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Move Animations: Rage Fist (#2455)
* Move Animations: Rage Fist Work In Progress: awaiting critique by Dhelmise/Kalaloki * Reverting Fist Test I opened the PR with the code that was used to test something on Fist, which wasn't accurate to the video. Reverted the code back to hot it's intended. * Make Anger symbol more visible
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@ -8793,6 +8793,205 @@ export const BattleMoveAnims: AnimTable = {
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}, 'swing');
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},
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},
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ragefist: {
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anim(scene, [attacker, defender]) {
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scene.backgroundEffect('#000000', 900, 0.3);
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scene.showEffect('angry', {
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x: attacker.x + 20,
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y: attacker.y + 10,
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z: attacker.z,
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scale: 0.5,
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opacity: 0.7,
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time: 0,
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}, {
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scale: 1.2,
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opacity: 1,
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time: 350,
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}, 'ballistic2Under', 'fade');
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scene.showEffect('angry', {
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x: attacker.x - 20,
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y: attacker.y,
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z: attacker.z,
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scale: 0.5,
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opacity: 0.7,
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time: 100,
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}, {
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scale: 1.2,
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opacity: 1,
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time: 550,
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}, 'ballistic2Under', 'fade');
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scene.showEffect('angry', {
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x: attacker.x,
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y: attacker.y + 30,
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z: attacker.z,
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scale: 0.5,
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opacity: 0.7,
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time: 250,
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}, {
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scale: 1.2,
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opacity: 1,
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time: 700,
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}, 'ballistic2Under', 'fade');
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scene.showEffect('shadowball', {
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x: attacker.x,
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y: attacker.y,
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z: attacker.z,
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scale: 0,
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opacity: 0.8,
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time: 150,
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}, {
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scale: 2,
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opacity: 0,
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time: 1300,
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}, 'decel');
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scene.showEffect('shadowball', {
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x: attacker.x + 100,
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y: attacker.y + 60,
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z: attacker.z,
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scale: 0.5,
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opacity: 0.7,
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time: 100,
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}, {
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x: attacker.x,
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y: attacker.y,
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scale: 0.3,
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opacity: 0,
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time: 600,
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}, 'decel');
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scene.showEffect('shadowball', {
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x: attacker.x - 90,
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y: attacker.y + 30,
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z: attacker.z,
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scale: 0.7,
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opacity: 0.6,
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time: 200,
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}, {
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x: attacker.x,
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y: attacker.y,
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scale: 0.4,
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opacity: 0,
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time: 675,
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}, 'decel');
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scene.showEffect('shadowball', {
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x: attacker.x + 70,
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y: attacker.y - 40,
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z: attacker.z,
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scale: 0.6,
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opacity: 0.6,
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time: 300,
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}, {
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x: attacker.x,
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y: attacker.y,
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scale: 0.3,
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opacity: 0,
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time: 750,
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}, 'decel');
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scene.showEffect('shadowball', {
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x: attacker.x - 80,
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y: attacker.y - 30,
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z: attacker.z,
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scale: 0.6,
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opacity: 0.6,
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time: 400,
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}, {
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x: attacker.x,
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y: attacker.y,
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scale: 0.3,
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opacity: 0,
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time: 800,
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}, 'decel');
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scene.showEffect('shadowball', {
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x: attacker.x,
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y: attacker.y,
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z: attacker.z,
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scale: 2,
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opacity: 0.2,
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time: 300,
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}, {
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scale: 1,
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opacity: 0.5,
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time: 800,
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}, 'linear', 'explode');
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scene.showEffect('shadowball', {
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x: attacker.x,
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y: attacker.y,
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z: attacker.z,
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scale: 0,
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opacity: 0.8,
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time: 750,
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}, {
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scale: 2,
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opacity: 0,
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time: 1050,
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}, 'decel');
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scene.backgroundEffect('#000000', 400, 0);
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attacker.delay(1100);
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attacker.anim({
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x: defender.x,
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y: defender.y,
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z: defender.behind(-20),
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opacity: 0,
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time: 275,
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}, 'linear');
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attacker.anim({
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time: 275,
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}, 'linear');
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attacker.anim({
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opacity: 1,
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time: 525,
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}, 'linear');
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scene.showEffect('shadowball', {
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x: defender.x,
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y: defender.y,
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z: defender.z,
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scale: 0,
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opacity: 0.8,
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time: 1375,
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}, {
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scale: 2,
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opacity: 0,
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time: 1950,
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}, 'decel');
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scene.showEffect('fist', {
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x: defender.x,
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y: defender.y,
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z: defender.z,
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scale: 0,
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opacity: 1,
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time: 1375,
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}, {
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scale: 2,
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opacity: 0,
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time: 1850,
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}, 'decel');
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defender.delay(1370);
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defender.anim({
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x: defender.leftof(15),
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y: defender.y,
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z: defender.behind(20),
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time: 50,
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}, 'swing');
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defender.anim({
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time: 500,
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}, 'swing');
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},
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},
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focuspunch: {
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anim(scene, [attacker, defender]) {
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scene.backgroundEffect('#000000', 700, 0.2);
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@ -37479,7 +37678,6 @@ BattleMoveAnims['luminacrash'] = { anim: BattleMoveAnims['esperwing'].anim };
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BattleMoveAnims['mountaingale'] = { anim: BattleMoveAnims['powergem'].anim };
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BattleMoveAnims['pounce'] = { anim: BattleMoveAnims['bodyslam'].anim };
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BattleMoveAnims['powershift'] = { anim: BattleMoveAnims['skillswap'].anim };
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BattleMoveAnims['ragefist'] = { anim: BattleMoveAnims['shadowpunch'].anim };
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BattleMoveAnims['ragingbull'] = { anim: BattleMoveAnims['gigaimpact'].anim };
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BattleMoveAnims['shedtail'] = { anim: BattleMoveAnims['substitute'].anim };
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BattleMoveAnims['shelter'] = { anim: BattleMoveAnims['withdraw'].anim };
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