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https://github.com/smogon/pokemon-showdown-client.git
synced 2026-03-21 17:50:29 -05:00
Support ESLint caching
Also rearrange the config a little.
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@ -6,4 +6,4 @@ This directory is for caches. Everything here should be safe to delete.
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Things cached here:
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- `pokemon-showdown` a checkout of the server repo, used in the build process (mostly for stuff in `play.pokemonshowdown.com/data/`)
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- `eslint-*.json` eslint cache files
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- `eslintcache.json` eslint cache files
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@ -267,6 +267,8 @@ export const defaultRulesTSChecked = {
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/** @type {NonNullable<Config['rules']>} */
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export const defaultRulesES3 = {
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...defaultRules,
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// required in ES3
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// ================
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"no-var": "off",
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"object-shorthand": ["error", "never"],
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"prefer-arrow-callback": "off",
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@ -277,13 +279,6 @@ export const defaultRulesES3 = {
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"prefer-spread": "off",
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"radix": "off",
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"@stylistic/comma-dangle": "error",
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// treat var as let
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// unfortunately incompatible with reusing i
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// "block-scoped-var": "error",
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"no-caller": "error",
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"no-invalid-this": "error",
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"no-new-wrappers": "error",
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"no-restricted-globals": ["error", "Proxy", "Reflect", "Symbol", "WeakSet", "WeakMap"],
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"no-unused-vars": ["warn", {
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args: "all",
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argsIgnorePattern: ".",
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@ -292,6 +287,17 @@ export const defaultRulesES3 = {
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destructuredArrayIgnorePattern: ".",
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ignoreRestSiblings: true,
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}],
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// with no block scoping, coming up with original variable names is too hard
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"no-redeclare": "off",
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// treat var as let
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// unfortunately doesn't actually let me redeclare
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// "block-scoped-var": "error",
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"no-caller": "error",
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"no-invalid-this": "error",
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"no-new-wrappers": "error",
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"no-restricted-globals": ["error", "Proxy", "Reflect", "Symbol", "WeakSet", "WeakMap"],
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"unicode-bom": "error",
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};
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@ -388,7 +394,6 @@ export default tseslint.config([
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"@stylistic/max-len": "off",
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// we use these for the big IIFEs that wrap entire files
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"@stylistic/padded-blocks": "off",
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"no-redeclare": "off",
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// TODO: actually fix useless escapes
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"no-useless-escape": "off",
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"no-shadow-restricted-names": "error",
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@ -398,7 +403,7 @@ export default tseslint.config([
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{
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name: "JavaScript for Node",
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files: [
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'*.mjs',
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'*.mjs', // look mom I'm linting myself!
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'build-tools/*.js',
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'build-tools/update',
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'build-tools/build-*',
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@ -9,9 +9,9 @@
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"url": "https://github.com/Zarel/Pokemon-Showdown-Client.git"
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},
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"scripts": {
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"lint": "eslint",
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"test": "node build && tsc && npm run lint && mocha test/*.js",
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"fix": "eslint --fix",
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"lint": "eslint --cache --cache-location caches/eslintcache.json",
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"test": "node build && tsc && eslint --cache --cache-location caches/eslintcache.json --max-warnings 0 && mocha test/*.js",
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"fix": "eslint --cache --cache-location caches/eslintcache.json --fix",
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"build": "node build",
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"build-full": "node build full"
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},
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