ var BattleMoveAnims = { var defender = args[1]; BattleOtherAnims.fastattack.anim(battle, args); - battle.showEffect('fist',{ + battle.showEffect('fist', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 1, time: 260 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(20), @@ -2644,26 +2644,26 @@ var BattleMoveAnims = { var defender = args[1]; battle.backgroundEffect('#987058',400,.3); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 300 - },{ + }, { scale: 3, opacity: 0, time: 600 }, 'linear'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 500 - },{ + }, { scale: 3, opacity: 0, time: 800 @@ -2692,14 +2692,14 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 400 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2707,14 +2707,14 @@ var BattleMoveAnims = { opacity: 0, time: 700 }, 'linear'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 500 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2722,14 +2722,14 @@ var BattleMoveAnims = { opacity: 0, time: 800 }, 'linear'); - battle.showEffect('fist',{ + battle.showEffect('fist', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 1, time: 400 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2769,14 +2769,14 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 400 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2784,14 +2784,14 @@ var BattleMoveAnims = { opacity: 0, time: 700 }, 'linear'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 500 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2799,14 +2799,14 @@ var BattleMoveAnims = { opacity: 0, time: 800 }, 'linear'); - battle.showEffect('fist',{ + battle.showEffect('fist', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 1, time: 400 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2847,14 +2847,14 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 400 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2862,14 +2862,14 @@ var BattleMoveAnims = { opacity: 0, time: 700 }, 'linear'); - battle.showEffect('lightning',{ + battle.showEffect('lightning', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 500 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2877,14 +2877,14 @@ var BattleMoveAnims = { opacity: 0, time: 800 }, 'linear'); - battle.showEffect('fist',{ + battle.showEffect('fist', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 1, time: 400 - },{ + }, { x: defender.leftof(-20), y: defender.y, z: defender.behind(20), @@ -2924,14 +2924,14 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 450 - },{ + }, { x: defender.x, y: defender.y-40, z: defender.behind(15), @@ -2939,14 +2939,14 @@ var BattleMoveAnims = { opacity: 0, time: 800 }, 'linear'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 550 - },{ + }, { x: defender.x, y: defender.y-40, z: defender.behind(15), @@ -2964,14 +2964,14 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 450 - },{ + }, { x: defender.x, y: defender.y-40, z: defender.behind(15), @@ -2979,14 +2979,14 @@ var BattleMoveAnims = { opacity: 0, time: 800 }, 'linear'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 550 - },{ + }, { x: defender.x, y: defender.y-40, z: defender.behind(15), @@ -3004,14 +3004,14 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 450 - },{ + }, { x: defender.x, y: defender.y-40, z: defender.behind(15), @@ -3019,14 +3019,14 @@ var BattleMoveAnims = { opacity: 0, time: 800 }, 'linear'); - battle.showEffect('lightning',{ + battle.showEffect('lightning', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 550 - },{ + }, { x: defender.x, y: defender.y-40, z: defender.behind(15), @@ -3044,14 +3044,14 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 450 - },{ + }, { x: defender.x, y: defender.y-40, z: defender.behind(15), @@ -3059,14 +3059,14 @@ var BattleMoveAnims = { opacity: 0, time: 800 }, 'linear'); - battle.showEffect('lightning',{ + battle.showEffect('lightning', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 550 - },{ + }, { x: defender.x, y: defender.y-40, z: defender.behind(15), @@ -3084,13 +3084,13 @@ var BattleMoveAnims = { var defender = args[1]; battle.backgroundEffect('#000000', 700, 0.2); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6 - },{ + }, { x: defender.x+30, y: defender.y+30, z: defender.z, @@ -3098,14 +3098,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 200 }, 'linear', 'explode'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 75 - },{ + }, { x: defender.x+20, y: defender.y-30, z: defender.z, @@ -3113,14 +3113,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 275 }, 'linear', 'explode'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 150 - },{ + }, { x: defender.x-30, y: defender.y, z: defender.z, @@ -3128,14 +3128,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 350 }, 'linear', 'explode'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 225 - },{ + }, { x: defender.x-10, y: defender.y+10, z: defender.z, @@ -3143,14 +3143,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 425 }, 'linear', 'explode'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 300 - },{ + }, { x: defender.x+10, y: defender.y-10, z: defender.z, @@ -3158,14 +3158,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 500 }, 'linear', 'explode'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 375 - },{ + }, { x: defender.x-20, y: defender.y, z: defender.z, @@ -3174,26 +3174,26 @@ var BattleMoveAnims = { time: 575 }, 'linear', 'explode'); - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 550 - },{ + }, { scale: 4, opacity: 0, time: 750 }, 'linear'); - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 600 - },{ + }, { scale: 4, opacity: 0, time: 800 @@ -3207,49 +3207,49 @@ var BattleMoveAnims = { battle.backgroundEffect('#000000', 700, 0.2); - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 300 - },{ + }, { scale: 4, opacity: 0, time: 600 }, 'linear'); - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 500 - },{ + }, { scale: 4, opacity: 0, time: 800 }, 'linear'); - battle.showEffect(attacker.sp,{ + battle.showEffect(attacker.sp, { x: attacker.x, y: attacker.y, z: attacker.z, opacity: .3, time: 50 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(-5), time: 350 }, 'accel', 'fade'); - battle.showEffect(attacker.sp,{ + battle.showEffect(attacker.sp, { x: attacker.x, y: attacker.y, z: attacker.z, opacity: .3, time: 100 