Do not show Ability Activation in the battle frame log

This commit is contained in:
Kevin Lau
2015-07-20 23:29:44 -07:00
parent 50214bca75
commit 67041294c7

View File

@@ -516,18 +516,18 @@ var Pokemon = (function () {
this.clearTurnstatuses();
this.clearMovestatuses();
};
Pokemon.prototype.getName = function () {
Pokemon.prototype.getName = function (shortName) {
if (this.side.n === 0) {
return Tools.escapeHTML(this.name);
} else {
return "The opposing " + (this.side.battle.ignoreOpponent ? this.species : Tools.escapeHTML(this.name));
return (shortName ? "Opposing" : "The opposing ") + (this.side.battle.ignoreOpponent ? this.species : Tools.escapeHTML(this.name));
}
};
Pokemon.prototype.getLowerName = function () {
Pokemon.prototype.getLowerName = function (shortName) {
if (this.side.n === 0) {
return Tools.escapeHTML(this.name);
} else {
return "the opposing " + (this.side.battle.ignoreOpponent ? this.species : Tools.escapeHTML(this.name));
return (shortName ? "opposing" : "the opposing ") + (this.side.battle.ignoreOpponent ? this.species : Tools.escapeHTML(this.name));
}
};
Pokemon.prototype.getTitle = function () {
@@ -3981,7 +3981,7 @@ var Battle = (function () {
} else if (effect.id) switch (effect.id) {
case 'trace':
this.resultAnim(poke, "Traced " + ability.name, 'good', animDelay);
actions += "[" + poke.getName() + "'s Trace!]<br />";
this.message('', poke.getName(true) + "'s Trace!]";
actions += '' + poke.getName() + ' traced ' + ofpoke.getLowerName() + '\'s ' + ability.name + '!';
break;
case 'roleplay':
@@ -4012,36 +4012,36 @@ var Battle = (function () {
actions += "" + poke.getName() + " acquired " + ability.name + "!";
break;
} else {
actions += "[" + poke.getName() + "'s " + ability.name + "!]";
this.message('', "[" + poke.getName(true) + "'s " + ability.name + "!]";
this.resultAnim(poke, ability.name, 'ability', animDelay);
switch (ability.id) {
case 'pressure':
actions += "<br />" + poke.getName() + " is exerting its pressure!";
actions += "" + poke.getName() + " is exerting its pressure!";
break;
case 'moldbreaker':
actions += "<br />" + poke.getName() + " breaks the mold!";
actions += "" + poke.getName() + " breaks the mold!";
break;
case 'turboblaze':
actions += "<br />" + poke.getName() + " is radiating a blazing aura!";
actions += "" + poke.getName() + " is radiating a blazing aura!";
break;
case 'teravolt':
actions += "<br />" + poke.getName() + " is radiating a bursting aura!";
actions += "" + poke.getName() + " is radiating a bursting aura!";
break;
case 'unnerve':
actions += "<br />" + poke.getName() + "'s Unnerve makes " + this.getSide(args[3]).getLowerTeamName() + " too nervous to eat Berries!";
actions += "" + poke.getName() + "'s Unnerve makes " + this.getSide(args[3]).getLowerTeamName() + " too nervous to eat Berries!";
break;
case 'aurabreak':
actions += "<br />" + poke.getName() + " reversed all other Pokémon's auras!";
actions += "" + poke.getName() + " reversed all other Pokémon's auras!";
break;
case 'fairyaura':
actions += "<br />" + poke.getName() + " is radiating a fairy aura!";
actions += "" + poke.getName() + " is radiating a fairy aura!";
break;
case 'darkaura':
actions += "<br />" + poke.getName() + " is radiating a dark aura!";
actions += "" + poke.getName() + " is radiating a dark aura!";
break;
case 'airlock':
case 'cloudnine':
actions += "<br />The effects of the weather disappeared.";
actions += "The effects of the weather disappeared.";
break;
default:
// Do nothing