From 23df10e4d4863eeeacbae39bfecef6d842c8c50f Mon Sep 17 00:00:00 2001 From: Ridaz Date: Wed, 13 Jul 2016 17:09:07 +0100 Subject: [PATCH] Update some contact move animations --- data/graphics.js | 77 +++--------------------------------------------- 1 file changed, 4 insertions(+), 73 deletions(-) diff --git a/data/graphics.js b/data/graphics.js index c9e0f92c9..13a302df4 100644 --- a/data/graphics.js +++ b/data/graphics.js @@ -5988,42 +5988,19 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; + BattleOtherAnims.contactattack.anim(battle, args); battle.showEffect('shadowball', { x: defender.x, y: defender.y, z: defender.z, scale: 0, - opacity: 0.3, + opacity: 0.2, time: 450 }, { scale: 2, opacity: 0, time: 700 }, 'linear'); - attacker.anim({ - x: defender.x, - y: defender.y + 80, - z: defender.behind(-30), - time: 400 - }, 'ballistic'); - attacker.anim({ - x: defender.x, - y: defender.y + 5, - z: defender.z, - time: 100 - }); - attacker.anim({ - time: 500 - }, 'ballistic2Back'); - defender.delay(450); - defender.anim({ - z: defender.behind(20), - time: 100 - }, 'swing'); - defender.anim({ - time: 300 - }, 'swing'); - battle.activityWait(500); } }, heartstamp: { @@ -6031,6 +6008,7 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; + BattleOtherAnims.contactattack.anim(battle, args); battle.showEffect('heart', { x: defender.leftof(-20), y: defender.y + 15, @@ -6043,30 +6021,6 @@ var BattleMoveAnims = { opacity: 0, time: 700 }, 'linear'); - attacker.anim({ - x: defender.x, - y: defender.y + 80, - z: defender.behind(-30), - time: 400 - }, 'ballistic'); - attacker.anim({ - x: defender.x, - y: defender.y + 5, - z: defender.z, - time: 100 - }); - attacker.anim({ - time: 500 - }, 'ballistic2Back'); - defender.delay(450); - defender.anim({ - z: defender.behind(20), - time: 100 - }, 'swing'); - defender.anim({ - time: 300 - }, 'swing'); - battle.activityWait(500); } }, slam: { @@ -9708,6 +9662,7 @@ var BattleMoveAnims = { var attacker = args[0]; var defender = args[1]; + BattleOtherAnims.contactattack.anim(battle, args); battle.showEffect('mistball', { x: defender.x, y: defender.y, @@ -9720,30 +9675,6 @@ var BattleMoveAnims = { opacity: 0, time: 700 }, 'linear'); - attacker.anim({ - x: defender.x, - y: defender.y + 80, - z: defender.behind(-30), - time: 400 - }, 'ballistic'); - attacker.anim({ - x: defender.x, - y: defender.y + 5, - z: defender.z, - time: 100 - }); - attacker.anim({ - time: 500 - }, 'ballistic2Back'); - defender.delay(450); - defender.anim({ - z: defender.behind(20), - time: 100 - }, 'swing'); - defender.anim({ - time: 300 - }, 'swing'); - battle.activityWait(500); } }, fakeout: {