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(-5), @@ -3279,26 +3279,26 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 300 - },{ + }, { scale: 8, opacity: 0, time: 600 }, 'linear'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 1, time: 500 - },{ + }, { scale: 8, opacity: 0, time: 800 @@ -3327,14 +3327,14 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0, opacity: 1, time: 0 - },{ + }, { x: attacker.x-50, y: attacker.y-50, z: attacker.z, @@ -3342,14 +3342,14 @@ var BattleMoveAnims = { opacity: 0, time: 300 }, 'ballistic'); - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0, opacity: 1, time: 150 - },{ + }, { x: attacker.x+60, y: attacker.y-50, z: attacker.z, @@ -3357,14 +3357,14 @@ var BattleMoveAnims = { opacity: 0, time: 450 }, 'ballistic'); - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0, opacity: 1, time: 300 - },{ + }, { x: attacker.x+10, y: attacker.y-60, z: attacker.z, @@ -3397,14 +3397,14 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, opacity: 0.5, time: 450 - },{ + }, { scale: 2, opacity: 0, time: 700 @@ -3524,14 +3524,14 @@ var BattleMoveAnims = { time: 100 }); - battle.showEffect('caltrop',{ + battle.showEffect('caltrop', { x: defender.x+10, y: defender.y-35, z: defender.z, scale: .4, opacity: 1, time: 0 - },{ + }, { x: defender.x+10, y: defender.y, z: defender.z, @@ -3539,14 +3539,14 @@ var BattleMoveAnims = { opacity: 0, time: 300 }, 'linear'); - battle.showEffect('caltrop',{ + battle.showEffect('caltrop', { x: defender.x-30, y: defender.y-35, z: defender.z, scale: .4, opacity: 1, time: 100 - },{ + }, { x: defender.x-30, y: defender.y, z: defender.z, @@ -3554,14 +3554,14 @@ var BattleMoveAnims = { opacity: 0, time: 400 }, 'linear'); - battle.showEffect('caltrop',{ + battle.showEffect('caltrop', { x: defender.x+40, y: defender.y-35, z: defender.z, scale: .4, opacity: 1, time: 200 - },{ + }, { x: defender.x+40, y: defender.y, z: defender.z, @@ -3576,14 +3576,14 @@ var BattleMoveAnims = { var defender = args[1]; for (var i=0; i<3; i++) { - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x+30, y: defender.y-35, z: defender.behind(i*40-60), scale: .2, opacity: 1, time: 200*i - },{ + }, { x: defender.x-30, y: defender.y, z: defender.behind(i*40-60), @@ -3591,14 +3591,14 @@ var BattleMoveAnims = { opacity: .4, time: 200*i+200 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x-30, y: defender.y+35, z: defender.behind(i*40-60), scale: .2, opacity: 1, time: 200*i - },{ + }, { x: defender.x+30, y: defender.y, z: defender.behind(i*40-60), @@ -3606,14 +3606,14 @@ var BattleMoveAnims = { opacity: .4, time: 200*i+200 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x+30, y: defender.y, z: defender.behind(i*40-60), scale: .2, opacity: 1, time: 200*i - },{ + }, { x: defender.x-30, y: defender.y-35, z: defender.behind(i*40-60), @@ -3621,14 +3621,14 @@ var BattleMoveAnims = { opacity: .4, time: 200*i+200 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x-30, y: defender.y, z: defender.behind(i*40-60), scale: .2, opacity: 1, time: 200*i - },{ + }, { x: defender.x+30, y: defender.y-35, z: defender.behind(i*40-60), @@ -3645,14 +3645,14 @@ var BattleMoveAnims = { battle.backgroundEffect('#000000', 900, 0.6); for (var i=0; i<4; i++) { - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x+50, y: defender.y-35, z: defender.z, scale: .2, opacity: 1, time: 200*i - },{ + }, { x: defender.x-50, y: defender.y, z: defender.z, @@ -3660,14 +3660,14 @@ var BattleMoveAnims = { opacity: .4, time: 200*i+200 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x-50, y: defender.y+35, z: defender.z, scale: .2, opacity: 1, time: 200*i - },{ + }, { x: defender.x+50, y: defender.y, z: defender.z, @@ -3675,14 +3675,14 @@ var BattleMoveAnims = { opacity: .4, time: 200*i+200 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x+50, y: defender.y, z: defender.z, scale: .2, opacity: 1, time: 200*i - },{ + }, { x: defender.x-50, y: defender.y-35, z: defender.z, @@ -3690,14 +3690,14 @@ var BattleMoveAnims = { opacity: .4, time: 200*i+200 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x-50, y: defender.y, z: defender.z, scale: .2, opacity: 1, time: 200*i - },{ + }, { x: defender.x+50, y: defender.y-35, z: defender.z, @@ -3711,40 +3711,40 @@ var BattleMoveAnims = { roar: { anim: function(battle, args) { var attacker = args[0]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0, opacity: 0.7, time: 0 - },{ + }, { z: attacker.behind(-50), scale: 5, opacity: 0, time: 400 }, 'linear'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0, opacity: 0.7, time: 150 - },{ + }, { z: attacker.behind(-50), scale: 5, opacity: 0, time: 600 }, 'linear'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0, opacity: 0.7, time: 300 - },{ + }, { z: attacker.behind(-50), scale: 5, opacity: 0, @@ -3756,13 +3756,13 @@ var BattleMoveAnims = { anim: function(battle, args) { var defender = args[1]; battle.backgroundEffect('#000000', 1100, 0.7); - battle.showEffect('lightning',{ + battle.showEffect('lightning', { x: defender.x, y: defender.y + 100, z: defender.z, yscale: 0, xscale: 1 - },{ + }, { x: defender.x, y: defender.y + 25, z: defender.z, @@ -3771,25 +3771,25 @@ var BattleMoveAnims = { opacity: 0, time: 200 }, 'linear'); - battle.showEffect('lightning',{ + battle.showEffect('lightning', { x: defender.x, y: defender.y + 25, z: defender.z, yscale: .7, xscale: 1, time: 200 - },{ + }, { opacity: 0, time: 700 }, 'linear'); - battle.showEffect('lightning',{ + battle.showEffect('lightning', { x: defender.x, y: defender.y + 25, z: defender.z, yscale: .7, xscale: 1, time: 600 - },{ + }, { opacity: 0, time: 1100 }, 'linear'); @@ -3799,13 +3799,13 @@ var BattleMoveAnims = { anim: function(battle, args) { var defender = args[1]; battle.backgroundEffect('#000000', 600, 0.2); - battle.showEffect('lightning',{ + battle.showEffect('lightning', { x: defender.x, y: defender.y + 100, z: defender.z, yscale: 0, xscale: 1 - },{ + }, { x: defender.x, y: defender.y + 25, z: defender.z, @@ -3814,14 +3814,14 @@ var BattleMoveAnims = { opacity: .8, time: 200 }, 'linear', 'fade'); - battle.showEffect('lightning',{ + battle.showEffect('lightning', { x: defender.x-25, y: defender.y + 100, z: defender.z, yscale: 0, xscale: 1, time: 200 - },{ + }, { x: defender.x-25, y: defender.y + 25, z: defender.z, @@ -3830,14 +3830,14 @@ var BattleMoveAnims = { opacity: .8, time: 400 }, 'linear', 'fade'); - battle.showEffect('lightning',{ + battle.showEffect('lightning', { x: defender.x+25, y: defender.y + 100, z: defender.z, yscale: 0, xscale: 1, time: 400 - },{ + }, { x: defender.x+25, y: defender.y + 25, z: defender.z, @@ -3893,13 +3893,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('rock2',{ + battle.showEffect('rock2', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .6, opacity: 0.4 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -3918,41 +3918,41 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.6 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, opacity: 0.6, time: 300 }, 'linear', 'explode'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .5, opacity: 0.6, time: 75 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, opacity: 0.6, time: 375 }, 'linear', 'fade'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .5, opacity: 0.6, time: 150 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -3979,27 +3979,27 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, opacity: 0.6, time: 300 }, 'linear', 'explode'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .2, opacity: 0.6, time: 30 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -4014,60 +4014,60 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x+20, y: attacker.y+30, z: defender.z, scale: 0, opacity: 1 - },{ + }, { y: attacker.y-20, scale: 4, opacity: 0 }, 'decel'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: parseInt((attacker.x+defender.x)/2)-20, y: parseInt((attacker.y+defender.y)/2)+30, z: parseInt((attacker.z+defender.z)/2), scale: 0, opacity: 1, time: 150 - },{ + }, { y: parseInt((attacker.y+defender.y)/2)-20, scale: 4, opacity: 0 }, 'decel'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: defender.x+10, y: defender.y+30, z: defender.z, scale: 0, opacity: 1, time: 300 - },{ + }, { y: defender.y-20, scale: 4, opacity: 0 }, 'decel'); - battle.showEffect(attacker.sp,{ + battle.showEffect(attacker.sp, { x: attacker.x, y: attacker.y, z: attacker.z, opacity: .3, time: 50 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(70), time: 350 }, 'accel', 'fade'); - battle.showEffect(attacker.sp,{ + battle.showEffect(attacker.sp, { x: attacker.x, y: attacker.y, z: attacker.z, opacity: .3, time: 100 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(70), @@ -4113,41 +4113,41 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1.5, opacity: 0.2 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, opacity: 0.6, time: 300 }, 'linear', 'explode'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1.5, opacity: 0.1, time: 100 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, opacity: 0.3, time: 400 }, 'linear', 'fade'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1.5, opacity: 0.1, time: 200 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -4161,55 +4161,55 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.2 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(20), opacity: 0.6, time: 400 }, 'linear', 'explode'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.2, time: 100 - },{ + }, { x: defender.x+10, y: defender.y-5, z: defender.behind(20), opacity: 0.6, time: 500 }, 'linear', 'explode'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.2, time: 200 - },{ + }, { x: defender.x-10, y: defender.y+5, z: defender.behind(20), opacity: 0.6, time: 600 }, 'linear', 'explode'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.5, opacity: 0.2, time: 300 - },{ + }, { x: defender.x, y: defender.y-5, z: defender.behind(20), @@ -4223,13 +4223,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('rock1',{ + battle.showEffect('rock1', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .2, opacity: 0.2 - },{ + }, { x: defender.x+50, y: defender.y+20, z: defender.behind(20), @@ -4237,13 +4237,13 @@ var BattleMoveAnims = { scale: .7, time: 400 }, 'linear', 'explode'); - battle.showEffect('rock2',{ + battle.showEffect('rock2', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .2, opacity: 0.2 - },{ + }, { x: defender.x+40, y: defender.y-30, z: defender.behind(20), @@ -4251,13 +4251,13 @@ var BattleMoveAnims = { scale: .7, time: 400 }, 'linear', 'explode'); - battle.showEffect('rock1',{ + battle.showEffect('rock1', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .2, opacity: 0.7 - },{ + }, { x: defender.x-50, y: defender.y+5, z: defender.behind(20), @@ -4272,55 +4272,55 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .7, opacity: 0.2 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(20), opacity: 0.6, time: 400 }, 'linear', 'explode'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .7, opacity: 0.2, time: 100 - },{ + }, { x: defender.x+10, y: defender.y-5, z: defender.behind(20), opacity: 0.6, time: 500 }, 'linear', 'explode'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .7, opacity: 0.2, time: 200 - },{ + }, { x: defender.x-10, y: defender.y+5, z: defender.behind(20), opacity: 0.6, time: 600 }, 'linear', 'explode'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .7, opacity: 0.2, time: 300 - },{ + }, { x: defender.x, y: defender.y-5, z: defender.behind(20), @@ -4334,55 +4334,55 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.7 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(0), opacity: 0.6, time: 400 }, 'decel', 'explode'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.7, time: 100 - },{ + }, { x: defender.x+10, y: defender.y-5, z: defender.behind(0), opacity: 0.6, time: 500 }, 'decel', 'explode'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.7, time: 200 - },{ + }, { x: defender.x-10, y: defender.y+5, z: defender.behind(0), opacity: 0.6, time: 600 }, 'decel', 'explode'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.7, time: 300 - },{ + }, { x: defender.x, y: defender.y-5, z: defender.behind(0), @@ -4396,13 +4396,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -4417,13 +4417,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -4431,14 +4431,14 @@ var BattleMoveAnims = { opacity: 1, time: 400 }, 'ballistic', 'explode'); - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0, time: 100 - },{ + }, { x: defender.x+40, y: defender.y-20, z: defender.z, @@ -4446,14 +4446,14 @@ var BattleMoveAnims = { opacity: 1, time: 500 }, 'ballistic', 