Loading...
; + } else if (error !== undefined) { + returnError: {error}
; + } else if (BattleFormats[format] === undefined) { + returnFormat {format} not found.
; + } else if (ladderData === undefined) { + return null; + } + return ( + <> +
+
+
+ +
++ {notice} +
+ ); + } + return null; + }; + static BattleFormatList = () => { + if (!BattleFormats) { + returnLoading...
; + } + let currentSection: string = ""; + let sections: JSX.Element[] = []; + let formats: JSX.Element[] = []; + for (const [key, format] of Object.entries(BattleFormats)) { + if (!format.rated || !format.searchShow) continue; + if (format.section !== currentSection) { + if (formats.length > 0) { + sections.push( ++ See a user's ranking with{" "} + + User lookup + +
++ (btw if you couldn't tell the ladder screens aren't done yet; + they'll look nicer than this once I'm done.) +
++ +
+Page not found
; +} + +function PagerLadderHelp(props: { room: PageRoom }) { + const { room } = props; + return ( ++ +
+Our ladder displays three ratings: Elo, GXE, and Glicko-1.
++ Elo is the main ladder rating. It's a pretty + normal ladder rating: goes up when you win and down when you + lose. +
++ GXE (Glicko X-Act Estimate) is an estimate of + your win chance against an average ladder player. +
++ Glicko-1 is a different rating system. It has + rating and deviation values. +
++ Note that win/loss should not be used to estimate skill, since + who you play against is much more important than how many times + you win or lose. Our other stats like Elo and GXE are much better + for estimating skill. +
+