Move some variables nearer to their use

This commit is contained in:
urkerab 2015-12-29 18:55:30 +00:00
parent 6e15608253
commit 73432847b4

View File

@ -36,12 +36,12 @@ var BattleTooltips = (function () {
BattleTooltips.prototype.boostBasePower_Ball = function (BattleRoom, move, pokemon, min, max) {
var myPokemon = BattleRoom.myPokemon[pokemon.slot];
var technician = Tools.getAbility(myPokemon.baseAbility).name === 'Technician';
var item = Tools.getItem(myPokemon.item);
var moveType = BattleRoom.getMoveType(move, pokemon);
var splitItemName = item.name.split(' ');
var moveName = move.name;
var itemCheck = false;
if (!BattleRoom.battle.hasPseudoWeather('Magic Room') && (!pokemon.volatiles || !pokemon.volatiles['embargo'])) {
var item = Tools.getItem(myPokemon.item);
var moveType = BattleRoom.getMoveType(move, pokemon);
var splitItemName = item.name.split(' ');
var moveName = move.name;
if (splitItemName[1] == 'Gem' && moveType == splitItemName[0]) {
min *= BattleRoom.battle.gen >= 6 ? 1.3 : 1.5;
max *= BattleRoom.battle.gen >= 6 ? 1.3 : 1.5;