'explode'); - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0, time: 200 - },{ + }, { x: defender.x-30, y: defender.y-10, z: defender.z, @@ -4468,13 +4468,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -4482,14 +4482,14 @@ var BattleMoveAnims = { opacity: 1, time: 400 }, 'ballistic', 'explode'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0, time: 100 - },{ + }, { x: defender.x+40, y: defender.y-20, z: defender.z, @@ -4497,14 +4497,14 @@ var BattleMoveAnims = { opacity: 1, time: 500 }, 'ballistic', 'explode'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0, time: 200 - },{ + }, { x: defender.x-30, y: defender.y-10, z: defender.z, @@ -4519,13 +4519,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.4, opacity: 0 - },{ + }, { x: defender.leftof(40), y: defender.y+15, z: defender.z, @@ -4533,14 +4533,14 @@ var BattleMoveAnims = { opacity: .7, time: 500 }, 'decel', 'fade'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: defender.leftof(40), y: defender.y+15, z: defender.z, scale: 0.8, opacity: .7, time: 500 - },{ + }, { x: defender.leftof(-40), y: defender.y, z: defender.z, @@ -4548,14 +4548,14 @@ var BattleMoveAnims = { opacity: 1, time: 700 }, 'swing', 'fade'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: defender.leftof(-40), y: defender.y, z: defender.z, scale: 0.1, opacity: 0, time: 700 - },{ + }, { x: defender.leftof(10), y: defender.y-15, z: defender.z, @@ -4570,56 +4570,56 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('rock1',{ + battle.showEffect('rock1', { x: defender.x+15, y: defender.y-50, z: defender.z, scale: .5 - },{ + }, { y: defender.y+60, opacity: 0, time: 350 }, 'accel'); - battle.showEffect('rock2',{ + battle.showEffect('rock2', { x: defender.x+30, y: defender.y-50, z: defender.z, scale: .5, time: 150 - },{ + }, { y: defender.y+60, opacity: 0, time: 500 }, 'accel'); - battle.showEffect('rock1',{ + battle.showEffect('rock1', { x: defender.x-30, y: defender.y-50, z: defender.z, scale: .5, time: 300 - },{ + }, { y: defender.y+60, opacity: 0, time: 650 }, 'accel'); - battle.showEffect('rock2',{ + battle.showEffect('rock2', { x: defender.x, y: defender.y-50, z: defender.z, scale: .5, time: 400 - },{ + }, { y: defender.y+60, opacity: 0, time: 750 }, 'accel'); - battle.showEffect('rock1',{ + battle.showEffect('rock1', { x: defender.x-15, y: defender.y-50, z: defender.z, scale: .5, time: 500 - },{ + }, { y: defender.y+60, opacity: 0, time: 850 @@ -4631,61 +4631,61 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('rock2',{ + battle.showEffect('rock2', { x: defender.x+15, y: defender.y+70, z: defender.z, opacity: 0, scale: .5 - },{ + }, { y: defender.y-20, opacity: 1, time: 300 }, 'linear', 'explode'); - battle.showEffect('rock1',{ + battle.showEffect('rock1', { x: defender.x+30, y: defender.y+70, z: defender.z, opacity: 0, scale: .5, time: 100 - },{ + }, { y: defender.y-20, opacity: 1, time: 400 }, 'linear', 'explode'); - battle.showEffect('rock2',{ + battle.showEffect('rock2', { x: defender.x-30, y: defender.y+70, z: defender.z, opacity: 0, scale: .5, time: 200 - },{ + }, { y: defender.y-20, opacity: 1, time: 500 }, 'linear', 'explode'); - battle.showEffect('rock1',{ + battle.showEffect('rock1', { x: defender.x, y: defender.y+70, z: defender.z, opacity: 0, scale: .5, time: 300 - },{ + }, { y: defender.y-20, opacity: 1, time: 600 }, 'linear', 'explode'); - battle.showEffect('rock2',{ + battle.showEffect('rock2', { x: defender.x-15, y: defender.y+70, z: defender.z, opacity: 0, scale: .5, time: 400 - },{ + }, { y: defender.y-20, opacity: 1, time: 700 @@ -4697,61 +4697,61 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: defender.x+15, y: defender.y+70, z: defender.z, opacity: 0, scale: 1 - },{ + }, { y: defender.y-20, opacity: 1, time: 300 }, 'linear', 'explode'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: defender.x+30, y: defender.y+70, z: defender.z, opacity: 0, scale: 1, time: 100 - },{ + }, { y: defender.y-20, opacity: 1, time: 400 }, 'linear', 'explode'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: defender.x-30, y: defender.y+70, z: defender.z, opacity: 0, scale: 1, time: 200 - },{ + }, { y: defender.y-20, opacity: 1, time: 500 }, 'linear', 'explode'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: defender.x, y: defender.y+70, z: defender.z, opacity: 0, scale: 1, time: 300 - },{ + }, { y: defender.y-20, opacity: 1, time: 600 }, 'linear', 'explode'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: defender.x-15, y: defender.y+70, z: defender.z, opacity: 0, scale: 1, time: 400 - },{ + }, { y: defender.y-20, opacity: 1, time: 700 @@ -4763,37 +4763,37 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: defender.x+10, y: defender.y+90, z: defender.z, opacity: 0, scale: .4 - },{ + }, { y: defender.y-5, opacity: 1, time: 500 }, 'decel', 'fade'); - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: defender.x+30, y: defender.y+90, z: defender.z, opacity: 0, scale: .4, time: 150 - },{ + }, { y: defender.y-5, opacity: 1, time: 650 }, 'decel', 'fade'); - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: defender.x-30, y: defender.y+90, z: defender.z, opacity: 0, scale: .4, time: 300 - },{ + }, { y: defender.y-5, opacity: 1, time: 800 @@ -4805,13 +4805,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.2 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -4819,14 +4819,14 @@ var BattleMoveAnims = { opacity: 1, time: 500 }, 'linear', 'fade'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.2, time: 50 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -4834,70 +4834,70 @@ var BattleMoveAnims = { opacity: 1, time: 550 }, 'linear', 'fade'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: defender.x, y: defender.y, z: defender.z, scale: 2, opacity: 1, time: 500 - },{ + }, { x: defender.x, y: defender.y-100, scale: 3, opacity: 0, time: 1100 }, 'linear', 'fade'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: defender.x, y: defender.y, z: defender.z, scale: 2, opacity: 1, time: 500 - },{ + }, { x: defender.x-60, y: defender.y+80, scale: 3, opacity: 0, time: 1100 }, 'linear', 'fade'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: defender.x, y: defender.y, z: defender.z, scale: 2, opacity: 1, time: 500 - },{ + }, { x: defender.x+60, y: defender.y+80, scale: 3, opacity: 0, time: 1100 }, 'linear', 