Move Animations: Rage Fist (#2455)

* Move Animations: Rage Fist

Work In Progress: awaiting critique by Dhelmise/Kalaloki

* Reverting Fist Test

I opened the PR with the code that was used to test something on Fist, which wasn't accurate to the video. Reverted the code back to hot it's intended.

* Make Anger symbol more visible
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skymin3 2025-07-11 02:37:37 -05:00 committed by GitHub
parent 8387410adc
commit 80f297ebc2
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@ -8793,6 +8793,205 @@ export const BattleMoveAnims: AnimTable = {
}, 'swing');
},
},
ragefist: {
anim(scene, [attacker, defender]) {
scene.backgroundEffect('#000000', 900, 0.3);
scene.showEffect('angry', {
x: attacker.x + 20,
y: attacker.y + 10,
z: attacker.z,
scale: 0.5,
opacity: 0.7,
time: 0,
}, {
scale: 1.2,
opacity: 1,
time: 350,
}, 'ballistic2Under', 'fade');
scene.showEffect('angry', {
x: attacker.x - 20,
y: attacker.y,
z: attacker.z,
scale: 0.5,
opacity: 0.7,
time: 100,
}, {
scale: 1.2,
opacity: 1,
time: 550,
}, 'ballistic2Under', 'fade');
scene.showEffect('angry', {
x: attacker.x,
y: attacker.y + 30,
z: attacker.z,
scale: 0.5,
opacity: 0.7,
time: 250,
}, {
scale: 1.2,
opacity: 1,
time: 700,
}, 'ballistic2Under', 'fade');
scene.showEffect('shadowball', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 0,
opacity: 0.8,
time: 150,
}, {
scale: 2,
opacity: 0,
time: 1300,
}, 'decel');
scene.showEffect('shadowball', {
x: attacker.x + 100,
y: attacker.y + 60,
z: attacker.z,
scale: 0.5,
opacity: 0.7,
time: 100,
}, {
x: attacker.x,
y: attacker.y,
scale: 0.3,
opacity: 0,
time: 600,
}, 'decel');
scene.showEffect('shadowball', {
x: attacker.x - 90,
y: attacker.y + 30,
z: attacker.z,
scale: 0.7,
opacity: 0.6,
time: 200,
}, {
x: attacker.x,
y: attacker.y,
scale: 0.4,
opacity: 0,
time: 675,
}, 'decel');
scene.showEffect('shadowball', {
x: attacker.x + 70,
y: attacker.y - 40,
z: attacker.z,
scale: 0.6,
opacity: 0.6,
time: 300,
}, {
x: attacker.x,
y: attacker.y,
scale: 0.3,
opacity: 0,
time: 750,
}, 'decel');
scene.showEffect('shadowball', {
x: attacker.x - 80,
y: attacker.y - 30,
z: attacker.z,
scale: 0.6,
opacity: 0.6,
time: 400,
}, {
x: attacker.x,
y: attacker.y,
scale: 0.3,
opacity: 0,
time: 800,
}, 'decel');
scene.showEffect('shadowball', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 2,
opacity: 0.2,
time: 300,
}, {
scale: 1,
opacity: 0.5,
time: 800,
}, 'linear', 'explode');
scene.showEffect('shadowball', {
x: attacker.x,
y: attacker.y,
z: attacker.z,
scale: 0,
opacity: 0.8,
time: 750,
}, {
scale: 2,
opacity: 0,
time: 1050,
}, 'decel');
scene.backgroundEffect('#000000', 400, 0);
attacker.delay(1100);
attacker.anim({
x: defender.x,
y: defender.y,
z: defender.behind(-20),
opacity: 0,
time: 275,
}, 'linear');
attacker.anim({
time: 275,
}, 'linear');
attacker.anim({
opacity: 1,
time: 525,
}, 'linear');
scene.showEffect('shadowball', {
x: defender.x,
y: defender.y,
z: defender.z,
scale: 0,
opacity: 0.8,
time: 1375,
}, {
scale: 2,
opacity: 0,
time: 1950,
}, 'decel');
scene.showEffect('fist', {
x: defender.x,
y: defender.y,
z: defender.z,
scale: 0,
opacity: 1,
time: 1375,
}, {
scale: 2,
opacity: 0,
time: 1850,
}, 'decel');
defender.delay(1370);
defender.anim({
x: defender.leftof(15),
y: defender.y,
z: defender.behind(20),
time: 50,
}, 'swing');
defender.anim({
time: 500,
}, 'swing');
},
},
focuspunch: {
anim(scene, [attacker, defender]) {
scene.backgroundEffect('#000000', 700, 0.2);
@ -37479,7 +37678,6 @@ BattleMoveAnims['luminacrash'] = { anim: BattleMoveAnims['esperwing'].anim };
BattleMoveAnims['mountaingale'] = { anim: BattleMoveAnims['powergem'].anim };
BattleMoveAnims['pounce'] = { anim: BattleMoveAnims['bodyslam'].anim };
BattleMoveAnims['powershift'] = { anim: BattleMoveAnims['skillswap'].anim };
BattleMoveAnims['ragefist'] = { anim: BattleMoveAnims['shadowpunch'].anim };
BattleMoveAnims['ragingbull'] = { anim: BattleMoveAnims['gigaimpact'].anim };
BattleMoveAnims['shedtail'] = { anim: BattleMoveAnims['substitute'].anim };
BattleMoveAnims['shelter'] = { anim: BattleMoveAnims['withdraw'].anim };