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https://github.com/smogon/pokemon-showdown-client.git
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Fix Oceanic Operetta move animation
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@ -6070,9 +6070,6 @@ var BattleMoveAnims = {
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milkdrink: {
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anim: BattleOtherAnims.consume.anim
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},
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slackoff: {
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anim: BattleOtherAnims.selfstatus.anim
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},
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happyhour: {
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anim: BattleOtherAnims.selfstatus.anim
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},
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@ -31420,7 +31417,7 @@ var BattleMoveAnims = {
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}, 'linear');
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}
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},
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oceanicoperatta: {
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oceanicoperetta: {
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anim: function (battle, args) {
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var attacker = args[0];
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var defender = args[1];
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@ -31985,6 +31982,20 @@ var BattleMoveAnims = {
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time: 2600
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}, 'decel');
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battle.showEffect(attacker.sp, {
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x: attacker.x,
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y: attacker.y,
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z: attacker.z,
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opacity: 0.3,
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scale: 1,
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time: 1900
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}, {
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x: attacker.x,
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y: attacker.y + 250,
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z: attacker.behind(-50),
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opacity: 0,
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time: 2300
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}, 'accel');
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battle.showEffect(attacker.sp, {
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x: attacker.x,
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y: attacker.y,
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@ -32013,20 +32024,6 @@ var BattleMoveAnims = {
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opacity: 0,
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time: 2340
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}, 'accel');
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battle.showEffect(attacker.sp, {
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x: attacker.x,
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y: attacker.y,
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z: attacker.z,
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opacity: 0.3,
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scale: 1,
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time: 1960
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}, {
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x: attacker.x,
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y: attacker.y + 250,
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z: attacker.behind(-50),
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opacity: 0,
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time: 2360
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}, 'accel');
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battle.showEffect('shadowball', {
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x: defender.x,
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@ -32407,6 +32404,7 @@ BattleMoveAnims['purify'] = {anim:BattleMoveAnims['weatherball'].anim};
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BattleMoveAnims['pollenpuff'] = {anim:BattleMoveAnims['revelationdance'].anim};
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BattleMoveAnims['amnesia'] = {anim:BattleMoveAnims['rest'].anim};
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BattleMoveAnims['slackoff'] = {anim:BattleMoveAnims['rest'].anim};
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BattleMoveAnims['secretpower'] = {anim:BattleMoveAnims['technoblast'].anim};
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BattleMoveAnims['naturalgift'] = {anim:BattleMoveAnims['technoblast'].anim};
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