'fade'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: defender.x, y: defender.y, z: defender.z, scale: 2, opacity: 1, time: 500 - },{ + }, { x: defender.x-90, y: defender.y-40, scale: 3, opacity: 0, time: 1100 }, 'linear', 'fade'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: defender.x, y: defender.y, z: defender.z, scale: 2, opacity: 1, time: 500 - },{ + }, { x: defender.x+90, y: defender.y-40, scale: 3, @@ -4911,41 +4911,41 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x-100, y: defender.y, z: defender.z, scale: .5, opacity: 0.2 - },{ + }, { x: defender.x, y: defender.y, scale: 1, opacity: 1, time: 250 }, 'decel', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x+70, y: defender.y-70, z: defender.z, scale: .5, opacity: 0.2, time: 100 - },{ + }, { x: defender.x, y: defender.y, scale: 1, opacity: 1, time: 350 }, 'decel', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y+100, z: defender.z, scale: .5, opacity: 0.2, time: 200 - },{ + }, { x: defender.x, y: defender.y, scale: 1, @@ -4953,70 +4953,70 @@ var BattleMoveAnims = { time: 450 }, 'decel', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 1, time: 450 - },{ + }, { x: defender.x, y: defender.y-100, scale: 0.9, opacity: 0, time: 950 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 1, time: 450 - },{ + }, { x: defender.x-60, y: defender.y+80, scale: 0.9, opacity: 0, time: 950 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 1, time: 450 - },{ + }, { x: defender.x+60, y: defender.y+80, scale: 0.9, opacity: 0, time: 950 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 1, time: 450 - },{ + }, { x: defender.x-90, y: defender.y-40, scale: 0.9, opacity: 0, time: 950 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y, z: defender.z, scale: 1, opacity: 1, time: 450 - },{ + }, { x: defender.x+90, y: defender.y-40, scale: 0.9, @@ -5031,13 +5031,13 @@ var BattleMoveAnims = { var defender = args[1]; battle.backgroundEffect('#000000', 600, 0.1); - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.3 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -5052,13 +5052,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.3 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -5073,13 +5073,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.3 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -5094,13 +5094,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('mistball',{ + battle.showEffect('mistball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.3 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -5115,24 +5115,24 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 1 - },{ + }, { y: attacker.y+90, opacity: 0 }, 'linear'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x, y: defender.y+90, z: defender.z, scale: 1, opacity: 0, time: 500 - },{ + }, { y: defender.y, opacity: 1, time: 1000 @@ -5143,13 +5143,13 @@ var BattleMoveAnims = { anim: function(battle, args) { var attacker = args[0]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 1 - },{ + }, { y: attacker.y+130, opacity: 0 }, 'accel'); @@ -5157,13 +5157,13 @@ var BattleMoveAnims = { residualAnim: function(battle, args) { var attacker = args[0]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y+130, z: attacker.z, scale: 1, opacity: 0 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, @@ -5175,13 +5175,13 @@ var BattleMoveAnims = { anim: function(battle, args) { var attacker = args[0]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 1 - },{ + }, { x: attacker.x, y: attacker.y+130, z: attacker.z, @@ -5191,13 +5191,13 @@ var BattleMoveAnims = { residualAnim: function(battle, args) { var attacker = args[0]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y+130, z: attacker.z, scale: 1, opacity: 0 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, @@ -5210,55 +5210,55 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('rock1',{ + battle.showEffect('rock1', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.5 - },{ + }, { x: defender.leftof(-40), y: defender.y-10, z: defender.z, scale: .3, opacity: 1 }, 'ballistic'); - battle.showEffect('rock2',{ + battle.showEffect('rock2', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.5, time: 75 - },{ + }, { x: defender.leftof(-20), y: defender.y-40, z: defender.z, scale: .3, opacity: 1 }, 'ballistic'); - battle.showEffect('rock1',{ + battle.showEffect('rock1', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.5, time: 150 - },{ + }, { x: defender.leftof(30), y: defender.y-20, z: defender.z, scale: .3, opacity: 1 }, 'ballistic'); - battle.showEffect('rock2',{ + battle.showEffect('rock2', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.5, time: 225 - },{ + }, { x: defender.leftof(10), y: defender.y-30, z: defender.z, @@ -5272,41 +5272,41 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('caltrop',{ + battle.showEffect('caltrop', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.5 - },{ + }, { x: defender.x-25, y: defender.y-40, z: defender.z, scale: .3, opacity: 1 }, 'ballistic'); - battle.showEffect('caltrop',{ + battle.showEffect('caltrop', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.5, time: 125 - },{ + }, { x: defender.x+50, y: defender.y-40, z: defender.z, scale: .3, opacity: 1 }, 'ballistic'); - battle.showEffect('caltrop',{ + battle.showEffect('caltrop', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.5, time: 250 - },{ + }, { x: defender.x+30, y: defender.y-45, z: defender.z, @@ -5320,27 +5320,27 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('poisoncaltrop',{ + battle.showEffect('poisoncaltrop', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.5 - },{ + }, { x: defender.x+5, y: defender.y-40, z: defender.z, scale: .3, opacity: 1 }, 'ballistic'); - battle.showEffect('poisoncaltrop',{ + battle.showEffect('poisoncaltrop', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.5, time: 200 - },{ + }, { x: defender.x-15, y: defender.y-35, z: defender.z, @@ -5354,13 +5354,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('web',{ + battle.showEffect('web', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.5 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -5374,41 +5374,41 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.5 - },{ + }, { x: defender.x-30, y: defender.y-40, z: defender.z, scale: .2, opacity: .6 }, 'ballistic'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.5, time: 125 - },{ + }, { x: defender.x+40, y: defender.y-35, z: defender.z, scale: .2, opacity: .6 }, 'ballistic'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.5, time: 250 - },{ + }, { x: defender.x+20, y: defender.y-25, z: defender.z, @@ -5422,35 +5422,35 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: defender.x+40, y: defender.y, z: defender.z, scale: 0, opacity: .6 - },{ + }, { scale: 3, opacity: 0 }, 'decel'); - battle.showEffect('poisonwisp',{ + battle.showEffect('poisonwisp', { x: defender.x-40, y: defender.y-20, z: defender.z, scale: 0, opacity: .6, time: 150 - },{ + }, { scale: 3, opacity: 0 }, 'decel'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: defender.x+10, y: defender.y+20, z: defender.z, scale: 0, opacity: .6, time: 300 - },{ + }, { scale: 3, opacity: 0 }, 'decel'); @@ -5461,13 +5461,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 1 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(40), @@ -5476,36 +5476,36 @@ var BattleMoveAnims = { time: 100 }, 'linear'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: defender.x+40, y: defender.y, z: defender.z, scale: 0, opacity: .6, time: 100 - },{ + }, { scale: 3, opacity: 0 }, 'decel'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x-40, y: defender.y-20, z: defender.z, scale: 0, opacity: .6, time: 150 - },{ + }, { scale: 3, opacity: 0 }, 'decel'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x+10, y: defender.y+20, z: defender.z, scale: 0, opacity: .6, time: 200 - },{ + }, { scale: 1, opacity: 0 }, 'decel'); @@ -5516,24 +5516,24 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: defender.x+30, y: defender.y+10, z: defender.z, scale: 0, opacity: .6 - },{ + }, { scale: 3, opacity: 0 }, 'decel'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: defender.x-30, y: defender.y-10, z: defender.z, scale: 0, opacity: .6, time: 150 - },{ + }, { scale: 3, opacity: 0 }, 'decel'); @@ -5544,13 +5544,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x+60, y: defender.y+30, z: defender.z, scale: .2, opacity: 1 - },{ + }, { x: defender.x-70, y: defender.y-40, z: defender.z, @@ -5558,14 +5558,14 @@ var BattleMoveAnims = { opacity: .4, time: 200 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x+60, y: defender.y+30, z: defender.z, scale: .2, opacity: 1, time: 100 - },{ + }, { x: defender.x-70, y: defender.y-40, z: defender.z, @@ -5573,14 +5573,14 @@ var BattleMoveAnims = { opacity: .4, time: 300 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x+80, y: defender.y+10, z: defender.z, scale: .2, opacity: 1, time: 100 - },{ + }, { x: defender.x-50, y: defender.y-60, z: defender.z, @@ -5588,14 +5588,14 @@ var BattleMoveAnims = { opacity: .4, time: 300 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x+80, y: defender.y+10, z: defender.z, scale: .2, opacity: 1, time: 200 - },{ + }, { x: defender.x-50, y: defender.y-60, z: defender.z, @@ -5610,13 +5610,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x+60, y: defender.y-10, z: defender.z, scale: .2, opacity: 1 - },{ + }, { x: defender.x-60, y: defender.y-10, z: defender.z, @@ -5624,14 +5624,14 @@ var BattleMoveAnims = { opacity: .4, time: 200 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x+60, y: defender.y+20, z: defender.z, scale: .2, opacity: 1, time: 100 - },{ + }, { x: defender.x-60, y: defender.y+20, z: defender.z, @@ -5639,14 +5639,14 @@ var BattleMoveAnims = { opacity: .4, time: 300 }, 'linear', 'fade'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: defender.x+60, y: defender.y+50, z: defender.z, scale: .2, opacity: 1, time: 200 - },{ + }, { x: defender.x-60, y: defender.y+50, z: defender.z, @@ -5661,39 +5661,39 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x+40-40, y: defender.y+80, z: defender.z, scale: 1, opacity: 0 - },{ + }, { x: defender.x+40, y: defender.y, scale: 1, opacity: 0.5 }, 'decel', 'explode'); - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x-40-40, y: defender.y+20+80, z: defender.z, scale: 1, opacity: 0, time: 150 - },{ + }, { x: defender.x-40, y: defender.y+20, scale: 1, opacity: 0.5 }, 'decel', 'explode'); - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x+10-40, y: defender.y-20+80, z: defender.z, scale: 1, opacity: 0, time: 300 - },{ + }, { x: defender.x-40, y: defender.y+20, scale: 1, @@ -5706,41 +5706,41 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.4, opacity: 0.3 - },{ + }, { x: defender.x+10, y: defender.y+5, z: defender.behind(30), scale: 1, opacity: 0.6 }, 'decel', 'explode'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.4, opacity: 0.3, time: 75 - },{ + }, { x: defender.x-10, y: defender.y-5, z: defender.behind(30), scale: 1, opacity: 0.6 }, 'decel', 'explode'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.4, opacity: 0.3, time: 150 - },{ + }, { x: defender.x, y: defender.y+5, z: defender.behind(30), @@ -5754,41 +5754,41 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.4, opacity: 0.3 - },{ + }, { x: defender.x+10, y: defender.y+5, z: defender.behind(30), scale: 1, opacity: 0.6 }, 'decel', 'explode'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.4, opacity: 0.3, time: 75 - },{ + }, { x: defender.x-10, y: defender.y-5, z: defender.behind(30), scale: 1, opacity: 0.6 }, 'decel', 'explode'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.4, opacity: 0.3, time: 150 - },{ + }, { x: defender.x, y: defender.y+5, z: defender.behind(30), @@ -5802,41 +5802,41 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.4, opacity: 0.3 - },{ + }, { x: defender.x+10, y: defender.y+5, z: defender.behind(30), scale: 1, opacity: 0.6 }, 'decel', 'explode'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.4, opacity: 0.3, time: 75 - },{ + }, { x: defender.x-10, y: defender.y-5, z: defender.behind(30), scale: 1, opacity: 0.6 }, 'decel', 'explode'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.4, opacity: 0.3, time: 150 - },{ + }, { x: defender.x, y: defender.y+5, z: defender.behind(30), @@ -5850,55 +5850,55 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.6 - },{ + }, { x: defender.x+30, y: defender.y+20, z: defender.z, scale: 1, opacity: 0.3 }, 'ballistic', 'explode'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.6, time: 75 - },{ + }, { x: defender.x+20, y: defender.y-20, z: defender.z, scale: 1, opacity: 0.3 }, 'ballistic', 'explode'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.6, time: 150 - },{ + }, { x: defender.x-30, y: defender.y, z: defender.z, scale: 1, opacity: 0.3 }, 'ballistic', 'explode'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0.6, time: 225 - },{ + }, { x: defender.x-10, y: defender.y+5, z: defender.z, @@ -5912,55 +5912,55 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 1 - },{ + }, { x: defender.x+30, y: defender.y+20, z: defender.z, scale: 1, opacity: 0.7 }, 'ballistic', 'explode'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 1, time: 75 - },{ + }, { x: defender.x+20, y: defender.y-20, z: defender.z, scale: 1, opacity: 0.7 }, 'ballistic', 'explode'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 1, time: 150 - },{ + }, { x: defender.x-30, y: defender.y, z: defender.z, scale: 1, opacity: 0.7 }, 'ballistic', 'explode'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 1, time: 225 - },{ + }, { x: defender.x-10, y: defender.y+5, z: defender.z, @@ -5976,13 +5976,13 @@ var BattleMoveAnims = { var defender = args[1]; battle.backgroundEffect('#9AB440', 700, 0.4); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6 - },{ + }, { x: defender.x+30, y: defender.y+30, z: defender.z, @@ -5990,14 +5990,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 200 }, 'linear', 'explode'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 75 - },{ + }, { x: defender.x+20, y: defender.y-30, z: defender.z, @@ -6005,14 +6005,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 275 }, 'linear', 'explode'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 150 - },{ + }, { x: defender.x-30, y: defender.y, z: defender.z, @@ -6020,14 +6020,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 350 }, 'linear', 'explode'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 225 - },{ + }, { x: defender.x-10, y: defender.y+10, z: defender.z, @@ -6035,14 +6035,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 425 }, 'linear', 'explode'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 300 - },{ + }, { x: defender.x+10, y: defender.y-10, z: defender.z, @@ -6050,14 +6050,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 500 }, 'linear', 'explode'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 375 - },{ + }, { x: defender.x-20, y: defender.y, z: defender.z, @@ -6077,55 +6077,55 @@ var BattleMoveAnims = { var defender = args[1]; battle.backgroundEffect('#009AA4', 700, 0.5); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.6, opacity: 0.6 - },{ + }, { x: defender.x+60, y: defender.y+40, z: defender.z, scale: 2, opacity: 0.3 }, 'accel', 'explode'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.6, opacity: 0.6, time: 75 - },{ + }, { x: defender.x+40, y: defender.y-40, z: defender.z, scale: 2, opacity: 0.3 }, 'accel', 'explode'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.6, opacity: 0.6, time: 150 - },{ + }, { x: defender.x-60, y: defender.y, z: defender.z, scale: 2, opacity: 0.3 }, 'accel', 'explode'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.6, opacity: 0.6, time: 225 - },{ + }, { x: defender.x-20, y: defender.y+10, z: defender.z, @@ -6157,55 +6157,55 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.6, opacity: 0.8 - },{ + }, { x: defender.x+60, y: defender.y+40, z: defender.z, scale: 2, opacity: 0.5 }, 'decel', 'explode'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.6, opacity: 0.8, time: 75 - },{ + }, { x: defender.x+40, y: defender.y-40, z: defender.z, scale: 2, opacity: 0.5 }, 'decel', 'explode'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.6, opacity: 0.8, time: 150 - },{ + }, { x: defender.x-60, y: defender.y, z: defender.z, scale: 2, opacity: 0.5 }, 'decel', 'explode'); - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.6, opacity: 0.8, time: 225 - },{ + }, { x: defender.x-20, y: defender.y+10, z: defender.z, @@ -6219,13 +6219,13 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('web',{ + battle.showEffect('web', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0 - },{ + }, { x: defender.x, y: defender.y, z: defender.z, @@ -6233,14 +6233,14 @@ var BattleMoveAnims = { opacity: 1, time: 400 }, 'ballistic', 'explode'); - battle.showEffect('web',{ + battle.showEffect('web', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0, time: 100 - },{ + }, { x: defender.x+40, y: defender.y-20, z: defender.z, @@ -6248,14 +6248,14 @@ var BattleMoveAnims = { opacity: 1, time: 500 }, 'ballistic', 'explode'); - battle.showEffect('web',{ + battle.showEffect('web', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.1, opacity: 0, time: 200 - },{ + }, { x: defender.x-30, y: defender.y-10, z: defender.z, @@ -6270,42 +6270,42 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('mistball',{ + battle.showEffect('mistball', { x: defender.x, y: defender.y, z: defender.z, scale: 0.6, opacity: .6, time: 0 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, time: 500, opacity: 0 }, 'ballistic2'); - battle.showEffect('mistball',{ + battle.showEffect('mistball', { x: defender.x, y: defender.y, z: defender.z, scale: 0.6, opacity: .6, time: 50 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, time: 550, opacity: 0 }, 'linear'); - battle.showEffect('mistball',{ + battle.showEffect('mistball', { x: defender.x, y: defender.y, z: defender.z, scale: 0.6, opacity: .6, time: 100 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, @@ -6319,42 +6319,42 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x, y: defender.y, z: defender.z, scale: 0.6, opacity: .6, time: 0 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, time: 500, opacity: 0 }, 'ballistic2'); - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x, y: defender.y, z: defender.z, scale: 0.6, opacity: .6, time: 50 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, time: 550, opacity: 0 }, 'linear'); - battle.showEffect('shadowball',{ + battle.showEffect('shadowball', { x: defender.x, y: defender.y, z: defender.z, scale: 0.6, opacity: .6, time: 100 - },{ + }, { x: attacker.x, y: attacker.y, z: attacker.z, @@ -6368,55 +6368,55 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.5, opacity: 0.2 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(20), opacity: 0.6, time: 400 }, 'linear', 'explode'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.5, opacity: 0.2, time: 100 - },{ + }, { x: defender.x+10, y: defender.y-5, z: defender.behind(20), opacity: 0.6, time: 500 }, 'linear', 'explode'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.5, opacity: 0.2, time: 200 - },{ + }, { x: defender.x-10, y: defender.y+5, z: defender.behind(20), opacity: 0.6, time: 600 }, 'linear', 'explode'); - battle.showEffect('energyball',{ + battle.showEffect('energyball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.5, opacity: 0.2, time: 300 - },{ + }, { x: defender.x, y: defender.y-5, z: defender.behind(20), @@ -6430,41 +6430,41 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('fireball',{ + battle.showEffect('fireball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.2 - },{ + }, { x: defender.x, y: defender.y, z: defender.behind(20), opacity: 0.6, time: 400 }, 'linear', 'explode'); - battle.showEffect('icicle',{ + battle.showEffect('icicle', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 1, opacity: 0.2, time: 100 - },{ + }, { x: defender.x+10, y: defender.y-5, z: defender.behind(20), opacity: 0.6, time: 500 }, 'linear', 'explode'); - battle.showEffect('electroball',{ + battle.showEffect('electroball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.5, opacity: 0.2, time: 200 - },{ + }, { x: defender.x-10, y: defender.y+5, z: defender.behind(20), @@ -6500,14 +6500,14 @@ var BattleMoveAnims = { time: 100 }); - battle.showEffect('caltrop',{ + battle.showEffect('caltrop', { x: defender.x+10, y: defender.y-35, z: defender.z, scale: .5, opacity: 1, time: 0 - },{ + }, { x: defender.x+10, y: defender.y+10, z: defender.z, @@ -6515,14 +6515,14 @@ var BattleMoveAnims = { opacity: 0, time: 300 }, 'linear', 'explode'); - battle.showEffect('caltrop',{ + battle.showEffect('caltrop', { x: defender.x-30, y: defender.y-35, z: defender.z, scale: .5, opacity: 1, time: 100 - },{ + }, { x: defender.x-30, y: defender.y+10, z: defender.z, @@ -6530,14 +6530,14 @@ var BattleMoveAnims = { opacity: 0, time: 400 }, 'linear', 'explode'); - battle.showEffect('caltrop',{ + battle.showEffect('caltrop', { x: defender.x+40, y: defender.y-35, z: defender.z, scale: .5, opacity: 1, time: 200 - },{ + }, { x: defender.x+40, y: defender.y+10, z: defender.z, @@ -6553,41 +6553,41 @@ var BattleMoveAnims = { var defender = args[1]; battle.backgroundEffect('#00CCCC', 700, 0.5); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.4, opacity: 0.3 - },{ + }, { x: defender.x+10, y: defender.y+5, z: defender.behind(30), scale: 1, opacity: 0.6 }, 'decel', 'explode'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.4, opacity: 0.3, time: 75 - },{ + }, { x: defender.x-10, y: defender.y-5, z: defender.behind(30), scale: 1, opacity: 0.6 }, 'decel', 'explode'); - battle.showEffect('waterwisp',{ + battle.showEffect('waterwisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.4, opacity: 0.3, time: 150 - },{ + }, { x: defender.x, y: defender.y+5, z: defender.behind(30), @@ -6611,13 +6611,13 @@ var BattleMoveAnims = { var defender = args[1]; battle.backgroundEffect('#FF99FF', 700, 0.3); - battle.showEffect('mistball',{ + battle.showEffect('mistball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6 - },{ + }, { x: defender.x+30, y: defender.y+30, z: defender.z, @@ -6625,14 +6625,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 200 }, 'linear', 'explode'); - battle.showEffect('mistball',{ + battle.showEffect('mistball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 75 - },{ + }, { x: defender.x+20, y: defender.y-30, z: defender.z, @@ -6640,14 +6640,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 275 }, 'linear', 'explode'); - battle.showEffect('mistball',{ + battle.showEffect('mistball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 150 - },{ + }, { x: defender.x-30, y: defender.y, z: defender.z, @@ -6655,14 +6655,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 350 }, 'linear', 'explode'); - battle.showEffect('mistball',{ + battle.showEffect('mistball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 225 - },{ + }, { x: defender.x-10, y: defender.y+10, z: defender.z, @@ -6670,14 +6670,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 425 }, 'linear', 'explode'); - battle.showEffect('mistball',{ + battle.showEffect('mistball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 300 - },{ + }, { x: defender.x+10, y: defender.y-10, z: defender.z, @@ -6685,14 +6685,14 @@ var BattleMoveAnims = { opacity: 0.3, time: 500 }, 'linear', 'explode'); - battle.showEffect('mistball',{ + battle.showEffect('mistball', { x: attacker.x, y: attacker.y, z: attacker.z, scale: .4, opacity: 0.6, time: 375 - },{ + }, { x: defender.x-20, y: defender.y, z: defender.z, @@ -6708,55 +6708,55 @@ var BattleMoveAnims = { var defender = args[1]; battle.backgroundEffect('#FF99FF', 700, 0.5); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.6, opacity: 0.6 - },{ + }, { x: defender.x+60, y: defender.y+40, z: defender.z, scale: 2, opacity: 0.3 }, 'accel', 'explode'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.6, opacity: 0.6, time: 75 - },{ + }, { x: defender.x+40, y: defender.y-40, z: defender.z, scale: 2, opacity: 0.3 }, 'accel', 'explode'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.6, opacity: 0.6, time: 150 - },{ + }, { x: defender.x-60, y: defender.y, z: defender.z, scale: 2, opacity: 0.3 }, 'accel', 'explode'); - battle.showEffect('wisp',{ + battle.showEffect('wisp', { x: attacker.x, y: attacker.y, z: attacker.z, scale: 0.6, opacity: 0.6, time: 225 - },{ + }, { x: defender.x-20, y: defender.y+10, z: defender.z, @@ -6770,39 +6770,39 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; - battle.showEffect('mistball',{ + battle.showEffect('mistball', { x: defender.x+40-40, y: defender.y+80, z: defender.z, scale: 1, opacity: 0 - },{ + }, { x: defender.x+40, y: defender.y, scale: 1, opacity: 0.5 }, 'decel', 'explode'); - battle.showEffect('mistball',{ + battle.showEffect('mistball', { x: defender.x-40-40, y: defender.y+20+80, z: defender.z, scale: 1, opacity: 0, time: 150 - },{ + }, { x: defender.x-40, y: defender.y+20, scale: 1, opacity: 0.5 }, 'decel', 'explode'); - battle.showEffect('mistball',{ + battle.showEffect('mistball', { x: defender.x+10-40, y: defender.y-20+80, z: defender.z, scale: 1, opacity: 0, time: 300 - },{ + }, { x: defender.x-40, y: defender.y+20, scale: 1,